Using Two Joypads for 2 Player *Question*
- JudgeDrokk
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Using Two Joypads for 2 Player *Question*
So, I'm putting a MiSTer on the BIG TV in the living room and want to have two wireless pads for two player fun.
I'm wondering - is is going to 'get messy' if these two pads are different models or are two of the same pad better?
I'm wondering as for instance the joypad mapping wont match if I introduce a 2nd pad different to the first likes SNES style and then a 8BITDO M30 as player 2 for instance?
Any guidance would be most welcome!
I'm wondering - is is going to 'get messy' if these two pads are different models or are two of the same pad better?
I'm wondering as for instance the joypad mapping wont match if I introduce a 2nd pad different to the first likes SNES style and then a 8BITDO M30 as player 2 for instance?
Any guidance would be most welcome!
- JudgeDrokk
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Re: Using Two Joypads for 2 Player *Question*
Thanks for that help! - Ideally the two pads will be an 8Bitdo M30 wireless mode 2.4g
and a Retro-Bit Sega Genesis wireless 2.4g
- bazza_12
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Re: Using Two Joypads for 2 Player *Question*
lol @ the big tv, don't forget to turn off the big light before you go to bed
The music is reversible but time is not. Turn back. Turn back
Re: Using Two Joypads for 2 Player *Question*
i've had 0 issues with x-input mapping with my two retro bit wireless saturn controllers, they worked fine at least in the SNES core where i played some games with a friend of mine.
- JudgeDrokk
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- JudgeDrokk
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Re: Using Two Joypads for 2 Player *Question*
That's good to know...... I'm going to be using a RetroBit "Saturn" 2.4 and a 8BITDO M30 2.4 .
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Re: Using Two Joypads for 2 Player *Question*
...that being, of course, because they are identical controllers.
As soon as you introduce another controller into the mix that speaks xinput but has different mapping, well...you'll find out.
Re: Using Two Joypads for 2 Player *Question*
I'd like to think that controllers all have the same mapping regardless of origin, isn't that why they introduced the virtual pad so that people could do this?
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Re: Using Two Joypads for 2 Player *Question*
Absolutely, and its success hinges entirely on the fact that the virtual pad mappings map to *consistent* buttons _per input device type_.
So when I have two completely different controllers with different button layouts that both swear they are identical XBox controllers, what then? (That's precisely why you want dinput.)
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Re: Using Two Joypads for 2 Player *Question*
Honestly thats how I have my living room light named - and thats the exact command to turn it on or off lol also I am running a Retrobit saturn pad in Xinput and 8bitdo Snes pad in Xinput and other than having to change the ini so it dosnt merge the pids they both work for 2 player in the CPS1, Sega Megadrive, SegaCD, and Super Nintendo cores (havnt tried any others in 2 player yet as only had the Mister since Thursday)