SDRAM requirement in MRA files

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macro
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SDRAM requirement in MRA files

Unread post by macro »

Just an idea, but would it be possible to add an optional <sdram>32</sdram> key to the arcade MRA files, so that on selection mister can kick up an error message if there is insufficient SDRAM installed. even just having a yes or no would be OK
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-N2
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Re: SDRAM requirement in MRA files

Unread post by -N2 »

to ask the same question another way, What cores can be run without the SDRAM module installed?
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Re: SDRAM requirement in MRA files

Unread post by KnC »

Is there any arcade cores that require more then 32mb ram ?
rhester72
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Re: SDRAM requirement in MRA files

Unread post by rhester72 »

KnC wrote: Tue Sep 08, 2020 11:30 am Is there any arcade cores that require more then 32mb ram ?
Only a few NeoGeo games (depending on whether or not you classify that as an 'arcade' core).
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Re: SDRAM requirement in MRA files

Unread post by KnC »

rhester72 wrote: Tue Sep 08, 2020 12:35 pm
KnC wrote: Tue Sep 08, 2020 11:30 am Is there any arcade cores that require more then 32mb ram ?
Only a few NeoGeo games (depending on whether or not you classify that as an 'arcade' core).
Yeah it does not use MRA files so adding a mem requirement to MRA would not help there as NEOGEO used carts at home and in the arcade its classed as a console under MiSTer
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