No issues here with 32MB, it is much better than the previous version where the mras did not start each time, now they start on the first try.
I also noticed something on the github issue: on the video posted the text for 1 player/2 players is waving, on my roms obtained via the update script the text is not waiving.
Re: CAVE 68000 Any News for MiSTer
Posted: Sat Apr 10, 2021 7:09 pm
by PikWik
from looking at the github issue above, im not alone, and this is affecting a good chunk of people.
theres assumably more people who are experiencing this, but arent reporting the issue on github.
for now, i have switched back to the original 1/13/21 public release, because i do play this game alot.
and im honestly not even sure what the new 4/6/21 release is fixing/improving (there are no release notes).
nullobject has said hes back at home where his work station is, so im hopeful this will get fixed soon !
Re: CAVE 68000 Any News for MiSTer
Posted: Sat Apr 10, 2021 7:29 pm
by jca
PikWik wrote: ↑Sat Apr 10, 2021 7:09 pm
...
and im honestly not even sure what the new 4/6/21 release is fixing/improving (there are no release notes).
...
On my MISTer: before the update I had trouble starting the mras (some more than the others), I had to try quite a few time before it would load properly. With the new update they all start on the first try. This is with 32MB SDRAM.
Re: CAVE 68000 Any News for MiSTer
Posted: Sat Apr 10, 2021 7:32 pm
by ReadyPlayerTwo
Changing the core settings fixed the crashing gfx for me
Went to advanced settings changed to tp 60hz and ddr3 and this fixed the graphics for me.
Re: CAVE 68000 Any News for MiSTer
Posted: Sun Apr 11, 2021 10:27 am
by RascalUK
ReadyPlayerTwo wrote: ↑Sat Apr 10, 2021 7:32 pm
Changing the core settings fixed the crashing gfx for me
Went to advanced settings changed to tp 60hz and ddr3 and this fixed the graphics for me.
Cheers pal, that fixed mine too... now to work out why Dangun Feveron has stopped loading...
Update.... interesting... same fix sorted that too...
ReadyPlayerTwo wrote: ↑Sat Apr 10, 2021 7:32 pm
Changing the core settings fixed the crashing gfx for me
Went to advanced settings changed to tp 60hz and ddr3 and this fixed the graphics for me.
Cheers pal, that fixed mine too... now to work out why Dangun Feveron has stopped loading...
Update.... interesting... same fix sorted that too...
No problem, happy to help
Re: CAVE 68000 Any News for MiSTer
Posted: Sun Apr 11, 2021 6:11 pm
by movisman
Really odd - everything seems to works fine for me. 128mb module, RBF/ROM up to date/current - I can run at 57/60Mhz w/ SDRAM selected (coupled with any vsync_adjust setting), and I have no graphical issues with any combination. I wonder what might be going on. Hopefully it can be fixed soon for those who are experiencing issues.
Re: CAVE 68000 Any News for MiSTer
Posted: Tue Apr 20, 2021 11:38 am
by Samelak
I have graphics/sound issue as well after the update. How do go back to a previous version?
Re: CAVE 68000 Any News for MiSTer
Posted: Tue Apr 20, 2021 11:56 am
by Chris23235
Samelak wrote: ↑Tue Apr 20, 2021 11:38 am
I have graphics/sound issue as well after the update. How do go back to a previous version?
I had graphic glitches the last week but now they are gone. What stays is a problem with the game controls in DoDonPachi.
Joypad up pauses the game
Firebutton 1 not only fires but steers also right
Firebutton 2 not only fires but steers also left
Redefining the buttons does not help. Sounds familiar? How did you fix it?
Re: CAVE 68000 Any News for MiSTer
Posted: Mon Apr 26, 2021 8:55 pm
by Samelak
I installed the rbf file and was able to play without the graphics issue, but I no longer can get autofire even though it is mapped. I used file: 20210113. At least its playable again.
Re: CAVE 68000 Any News for MiSTer
Posted: Mon May 10, 2021 8:53 pm
by Xbytez
An update from Josh, ESP Ra.De. Running on the CAVE core
Hey guys, what is up with the Dodonotchi core? It used to work fine on my mister but after running update all a couple weeks ago, it totally crashes the mister when trying to start it. I have 32 MB RAM.
Re: CAVE 68000 Any News for MiSTer
Posted: Fri May 14, 2021 12:57 pm
by Xbytez
C-R-T wrote: ↑Fri May 14, 2021 6:53 am
Hey guys, what is up with the Dodonpachi core? It used to work fine on my mister but after running update all a couple weeks ago, it totally crashes the mister when trying to start it. I have 32 MB RAM.
If the core is still responding try and change the memory type used from SDRAM to DDR.
C-R-T wrote: ↑Fri May 14, 2021 6:53 am
Hey guys, what is up with the Dodonpachi core? It used to work fine on my mister but after running update all a couple weeks ago, it totally crashes the mister when trying to start it. I have 32 MB RAM.
If the core is still responding try and change the memory type used from SDRAM to DDR.
As soon as I load the core all I get is a black screen and nothing more can be done but a hard reset.
C-R-T wrote: ↑Fri May 14, 2021 6:53 am
Hey guys, what is up with the Dodonpachi core? It used to work fine on my mister but after running update all a couple weeks ago, it totally crashes the mister when trying to start it. I have 32 MB RAM.
If the core is still responding try and change the memory type used from SDRAM to DDR.
As soon as I load the core all I get is a black screen and nothing more can be done but a hard reset.
Try this :
If you can't see anything, push the menu button, then down 6 times then Accept 2 times to switch to 60Hz.
Re: CAVE 68000 Any News for MiSTer
Posted: Fri May 14, 2021 8:53 pm
by ItalianGrandma
The latest version has bugs:
-DDP and Dangun Feveron compatibility is broken
-Esp Ra. De. seems to only work in DDR3 mode
I’m sure nullobject will have it fixed soon enough
Re: CAVE 68000 Any News for MiSTer
Posted: Sun May 16, 2021 5:19 pm
by Xbytez
Looks like Josh is adding Puzzle Uo Poko suport to the Cave core.
Re: CAVE 68000 Any News for MiSTer
Posted: Sun May 16, 2021 5:34 pm
by RascalUK
It's out. Works a treat now, also fixed Dangun and DDP after the last beta broke them.
Re: CAVE 68000 Any News for MiSTer
Posted: Sun May 16, 2021 6:56 pm
by pbsk8
RascalUK wrote: ↑Sun May 16, 2021 5:34 pm
It's out. Works a treat now, also fixed Dangun and DDP after the last beta broke them.
is the core public now?
Re: CAVE 68000 Any News for MiSTer
Posted: Mon May 17, 2021 9:20 am
by RascalUK
No, still beta but work is progressing quickly. Josh posted out a roadmap for it this morning.