Re: N64 Core
I think it was the dithering filter that made everything blury when combined with AA. Hopefully we'll be able to turn it off like we can in the Playstation core.
I think it was the dithering filter that made everything blury when combined with AA. Hopefully we'll be able to turn it off like we can in the Playstation core.
I am very excited about all these super fast progresses for the N64 core! I still can't believe it! Many thanks @FPGAzumSpass for your big and continuous efforts made!
I would really appreciate if someone could assist with the below. I am sure I am missing something!
I have just tried Super Mario 64 (USA). I get passed the first screen with Charles Martinet's voice but then I get just glitched graphics on my LCD screen as per the picture below.
I am using the latest unstable Mister, the latest N64_20230902.rbf and the NTSC Bios with the correct SHA1 as indicated on the GitHub page. I have tried with different No-Intro versions of the game but to no avail.
Mario Kart (USA) runs perfectly though.
Would you please share your thoughts with me?
Thanks a lot!
Alkadian, you need to patch the Super Mario 64 rom. Go to Vampier's website and there are the files and instruction on how to do it
FPGAzumSpass wrote: ↑Sun Sep 03, 2023 4:50 amSchuetze1111 wrote: ↑Sat Sep 02, 2023 2:24 pmI'm having trouble with the controller. most of the time I can move everything in the menu but in the game the buttons work but The analog or digital directional buttons only work in the menu and not in the game
Be sure to map the controller and analog axis in the menu core(that comes up after turning on mister), before you select the N64 core.
When setting up the controller in the mister menu, I had always ended prematurely with enter as setup. However, I had to set up the analog stick at the end of the setup and now it works. Thank you very much
RDP: fix 2 cycle mode trigger generation at end of polygon (fixed white pixels in some games) (edited)
Faq at
Does anyone know if rumble is supposed to be working yet? I have tried, but can't get it to be detected, such as in Quake 64. I have it enabled in the core menu.
In theory how many controllers can SNAC support at anyone time on the N64 core? I’m hoping to see something like the PSX SNAC adapters on ultimatemister and misterfpga.co.uk which are neat and self contained.
Robert goes again
See the FAQ
RSP: fixed a bug where RSP DMA was started multiple times
RDP: implement CVG manipulation in z-buffer compare
RDP: wait for all pixels to be written before reporting polygon as complete
added rdramregs memory area
4/8mbyte ram switch implemented in DDR3Mux
don't load ram data on core boot until cart was downloaded
Why not use the the update script and stop being so old school with the manual updating
Maybe because of this:
WARNING!: The script updates to MiSTer unstable, if you don't know what this means then do not use this script!
Personally I don't want to update to MiSTer unstable, so I do appreciate the manual sharing
I love the latest version! Wave Race 64 no longer has triangle lines in the water as far as I can tell and apart from occasional temporary freezes is playing really great!
For some reason, my Xbox controller's analog stick can only move side to side, and not up or down. I tried to customize the controller in the setup menu, but nothing changed. I can play Mario Kart okay, but any game requiring up or down movement is unplayable with this controller.
BTW, Banjo Kazooie's graphics are much improved in this latest release.
HarborSeal wrote: ↑Tue Sep 05, 2023 9:35 amFor some reason, my Xbox controller's analog stick can only move side to side, and not up or down. I tried to customize the controller in the setup menu, but nothing changed. I can play Mario Kart okay, but any game requiring up or down movement is unplayable with this controller.
BTW, Banjo Kazooie's graphics are much improved in this latest release.
Same on 8bitdo Ultimate Controller.
Which controller works at the moment?
SegaMan wrote: ↑Tue Sep 05, 2023 10:44 amHarborSeal wrote: ↑Tue Sep 05, 2023 9:35 amFor some reason, my Xbox controller's analog stick can only move side to side, and not up or down. I tried to customize the controller in the setup menu, but nothing changed. I can play Mario Kart okay, but any game requiring up or down movement is unplayable with this controller.
BTW, Banjo Kazooie's graphics are much improved in this latest release.
Same on 8bitdo Ultimate Controller.
Which controller works at the moment?
NSO N64 Controller works perfectly other than the player LEDs pulse all the time.
is this still hdmi out only, not for crt?
It has worked on my NTSC US CRT since the beginning with no scaler. I am using HDMI out.
I am using it with both the analogue, and HDMI to VGA connections. Works well, but, the menu isn't readable on a CRT, it is on an LCD.
Played some Wave Race - worked really well, but did lock-up after about 10 mins. Progress is going well.
WARNING!: The script updates to MiSTer unstable, if you don't know what this means then do not use this script!
Fuck!
Anyway to roll this back?
Dont fear Mister_unstable. Its perfectly harmless 99 % of the time.
@FPGA64: Please don't stop uploading these experimental cores. I am sure most of us prefer manual updating for experimental cores. Thank you.
+1
I never had a need for random scripts, nor is my MiSTer connected to the internet.
It seems I'm dumb, need your help
I was thinking that only Mario Kart 64 was working at my side because I'm using the PAL system with my PAL roms... But I was wrong, the issue I have is that the N64 database file is not recognized / read by the core : if I deactivate the auto and setup myself the system settings, even Banjo-Kazooie is booting.
I've update this file to include the MD5 of my rom with the proper settings, I've also do the test with the NTSC bios and NTSC roms already known in this list... But no, this file is just not read by the core.
I've verified the steps from the FAQ, my file is "N64-database.txt" into /games/N64...
All file rights from this games/N64 directory are rwxr-xr-x ; root
My Mister is up-to-date, stable.
What am I missing?
It's not a huge problem, I just want to understand why I seem to be the only one
Thanks guys
Phoenix wrote: ↑Tue Sep 05, 2023 4:30 pmIt seems I'm dumb, need your help
I was thinking that only Mario Kart 64 was working at my side because I'm using the PAL system with my PAL roms... But I was wrong, the issue I have is that the N64 database file is not recognized / read by the core : if I deactivate the auto and setup myself the system settings, even Banjo-Kazooie is booting.
I've update this file to include the MD5 of my rom with the proper settings, I've also do the test with the NTSC bios and NTSC roms already known in this list... But no, this file is just not read by the core.
I've verified the steps from the FAQ, my file is "N64-database.txt" into /games/N64...
All file rights from this games/N64 directory are rwxr-xr-x ; rootMy Mister is up-to-date, stable.
What am I missing?
It's not a huge problem, I just want to understand why I seem to be the only oneThanks guys
its not the md5 of the rom. Just the MD5 of the first 4096 bytes
in windows Powershell
Get-FileHash -Path .\sample.txt -Algorithm MD5 -Bytes 4096
is mario kart saving correctly? on my side it has not saved records or ghosts
leosmendes wrote: ↑Tue Sep 05, 2023 5:37 pmis mario kart saving correctly? on my side it has not saved records or ghosts
It wont thats a Pak save and its not been done yet
See the FAQ
RDP: fix a bug in blender that would use wrong alpha source (fixes e.g. fog in Mario games)
FYI, links on the page are broken for Test/Demo ROMs and Handy Links.