SNES Save State Test core

paulbnl
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Re: SNES Save State Test core

Unread post by paulbnl »

MARl0 wrote: Mon Nov 11, 2024 11:02 pm

Basically when loading the core, loading save states only seems to work after you create a save state. This behavior did not occur with the previous save state core.

Thanks for your report. I think I know what this is. You should also be able to work around this by loading another slot first, even if that slot does not contain a save state.

MARl0
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Re: SNES Save State Test core

Unread post by MARl0 »

paulbnl wrote: Wed Nov 13, 2024 4:14 pm
MARl0 wrote: Mon Nov 11, 2024 11:02 pm

Basically when loading the core, loading save states only seems to work after you create a save state. This behavior did not occur with the previous save state core.

Thanks for your report. I think I know what this is. You should also be able to work around this by loading another slot first, even if that slot does not contain a save state.

Nice, that work around does indeed work! Definitely better than what my work around was. Looking forward to further updates!

jnols
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Re: SNES Save State Test core

Unread post by jnols »

This is really cool! Tested it out and it seems to work great. Just wanted to note that this seemed to fix some other issues I was having with SA1 roms on the stable build. Thank you paulbnl

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