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Re: X68000 Beta - Updates and Releases

Posted: Sun Aug 01, 2021 5:16 pm
by syltefar
I recorded a few games from the X68k core. More to come later.

https://youtu.be/u_MPWeCSGAc

Re: X68000 Beta - Updates and Releases

Posted: Sun Aug 01, 2021 8:56 pm
by caffeinekid
Wow the games on there look very high quality. I look forward to seeing the new version of the core come out :)

Re: X68000 Beta - Updates and Releases

Posted: Sun Aug 01, 2021 9:27 pm
by pbsk8
is the core updated?

is there a tutorial how to set it up without 2 sd cards?

Re: X68000 Beta - Updates and Releases

Posted: Mon Aug 02, 2021 9:18 pm
by syltefar
pbsk8 wrote: Sun Aug 01, 2021 9:27 pm is the core updated?

is there a tutorial how to set it up without 2 sd cards?
I only used 1 SD card and it works. If you want to try what I did, you can follow the steps in my previous post:

viewtopic.php?p=29856&sid=bbcbcb2add1e2 ... e22#p29856

Re: X68000 Beta - Updates and Releases

Posted: Sun Sep 19, 2021 12:02 am
by cathrynmataga
I'm have a 'first bug' -- not sure if anyone else gets this. Basically I'm loading the Human3.02 OS disk and the X68000_midi core, and then after it returns to the command prompt, if I just hit the return key enough, eventually the keyboard stop working. The mouse keyboard is fine. I can go to other cores and the keyboard is fine there, but coming back to X68000 I need to do a 'cold reset' to get the USB keyboard working again. It seems pretty consistent, that eventually enough typing will lock up the keyboard.

Made a short video showing this.

https://www.youtube.com/watch?v=LtOWMNFBFmA

Re: X68000 Beta - Updates and Releases

Posted: Wed Oct 13, 2021 7:32 pm
by mathieulh
Hello, I can't manage to get any mouse recognized by the latest X68000 beta core. Is that normal?

Re: X68000 Beta - Updates and Releases

Posted: Fri Oct 22, 2021 10:52 pm
by pbsk8
syltefar wrote: Sun Jul 11, 2021 10:23 pm I managed to get started. Since it could be useful for other newcomers, I'll post how I got a few games to run:
  • I used the 2020-09-13 version of the core (linked from this forum thread):
    x68000_20200913.rar
  • I installed the RBF in /media/fat/_Computer, and moved x68000.rom to /media/fat/games/X68000/boot.rom
  • I put a disk image 'Tonton *.hdf' in the HDF and reset the X68000. I could now load a bunch of games from a menu.
  • I tested 16 games, 12 of them worked great, two of them didn't boot, and two of them had graphical glitches.
The display wasn't scaled to fullscreen like most other cores, but I managed to zoom my TV to compensate.

I will post a recording in this forum thread after I have tested some more games.

Please let me know if I'm doing something stupid. :D
Thanks, I got it working. I wish I could set a button in my m30 pad to not use a keyboard just to select the games and then start.bat

Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(

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Re: X68000 Beta - Updates and Releases

Posted: Sat Oct 23, 2021 8:36 pm
by jca
pbsk8 wrote: Fri Oct 22, 2021 10:52 pm ...
Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(
...
Check Akumajou Dracula on the floppies.

Re: X68000 Beta - Updates and Releases

Posted: Sun Oct 24, 2021 6:12 am
by SIDKidd
mathieulh wrote: Wed Oct 13, 2021 7:32 pm Hello, I can't manage to get any mouse recognized by the latest X68000 beta core. Is that normal?
Hello mathieulh!
I got the same problem. Did you find a solution to get the mouse working? Does it need a driver within Human68k or so?

Greetz,
Danny

Re: X68000 Beta - Updates and Releases

Posted: Sun Oct 24, 2021 8:21 pm
by pbsk8
jca wrote: Sat Oct 23, 2021 8:36 pm
pbsk8 wrote: Fri Oct 22, 2021 10:52 pm ...
Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(
...
Check Akumajou Dracula on the floppies.
so, I dont run it as hdf option?

Re: X68000 Beta - Updates and Releases

Posted: Sun Oct 24, 2021 8:38 pm
by FPGA64
pbsk8 wrote: Sun Oct 24, 2021 8:21 pm
jca wrote: Sat Oct 23, 2021 8:36 pm
pbsk8 wrote: Fri Oct 22, 2021 10:52 pm ...
Also unfortunately in tonton romset the castlevania game, which I think is the main game in the platform, is not present :(
...
Check Akumajou Dracula on the floppies.
so, I dont run it as hdf option?
The Neo kobe collection has it as a HDF. The Ton Ton only seems to have it as floppies. Warning it takes along time to laod from floppy. After you choose the music just go and do something else for 3 or so minutes.

Re: X68000 Beta - Updates and Releases

Posted: Sun Nov 07, 2021 4:57 am
by blacklistedcard
Wow... I never knew this computer even existed. I'm running some games now and they look really good.

Re: X68000 Beta - Updates and Releases

Posted: Tue Nov 09, 2021 12:54 pm
by Milspex
I've been playing Dash Yarou by Toaplan for a while now..

Re: X68000 Beta - Updates and Releases

Posted: Tue Nov 09, 2021 1:44 pm
by Jlz
I'm running the x68000_midi core, which I believe is a beta. Is this a completely different beta core?

Re: X68000 Beta - Updates and Releases

Posted: Tue Nov 09, 2021 4:23 pm
by softtest9
Not sure what everyone else is using, but the most updated version right now appears to be in the MiSTer-devel repo: https://github.com/MiSTer-devel/X68000_MiSTer

It has the FX68K CPU core as well as Jotego's YM2151 core, and more. I'll be using this one whenever the next release is out.

Re: X68000 Beta - Updates and Releases

Posted: Tue Nov 09, 2021 7:12 pm
by blacklistedcard
Jlz wrote: Tue Nov 09, 2021 1:44 pm I'm running the x68000_midi core, which I believe is a beta. Is this a completely different beta core?
That's an older core. The one people are using has different options and the video/midi is much better. Now we need someone to compile the latest updates from yesterday.

Re: X68000 Beta - Updates and Releases

Posted: Wed Nov 10, 2021 6:56 am
by breiztiger
build with last commits

Re: X68000 Beta - Updates and Releases

Posted: Wed Nov 10, 2021 10:11 am
by Enthropy
breiztiger wrote: Wed Nov 10, 2021 6:56 am build with last commits
Thanks. Looks like it works great. Only problem is, that it's analog video output is weird. My monitor (Eizo Flexscan L997, analog DVI input) can't handle it and displays a grainy shimmering mess. It looks like results of using a VGA cable with bad/no shielding. It's usable, but it is a horrible eyestrain. The older x68000_midi core does not have this problem.

Re: X68000 Beta - Updates and Releases

Posted: Wed Nov 10, 2021 5:02 pm
by Milspex
this is shaping up to be such a great core.

This latest build nicely fills the screen on all games now, it's just missing the MT32PI hack add but it's all good.

The TonTon hdfs are great but a little hard to come by.

Get this instead: https://archive.org/details/mister_x68k

All single game HDFs incl Castlevania. Mount hdf and reset and you are playing in no time

Re: X68000 Beta - Updates and Releases

Posted: Wed Nov 10, 2021 9:00 pm
by Chris23235
breiztiger wrote: Wed Nov 10, 2021 6:56 am build with last commits
This build is a great improvement. It is the first version that works with Chase H.Q. The speech sounds to fast, but I am not sure. I had to set the max refresh rate to 60 Hz in the ini for the core otherwise the core didn't sync on my TV.

Re: X68000 Beta - Updates and Releases

Posted: Wed Nov 10, 2021 9:30 pm
by akeley
Milspex wrote: Wed Nov 10, 2021 5:02 pm All single game HDFs incl Castlevania. Mount hdf and reset and you are playing in no time
This looks good, I might finally dip my toe into this core. But, for why didn't he zip the lot :)

Re: X68000 Beta - Updates and Releases

Posted: Wed Nov 10, 2021 9:41 pm
by Chris23235
akeley wrote: Wed Nov 10, 2021 9:30 pm
Milspex wrote: Wed Nov 10, 2021 5:02 pm All single game HDFs incl Castlevania. Mount hdf and reset and you are playing in no time
This looks good, I might finally dip my toe into this core. But, for why didn't he zip the lot :)
You can get them in a single zip, just click on the "307 Files" button.

Re: X68000 Beta - Updates and Releases

Posted: Wed Nov 10, 2021 9:42 pm
by akeley
Oh gosh, right. Even though I upload there myself and love it dearly, the archive.org never ceases to confuse me.

Re: X68000 Beta - Updates and Releases

Posted: Thu Nov 11, 2021 7:30 pm
by catenaccio
Please, could anyone share video_mode working with this core in a CRT?

I´m using this one, but everything is blurry:

[X68000]
vga_scaler=1
vsync_adjust=1
vscale_mode=1
video_mode=384,8,32,24,224,4,3,16,6048

Regards

Re: X68000 Beta - Updates and Releases

Posted: Thu Nov 11, 2021 8:42 pm
by zoopster
It won't work on a 15khz CRT yet. Maybe in the future.

Re: X68000 Beta - Updates and Releases

Posted: Fri Nov 12, 2021 4:01 pm
by catenaccio
zoopster wrote: Thu Nov 11, 2021 8:42 pm It won't work on a 15khz CRT yet. Maybe in the future.
But if I try with this video mode:

video_mode=320,8,32,24,240,4,3,16,6048

I can get decent graphics in a CRT. Then is not possible to improve it?
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Re: X68000 Beta - Updates and Releases

Posted: Fri Nov 12, 2021 6:10 pm
by Jlz
This new version (X68000_20211108.rbf) seems better than the one I was using. I just fired up Galseed 2 and the image and sound are noticeably better.

Nemesis 94 still doesn't work though!

Re: X68000 Beta - Updates and Releases

Posted: Fri Nov 12, 2021 6:22 pm
by SuperBabyHix
catenaccio wrote: Fri Nov 12, 2021 4:01 pm
zoopster wrote: Thu Nov 11, 2021 8:42 pm It won't work on a 15khz CRT yet. Maybe in the future.
But if I try with this video mode:

video_mode=320,8,32,24,240,4,3,16,6048

I can get decent graphics in a CRT. Then is not possible to improve it?
One problem might be that some games use a 256 line video mode. This page has video modes listed for some games. https://gamesx.com/wiki/doku.php?id=x68000:game_notes

Another thing I noticed is that turning on gamma correction can cause some video signal weirdness on this core.

Hope that helps.

Re: X68000 Beta - Updates and Releases

Posted: Sat Nov 13, 2021 11:44 pm
by Captain FPGA
So I grabbed [MiSTerFPGA] Sharp X68000 Starter Pack when booting I get a blank screen. I notice the images are HDFs when the github asked for HDDs and FDDs. Does this matter?

So far all I have is the rbf in the usual folder and a bunch of HDFs. Is this like the AO486 where it needs a boot rom? Also, I'm running mine off of primary sd since a kind soul provided me with X68000-JT51_20200913.rbf I suspect the midi32 rbf works as well? What else might I need to get the core started and running some games, finally am I good to run all X68000 titles off my primary sd? I'd like to avoid getting a secondary sd for now since my primary is 1tb and it's yet to even touch half.

Re: X68000 Beta - Updates and Releases

Posted: Sun Nov 14, 2021 12:05 am
by Shuffle7
Captain FPGA wrote: Sat Nov 13, 2021 11:44 pm So I grabbed [MiSTerFPGA] Sharp X68000 Starter Pack when booting I get a blank screen. I notice the images are HDFs when the github asked for HDDs and FDDs. Does this matter?

So far all I have is the rbf in the usual folder and a bunch of HDFs. Is this like the AO486 where it needs a boot rom? Also, I'm running mine off of primary sd since a kind soul provided me with X68000-JT51_20200913.rbf I suspect the midi32 rbf works as well? What else might I need to get the core started and running some games, finally am I good to run all X68000 titles off my primary sd? I'd like to avoid getting a secondary sd for now since my primary is 1tb and it's yet to even touch half.
Yes put the boot rom in the computer folder along with the rbf. And then load up x68000 , where it mentions hdf load up using that option, run hdf files from the normal games x68000 folder. Then hit reset and apply in the x68000 menu to load up the hdf.