I have a MiSTer with the most recent analog IO board connected to a CRT via S-video. I noticed when I was playing around in the Super Nintendo core that the default setting for “Force 256 px” is off and I also notice that the resolution the OSD reports when any game I have tried is loaded is always 512x224 unless I turn that setting on, then it becomes 256x224, which is what I understand the resolution of most SNES games to be.
When I change the setting back and forth, I notice that the image does shift a bit, but if there is a functional difference, I’m not capable of noticing it. Can someone explain the usage behind this toggle, the reasoning the default is “off” and why it might be beneficial to have it run at 512 instead of 256? If usage is only going to be on a CRT via S-video, which setting I should I have this set to?
Thank you for your time,
SilvaHaloOne