Re: Wishlist of Cores You Would Like to See in the Future
a tamagotchi core.. c'mon..
The online community for MiSTer FPGA enthusiasts
https://misterfpga.org/
a tamagotchi core.. c'mon..
Haha! Never understood these Tamagotchi. Go and get a cat. Should bring very similar results, including poop, a bunch of dead mice and "feed me or I'll destroy your sofa and kill all humans!". If you do not, cat dies.
No, I don't need a FPGA instead of my cats
And of course it should be impossible to ever use the core again if the Tamagotchi dies.
LamerDeluxe wrote: ↑Sat Dec 03, 2022 11:33 amAnd of course it should be impossible to ever use the core again if the Tamagotchi dies.
For the sake of completeness is should kill some fuses on the DE10. If the Tamagotchi dies, you need a new DE10. Intel would be happy with it.
Pleaaase at least someone fix MacPlus audio FX
It should have two 74LS161
RealLarry wrote: ↑Sat Dec 03, 2022 11:22 amHaha! Never understood these Tamagotchi. Go and get a cat. Should bring very similar results, including poop, a bunch of dead mice and "feed me or I'll destroy your sofa and kill all humans!". If you do not, cat dies.
No, I don't need a FPGA instead of my cats
yeah.. i got a cat (Rolly) but she's not pixelated, and the mice are real...
Tamogatchi is good but this is far out there what if someone made a Furby core, obviously we won't have a physical thing but you can use a controller input for any physical button on it, the ADC for microphone input a picture of the current furby state can be displayed like mouth open, eyes open ect.
https://www.youtube.com/watch?v=Qi2m4efMxig
What do you think?
just jealous cos you never thought of it..
Oh no! This thread is turning to and for cat and furby lovers!
While searching for an old furby hack I came across that Hasbro seems to offer a Furby Star Wars Line
But here it is what a Furby has to be
I would like to see the Virtual Boy preserved for FPGAs. I have one and most of the NA library that I'd be willing to loan or give to a developer if a sacrificial unit would be needed to make that happen.
It's working except it looks like a connection is now bad because the right eyepiece doesn't always work. I saw a YouTube video about reflowing a connection to fix display issues. I'd bet mine needs that now. It was always gently handled, so I don't think the problem is from physical damage.
I'm sad that it didn't see a homebrew emulator for the Nintendo 3DS line. Someone had started working on one that was later abandoned. BUT even without the 3D element, this was still a mid-90s Nintendo product, and the quality of the games reflects that. Virtual Boy Wario Land remains to this day one of my favorite platformers.
Many of my favourite arcade cores have landed recently. Some favourites I'd like to see are:
Probably the only thing worth moving to the FPGA would be the video card(s), so that you could get direct CRT output that was period-correct. Other than that, might as well just run DOSBox directly.
Under Windows, the fork "DOSBox-X" can even do MUNT and Fluidsynth as integrated processes, which pretty much duplicates AO486 with the MT32-Pi, while providing an enormously faster CPU. It's still got some of the same timing problems that regular DOSBox does, but AO486 is probably even worse. And DOS games tend not to be latency sensitive like consoles, because PCs were just so bad at graphics.
The core Wonderboy in Monster Land is already done.
The patreon of the version of Wonderboy in Monster Land ported by Blackwine using core SegaSYS1 of MiSter-X.
https://www.patreon.com/posts/monsters-54550949
The last version of SegaSYS1 version of BlackWine
https://www.patreon.com/posts/dakko-chan-is-in-55618085
This version is not merge on MiSTer Devel because it has issues with some games of Sega System 1.
So better to have a separate version just for new games.
Too bad that Blackwine seems to have disappeared from the MISTer scene not only for SEGASYS1 but also for the NeoGeo as an arcade for a bunch of games.
Any reason for that? I works very well.
I see one reason due to the fact that it is not a regular arcade and would have been difficult to integrate as an arcade, in particular it would have been a headache for the update script.
I know it's not been that long since we got the Cave 68K games with a public release, but I'd love to see some of the CAVE CV1000B games if the Mister has enough juice for them.
Espgaluda 2
Mushihimesama + Futari
Deathsmiles
Would love to see these on Mister.
It just occurred to me that Paperboy isn't in the Arcade library, so I went and looked up the system it ran on. No wonder it hasn't been done yet. It's the Atari System 2 board, with an oddball T11 processor, a 6502, three sound chips, and a TI speech synthesizer. Think I'll be playing console versions of that one.
edit: and all that pain for only five games. I won't expect that board anytime soon.
I fully agree, we are missing too many football games. Full schematics are available for Kick and Run so I just started to look at it today. I can't promise a MiSTer core because it has a MC6801 MCU and a custom chip from Taito. For the custom chip I can emulate it based on MAME sources, it seems to be used for coins. For the MCU, a core exists on opencores.org, I will check if it works or not. It has also 6 PALs but the dumps are available on PLD archive so I can extract the equations and create a couple of simulations to decode/understand them.
Pierco wrote: ↑Wed Dec 21, 2022 2:23 pmI fully agree, we are missing too many football games. Full schematics are available for Kick and Run so I just started to look at it today. I can't promise a MiSTer core because it has a MC6801 MCU and a custom chip from Taito. For the custom chip I can emulate it based on MAME sources, it seems to be used for coins. For the MCU, a core exists on opencores.org, I will check if it works or not. It has also 6 PALs but the dumps are available on PLD archive so I can extract the equations and create a couple of simulations to decode/understand them.
Super incredible and awesome news!!! Thank you so much!
Based on your initial thoughts it does sound very challenging! But just the fact that you are looking at it is making me feel super happy as I have got so fond memories of this game. When I was I kid I was used to play it with my best mate. Infact this is the game we still play together when we meet up during the Christmas holidays!
Arcades...
Star Wars (1983)
The Empire Strikes Back
The Return of The Jedi
Paperboy
Lock 'n' Chase
Buggy Boy
Afterburner
The NewZealand Story
Pole Position
8bitAndy wrote: ↑Mon Jun 20, 2022 2:55 pmThe Xerox Alto (1973) - https://en.wikipedia.org/wiki/Xerox_Alto
This was a revolutionary machine with a bitmap display, a mouse, and a windowed user interface. It is said to have inspired Steve Jobs when he developed the Lisa/Macintosh.
Completely custom CPU and chips. I worked at Xerox. I also did the migration from GlobalView from their square computers over to Windows v3.11, which ran their emulated GlobalView operating system under Windows.
http://toastytech.com/guis/gv.html
It was a really cool operating system. But like most things at Xerox. They never marketed properly or charged $$$$$$.
Twin Cobra and Jungle Boy are the only two games that are missing for me.
I was looking for Paperboy the other day. IIRC, that's a really complex system that will be a major pain to reimplement, but I'd love to see it.
A real FPGA implementation of the Roland MT-32, not the software emulated MT32-pi.
Antoine.WG wrote: ↑Fri Jan 13, 2023 1:59 amA real FPGA implementation of the Roland MT-32, not the software emulated MT32-pi.
by incidence mostly large cores such as ao486 and Minimig take advantage of MT32/MIDI, so there is anyway no space for MT32 left on FPGA. MT32 in FPGA itself should be quite large. So MT32pi is a good and budget alternative.