N64 Sound Drivers

IgoreshaZhu
Posts: 10
Joined: Sat Dec 21, 2024 6:57 am

N64 Sound Drivers

Unread post by IgoreshaZhu »

I'm still looking for confirmation of sound drivers. It still needs similar program to NSFID and vgmid to check most of games.

The reason is Duc Nguyen created not full sound driver list. There's some lies there: https://vgmpf.com/Wiki/index.php?title= ... nd_drivers

It should be confirmed that Nintendo's sound driver was used by some Japanese developers like HAL Laboratory and Capcom, but most of Japanese developers and groups like Mint, Music Worx and Pure Sound used their own sound drivers. Most of western games used Software Creations sound driver, due the developers used their tools and hardware from Nintendo's devkit.

Regarding Nguyen's thoughts, not all games uses Software Creations' sound driver. Some games used unique sound drivers, especially games by Boss Game Studios, H2O Entertainment (only two Tetris games), LucasArts and various others. And also, FMOD sound library (South Park Rally and, maybe, Nightmare Creatures) and Miles Sound System as audio compression technology. Some developers like Iguana Entertainment and Rareware uses their own sound drivers.

But most of last games uses MusyX driver and MORT voice compression technology by Factor 5.

Some drivers should be checked and confirmed.

IgoreshaZhu
Posts: 10
Joined: Sat Dec 21, 2024 6:57 am

Re: N64 Sound Drivers

Unread post by IgoreshaZhu »

Also, I'm trying to extract ROM files for checking sound formats, but i don't know, how it can be extracted.

IgoreshaZhu
Posts: 10
Joined: Sat Dec 21, 2024 6:57 am

Re: N64 Sound Drivers

Unread post by IgoreshaZhu »

Now i calming down, since i found SubDrag's config files for his sound tools. From these files, i understand, that Software Creations games credited as N64WavePtrTable, also it uses SNG sound files, Leland (early games by Midway) credits as SN64 and ZLIBSN64. And MusyX indeed uses in games that mentioned before. Games with unique sound drivers uses only MIDI files.

IgoreshaZhu
Posts: 10
Joined: Sat Dec 21, 2024 6:57 am

Re: N64 Sound Drivers

Unread post by IgoreshaZhu »

Here's config files, which i found: https://github.com/jombo23/N64-Tools/bl ... igmidi.ini , https://github.com/jombo23/N64-Tools/bl ... gsound.ini

But some types didn't mentioned.

I finished research a month ago, but these sound drivers are still unconfirmed, especially:

Asmik (Virtual Pro Wrestling 64, WCW vs. nWo: World Tour) - it possibly uses Michiya Hirasawa's sound driver (see Mint section)
Athena (Dezaemon 3D, Pro Mahjong Kiwame 64)
Climax (Battlezone: Rise of the Black Dogs) - uses extended modules
Chatnoir (Mahjong 64)
Compile (Puyo Puyo Sun 64)
Digital Eclipse (Midway's Greatest Arcade Hits Volume I (during game selection)
Epoch (Doraemon 1-2)
GameTek (Jeopardy!, Wheel of Fortune)
Kiyohiro Sada (64 Ouzumou, 64 Ouzumou 2, 64 Trump Collection: Alice no Waku Waku Trump World, Onegai Monsters, Toon Panic (?))
Mint/Michiya Hirasawa (Choukuukan Night: Pro Yakyuu King 1-2, J.League Dynamite Soccer 64, Wonder Project J2: Koruro no Mori no Josette)
Music Worx/Masakatsu Maekawa: (Last Legion UX, Pachinko 365 Nichi, Power League 64, Shin Nippon Pro-Wrestling: Toukon Road - Brave Spirits, Shin Nippon Pro Wrestling: Toukon Road 2 - Next Generation, Ucchannanchan no Honou no Challenger: Denryuu Iraira Bou (?))
Opus? (Fighters Destiny, MRC: Multi-Racing Championship, SimCity 2000 (?))
Pandora Box (Kiratto Kaiketsu! 64 Tanteidan, Zool: Majū Tsukai Densetsu)
Paradigm/unknown variants (Aero Fighters Assault, Beetle Adventure Racing, F-1 World Grand Prix 1-2, Pilotwings 64)
Probe (Bust-A-Move 2, Bust-A-Move 3 DX (?), Extreme-G, Extreme-G: XG2)
SETA (Chopper Attack, Eikou no St. Andrews, Ide Yosuke no Mahjong Juku, Japan Pro Golf Tour 64 (64DD), Morita Shogi 64, Saikyou Habu Shougi, Super Real Mahjong VS (ARC), Variant Schwanzer (ARC), Tetris 64 (?), Mayjinsen 3 (ARC) (?))
T&E Soft (Harukanaru Augusta Masters '98, Waialae Country Club: True Golf Classics)
Treasure/early (Mischief Makers)
Tsukasa Masuko (Densha de Go! 64, Quest 64) - both games can be use different sound drivers, but Tsukasa Masuko working on both games
Ubisoft (Donald Duck: Goin' Quackers, F1 Racing Championship, Monaco Grand Prix, Rayman 2: The Great Escape, Tonic Trouble)
Westwood Pacific (Freak Boy (Prototype), Golden Nugget 64)
Z-Axis (Fox Sports College Hoops '99, Space Invaders)

From undefined games:

AI Shogi 3
Aidyn Chronicles: The First Mage (possibly unique sound driver by H2O, which not based on Pridie's driver)
Dark Rift
Dual Heroes
Heiwa Pachinko World 64
Hey You, Pikachu!
Jangou Simulation: Mahjong-dou 64
Jinsei Game 64
J.League Tactics Soccer
Mahjong Horoki Classic
Mike Piazza's Strike Zone
PD Ultraman Battle Collection 64
PGA European Tour
Premier Manager 64
Razor Freestyle Scooter
Robotech: Crystal Dreams (Unreleased)
S.C.A.R.S.
SimCopter 64 (Prototype)
Tamiya Racers 64 (Unreleased)
Top Gear HyperBike
Top Gear Overdrive
Vivid Dolls (ARC)

Also, I'm still confused with Software Creations, since it founded in some of Japanese games, according to same config files. And all games uses same SNG sound format (with sole exception of Nightmare Creatures, since it used extended modules). Only SubDrag can confirm it, since he researched most of N64 games, but really?

And birdmanager6 is refused me about N64 support for vgmid, since he not interested on it. Really. And SubDrag refused me, since he never created similar programs and he is busy with other things. Maybe, someone can check some of unconfirmed drivers, that researched by me.

AngelicLiver
Top Contributor
Posts: 447
Joined: Fri May 29, 2020 8:50 am
Has thanked: 95 times
Been thanked: 126 times

Re: N64 Sound Drivers

Unread post by AngelicLiver »

I'm not trying to be dismissive of your questions but I'm not sure this forum is an entirely appropriate place to be requesting help. This forum is specifically for the N64 core on the MiSTer FPGA. As far as I'm aware those users you have mentioned have nothing to do with this forum whatsoever.

You are probably better off posting in forums that specialise in N64 development.

IgoreshaZhu
Posts: 10
Joined: Sat Dec 21, 2024 6:57 am

Re: N64 Sound Drivers

Unread post by IgoreshaZhu »

Ah, okay. Thanks for this notice!

IgoreshaZhu
Posts: 10
Joined: Sat Dec 21, 2024 6:57 am

Re: N64 Sound Drivers

Unread post by IgoreshaZhu »

AngelicLiver wrote: Sun Feb 16, 2025 4:47 pm

I'm not trying to be dismissive of your questions but I'm not sure this forum is an entirely appropriate place to be requesting help. This forum is specifically for the N64 core on the MiSTer FPGA. As far as I'm aware those users you have mentioned have nothing to do with this forum whatsoever.

You are probably better off posting in forums that specialise in N64 development.

But I'm already asked in other forums like GBAtemp, and no one answered it, since no one interested on it.

Post Reply