SNES Save State Test core

paulbnl
Core Developer
Posts: 217
Joined: Sun May 24, 2020 8:48 pm
Has thanked: 50 times
Been thanked: 300 times

Re: SNES Save State Test core

Unread post by paulbnl »

MARl0 wrote: Mon Nov 11, 2024 11:02 pm

Basically when loading the core, loading save states only seems to work after you create a save state. This behavior did not occur with the previous save state core.

Thanks for your report. I think I know what this is. You should also be able to work around this by loading another slot first, even if that slot does not contain a save state.

MARl0
Posts: 3
Joined: Tue May 24, 2022 4:18 pm
Has thanked: 1 time
Been thanked: 5 times

Re: SNES Save State Test core

Unread post by MARl0 »

paulbnl wrote: Wed Nov 13, 2024 4:14 pm
MARl0 wrote: Mon Nov 11, 2024 11:02 pm

Basically when loading the core, loading save states only seems to work after you create a save state. This behavior did not occur with the previous save state core.

Thanks for your report. I think I know what this is. You should also be able to work around this by loading another slot first, even if that slot does not contain a save state.

Nice, that work around does indeed work! Definitely better than what my work around was. Looking forward to further updates!

jnols
Posts: 7
Joined: Fri Nov 15, 2024 5:08 pm

Re: SNES Save State Test core

Unread post by jnols »

This is really cool! Tested it out and it seems to work great. Just wanted to note that this seemed to fix some other issues I was having with SA1 roms on the stable build. Thank you paulbnl

paulbnl
Core Developer
Posts: 217
Joined: Sun May 24, 2020 8:48 pm
Has thanked: 50 times
Been thanked: 300 times

Re: SNES Save State Test core

Unread post by paulbnl »

Update:

The savestates.bin file is now auto loaded as boot1.rom. This requires unstable Main from today.
Fixed first state load after core load.
Add DSP cart support.

Attachments
SNES_ss_20241125.zip
(1.92 MiB) Downloaded 114 times
MARl0
Posts: 3
Joined: Tue May 24, 2022 4:18 pm
Has thanked: 1 time
Been thanked: 5 times

Re: SNES Save State Test core

Unread post by MARl0 »

Nice! Just tested this out, and the previous issue I mentioned is indeed fixed. Plus I tested Pilotwings (DSP chip game) and it works as well! Incredible progress on this.

Dudu
Posts: 3
Joined: Tue Oct 08, 2024 10:11 pm
Has thanked: 1 time
Been thanked: 2 times

Re: SNES Save State Test core

Unread post by Dudu »

amazing work! it's working perfectly! you have so much talent!

User avatar
PistolsAtDawn
Posts: 359
Joined: Fri Feb 18, 2022 7:29 pm
Has thanked: 307 times
Been thanked: 100 times

Re: SNES Save State Test core

Unread post by PistolsAtDawn »

I somehow missed this announcement. This really made my day! I've gotten so spoiled by having save states through software emulators that I couldn't help but miss it on the MiSTer. Thank you so much for working on this!!

Post Reply