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There is a Keyboard image on Github that shows the key to press to toggle 40/80 column.
No need to reset the core, hitting END+F11 (which is RUN/STOP+RESTORE) is enough, just like on the real thing.
Strange. Color works fine for me on HDMI and I haven't received any other report of this since the first release that had the VDC in it back in June. Could be because of the wonky timing the VDC is currently generating making it incompatible with your screen. The VDC is still very much a work in progress. And honestly it might never get 100% compatible with the real chip as that thing is buggy af and there's all sorts of weird undocumented behaviour.rhester72 wrote: ↑Sat Nov 26, 2022 2:37 pm One other issue I'm having that I'm not quite sure what's going on - regardless of the VDC palette I choose, I seem to have my choice of different levels of grayscale (on HDMI output)...can't seem to get color at all. Is that a known issue or am I doing something wrong?
I knew about the REU working, forgot to update the README for that. Done that now. Thanks
I played Eye of Beholder recently with this core. Works very well (including mouse and turbo mode). I saved to disk, did not try saving to flash cart, probably does not work because c64 core does not support crt saves either.
Only thing which does not seem to work is 80 column mode for automap, there is no picture when switching to VDC? It would be nice to have simultaneous VIC and VDC outputs, but that would require two monitors. And with one monitor, switching between VIC and VDC is slower anyway than using M for map.
Goingdown wrote: ↑Wed Dec 14, 2022 6:47 amOnly thing which does not seem to work is 80 column mode for automap, there is no picture when switching to VDC? It would be nice to have simultaneous VIC and VDC outputs, but that would require two monitors. And with one monitor, switching between VIC and VDC is slower anyway than using M for map.
They use the 40 column mode of the VDC for that, which was not implemented. I implemented it recently along with some other missing VDC modes like interlace, and it will work in the next release. The 40-column mode fix is already on github in the 'vdc' branch, if you can build cores yourself you can get it from there. Not releasing that version yet as there are some other (exotic) VDC modes like FLI not working properly.
New development/test release of the C128 core is here!
Changes in this release compared to the last dev release:
The VDC should now be compatible with all official/documented modes (including 40 columns and interlace) and most undocumented ones as well. There are still some issues with very high resolution interlaced non-standard graphics modes. On some non-standard interlace modes it's the MiSTer's scaler that's freaking out, not sure if that's an issue with the core, or a bug in the scaler.
Eye of the Beholder's second screen now works. And if you want to see the core's VDC implementation really shine, try this demo: Risen from Oblivion VDC V2
In the attachment you'll find the .rbf for the core, and a modified MiSTer main binary because the core needs changes to that for the 157x changes. Disk I/O won't work without the modified main binary. The provided main binary is up-to-date with the latest changes as well. See my previous post on how to update your MiSTer main binary.
@ericks5 Can you describe the process for getting a JiffyDOS 1571 ROM working and what the md5sum should be?
Mine is 32,768 bytes with a md5sum of 41c6cc528e9515ffd0ed9b180f8467c0 and a name of drive-jd.R71 with /media/fat/config/C128.f4 pointed to it, but the drive ID on status query is consistently "CBM DOS V3.0 1571". JiffyDOS in the system kernel works just fine.
Also, my attempt get a 1581 JiffyDOS ROM going (md5sum 20b6885c6dc2d42c38754a365b043d71, named drive-jd.r81) was interesting in the sense that once selected, it overwrote the contents of C128.f4...does that mean only one drive or the other can have an alternate ROM configured?
@ericks5 can you integrate your mod for floppy in the last main MiSTer please
hdr and other ini change are not include
thanks for your work on the c128 core !!!
breiztiger wrote: ↑Sat Jan 21, 2023 2:11 pm@ericks5 can you integrate your mod for floppy in the last main MiSTer please
hdr and other ini change are not include
thanks for your work on the c128 core !!!
Whoops.. merged the changes but didn't pull them I'll fix the original zip
edit Original post updated with a new zip
rhester72 wrote: ↑Sat Jan 21, 2023 2:08 pm@ericks5 Can you describe the process for getting a JiffyDOS 1571 ROM working and what the md5sum should be?
Mine is 32,768 bytes with a md5sum of 41c6cc528e9515ffd0ed9b180f8467c0 and a name of drive-jd.R71 with /media/fat/config/C128.f4 pointed to it, but the drive ID on status query is consistently "CBM DOS V3.0 1571". JiffyDOS in the system kernel works just fine.
Probably a bug. What you're doing sounds correct.
rhester72 wrote: ↑Sat Jan 21, 2023 2:08 pmAlso, my attempt get a 1581 JiffyDOS ROM going (md5sum 20b6885c6dc2d42c38754a365b043d71, named drive-jd.r81) was interesting in the sense that once selected, it overwrote the contents of C128.f4...does that mean only one drive or the other can have an alternate ROM configured?
Yes, right now you can only customize the rom for one of the drive types at a time. Any change will overwrite a previously customized drive rom.
Fixing the rom loading system which will solve that is right at the top of my todo list. Having separately loadable roms works fine for the C64 core, but the C128 has so many different roms we need something smarter.
eriks5 wrote: ↑Sat Jan 21, 2023 2:01 pmNew development/test release of the C128 core is here!
Eye of the Beholder's second screen now works. And if you want to see the core's VDC implementation really shine, try this demo: Risen from Oblivion VDC V2
Thank you for the update.
I'm unsure what I'm doing wrong when trying to get dual screens working in Eye of the Beholder. My main screen is connected via HDMI, and my secondary screen is connected via the analog port to my PVM. Currently, both screens either show the game or the Map screen.
NML32 wrote: ↑Mon Jan 23, 2023 1:35 pmI'm unsure what I'm doing wrong when trying to get dual screens working in Eye of the Beholder. My main screen is connected via HDMI, and my secondary screen is connected via the analog port to my PVM. Currently, both screens either show the game or the Map screen.
You're not doing anything wrong, you have to switch the screens. Dual screen output from the MiSTer isn't supported. It would probably need two instances of the scaler etc. Maybe it's possible, but it won't be easy to do so looking into that is very low on my todo list, since it's really only used by two games at the moment and for both the output on the VDC is more of a gimmick than useful.
I think the dual screen thing was used quite a bit for development work, but almost everyone nowadays would write code on a PC and then cross-compile. It was a very popular feature then, but largely irrelevant to modern use cases.
I'm having an odd issue. I see people talking about the D71 / G71 format disks, but when I try to mount a disk (using F12 for the system options) I see "Mount #8 *.D64,G64,T64, D81" - there isn't a D71 / G71 there, so when I go to the folder I dropped all my *.D71 images, none show up because they aren't in the filter. Is there a way I can add D71? Is it part of the boot roms or something in the ini for the C128?
Sw1tch73ch wrote: ↑Thu Feb 23, 2023 5:26 amI'm having an odd issue. I see people talking about the D71 / G71 format disks, but when I try to mount a disk (using F12 for the system options) I see "Mount #8 *.D64,G64,T64, D81" - there isn't a D71 / G71 there, so when I go to the folder I dropped all my *.D71 images, none show up because they aren't in the filter. Is there a way I can add D71? Is it part of the boot roms or something in the ini for the C128?
You are using an old version of the core that doesn't have the 1571 yet (I'm guessing 20220625). The latest dev release is 20230121 and can be downloaded from a few posts back in this topic.
eriks5 wrote: ↑Thu Feb 23, 2023 7:16 amSw1tch73ch wrote: ↑Thu Feb 23, 2023 5:26 amI'm having an odd issue. I see people talking about the D71 / G71 format disks, but when I try to mount a disk (using F12 for the system options) I see "Mount #8 *.D64,G64,T64, D81" - there isn't a D71 / G71 there, so when I go to the folder I dropped all my *.D71 images, none show up because they aren't in the filter. Is there a way I can add D71? Is it part of the boot roms or something in the ini for the C128?
You are using an old version of the core that doesn't have the 1571 yet (I'm guessing 20220625). The latest dev release is 20230121 and can be downloaded from a few posts back in this topic.
I see there's a new main MiSTer update that supports the C128 core. Is the same change as in that recent release? Does this eliminate the need to install the main MiSTer binary?
eriks5 wrote: ↑Thu Feb 23, 2023 7:16 amSw1tch73ch wrote: ↑Thu Feb 23, 2023 5:26 amI'm having an odd issue. I see people talking about the D71 / G71 format disks, but when I try to mount a disk (using F12 for the system options) I see "Mount #8 *.D64,G64,T64, D81" - there isn't a D71 / G71 there, so when I go to the folder I dropped all my *.D71 images, none show up because they aren't in the filter. Is there a way I can add D71? Is it part of the boot roms or something in the ini for the C128?
You are using an old version of the core that doesn't have the 1571 yet (I'm guessing 20220625). The latest dev release is 20230121 and can be downloaded from a few posts back in this topic.
Thanks - I'll go grab that. I thought I'd grabbed the latest as I'd only grabbed it a week ago, give or take a few days. I'll look specifically for the 20230121 date. I've been having fun nostalgia with it so far, just rummaging through BASIC 7.0.
It's released! The core will be downloaded by the updater script when you run it.
See the post in the updates and changelog forum for the full announcement.
@eriks5 MUCH congratulations is in order! Thank you so much for your effort on this!
@eriks5 thanks very much !
Update all does not grab the core. Does the presence of a mra folder confuse the script?