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Re: Sega Saturn Core in Development
Posted: Wed Sep 07, 2022 5:38 pm
by Beeble
pva wrote: ↑Wed Sep 07, 2022 4:26 pm
Akuma wrote: ↑Wed Sep 07, 2022 12:24 pm
FPGA64 wrote: ↑Wed Sep 07, 2022 11:47 am
You have to be logged into github
Then so must the end-user running this script, and that wont work.
You could require the user to supply a personal access token in an .ini file, but I suppose that would leave less tech-savvy users high and dry.
Would it break any rules to have it downloaded by a github user to some place like the psx core was before and distribute from there?
Re: Sega Saturn Core in Development
Posted: Wed Sep 07, 2022 5:51 pm
by boogermann
Akuma wrote: ↑Wed Sep 07, 2022 12:24 pm
FPGA64 wrote: ↑Wed Sep 07, 2022 11:47 am
Akuma wrote: ↑Wed Sep 07, 2022 11:07 am
There seem to be no download links attached to the artifacts.
You have to be logged into github
Then so must the end-user running this script, and that wont work.
If you want a quick and dirty solution that would make it easier on your side.
Do the following:
1. Fork the repository.
2. On the sidebar under
Releases, click
Create a new release.
3. Click
Choose a Tag, pick a tag name for example
20220907 then click on the
+ Create new tag: xxx on publish
4. Fill up the release title, could be the same as the tag name of whatever you want, then click
Publish Release
This will trigger the workflow, compile the core and upload the artifacts for release which will be available on the sidebar under releases.
You can then make your script fetch the assets of the latest release via the github api at
Code: Select all
https://api.github.com/repos/<username>/<repo>/releases/latest
Based on the workflow you'll have 4 assets available. The JSON path for them are at [assets][0-3][browser_download_url]
Code: Select all
Saturn_<tag>.rbf
Saturn_<tag>.rbf.sha256
Saturn_DS_<tag>.rbf
Saturn_DS_<tag>.rbf.sha256
and you'll have the download urls like
Code: Select all
https://github.com/<user>/<repo>/releases/download/<tag>/Saturn_<tag>.rbf
https://github.com/<user>/<repo>/releases/download/<tag>/Saturn_DS_<tag>.rbf
PS: The workflow will compile both versions of the core on the same action, so expect it to take awhile to complete.
Re: Sega Saturn Core in Development
Posted: Thu Sep 08, 2022 3:04 pm
by Akuma
boogermann wrote: ↑Wed Sep 07, 2022 5:51 pm
Akuma wrote: ↑Wed Sep 07, 2022 12:24 pm
FPGA64 wrote: ↑Wed Sep 07, 2022 11:47 am
You have to be logged into github
Then so must the end-user running this script, and that wont work.
If you want a quick and dirty solution that would make it easier on your side.
And who updates the fork when its a commit behind ?
Beeble wrote: ↑Wed Sep 07, 2022 5:38 pm
pva wrote: ↑Wed Sep 07, 2022 4:26 pm
Akuma wrote: ↑Wed Sep 07, 2022 12:24 pm
Then so must the end-user running this script, and that wont work.
You could require the user to supply a personal access token in an .ini file, but I suppose that would leave less tech-savvy users high and dry.
Would it break any rules to have it downloaded by a github user to some place like the psx core was before and distribute from there?
It can download files from anywhere, it just has to be anonymously accessible by wget or curl
Re: Sega Saturn Core in Development
Posted: Thu Sep 08, 2022 4:10 pm
by aberu
Akuma wrote: ↑Thu Sep 08, 2022 3:04 pm
And who updates the fork when its a commit behind ?
You can potentially make a GitHub workflow that syncs the main branch of your fork with the main branch of srg320's fork if you wanted.
Re: Sega Saturn Core in Development
Posted: Sat Sep 10, 2022 1:09 pm
by Akuma
Sure, but the question in my department is more of a "how?"
Problems to solve:
1. I followed the instructions of @boogermann but I don't see any artifacts.
2. Keep the repo in sync
Re: Sega Saturn Core in Development
Posted: Sun Sep 11, 2022 2:56 pm
by Shuffle7
Hi hopefully an easy fix. Now yesterday i had the core working fine, got a bunch of games to work the splash screen etc comes up. Im using bios 1.0 jap. I also use a usb drive. initially i had the boot.rom folder on my sd card and all the games on the usb drive. all fine. then when i ran update all it said 'no bios' found. ok.. so i put the bios.rom with my games on the usb drive. It worked again. Now running update all back to square one. I think it's the update all script thats messing it up but not 100% sure it's the only thing I can think off. Ive tried put the bios file back the SD card, even having one in each (sd card and usb). What is going on ,, because it simply says no bios found now. yet yesterday afternoon it was working for hours. any help appreciated. its another script getting overwritten changing the destination or something?
Re: Sega Saturn Core in Development
Posted: Sun Sep 11, 2022 3:18 pm
by FPGA64
Shuffle7 wrote: ↑Sun Sep 11, 2022 2:56 pm
Hi hopefully an easy fix. Now yesterday i had the core working fine, got a bunch of games to work the splash screen etc comes up. Im using bios 1.0 jap. I also use a usb drive. initially i had the boot.rom folder on my sd card and all the games on the usb drive. all fine. then when i ran update all it said 'no bios' found. ok.. so i put the bios.rom with my games on the usb drive. It worked again. Now running update all back to square one. I think it's the update all script thats messing it up but not 100% sure it's the only thing I can think off. Ive tried put the bios file back the SD card, even having one in each (sd card and usb). What is going on ,, because it simply says no bios found now. yet yesterday afternoon it was working for hours. any help appreciated. its another script getting overwritten changing the destination or something?
Update all doesnt know anything about the saturn or Bios for saturn so it cant be the script
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 5:18 am
by pepito
When this CORE will works on the Antonio Villena's Mister?
I remember as SDRAM issue blocking this core working fine.
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 7:03 am
by FPGA64
pepito wrote: ↑Mon Sep 12, 2022 5:18 am
When this CORE will works on the Antonio Villena's Mister?
I remember as SDRAM issue blocking this core working fine.
He uses a non standard 4 chip design as such you cant expect the deveoper to handle a niche non standard design. Easiest way is to buy a standard 2 chip ram and fit that.
Once you leave the approved designs you are on your own
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 1:32 pm
by SwedishGojira
I have written a small script that will update the Saturn core to the latest successful build from the workflow.
It will also look for your Saturn directory and download the US bios if a bios is not already present. If it can not find an existing Saturn directory it will be created for you and the bios will be downloaded into the created directory.
You can find the script on my
Github.
(I removed the bios part of the script as it was causing issues. I will release a bios script for Saturn separately later.)
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 3:36 pm
by djsquare
SwedishGojira wrote: ↑Mon Sep 12, 2022 1:32 pm
I have written a small script that will update the Saturn core to the latest successful build from the workflow.
It will also look for your Saturn directory and download the US bios if a bios is not already present. If it can not find an existing Saturn directory it will be created for you and the bios will be downloaded into the created directory.
You can find the script on my
Github.
The script didn't work for me. The error I received was "Read-only file system". I really do appreciate your effort though. Thank you
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 3:52 pm
by SwedishGojira
That sounds weird. It works for me and several other people and I've never experienced that error.
Do you keep your Saturn gamefiles on an external HDD by any chance?
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 4:19 pm
by djsquare
SwedishGojira wrote: ↑Mon Sep 12, 2022 3:52 pm
That sounds weird. It works for me and several other people and I've never experienced that error.
Do you keep your Saturn gamefiles on an external HDD by any chance?
No but I do use a NAS because who doesn't want every single Saturn game at their finger tips. I've never seen this type of issue before
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 4:41 pm
by SwedishGojira
djsquare wrote: ↑Mon Sep 12, 2022 4:19 pm
SwedishGojira wrote: ↑Mon Sep 12, 2022 3:52 pm
That sounds weird. It works for me and several other people and I've never experienced that error.
Do you keep your Saturn gamefiles on an external HDD by any chance?
No but I do use a NAS because who doesn't want every single Saturn game at their finger tips. I've never seen this type of issue before
Have mine on a NAS also. No issues here.
But you have the core itself on Micro SD, right?
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 5:16 pm
by djsquare
SwedishGojira wrote: ↑Mon Sep 12, 2022 4:41 pm
djsquare wrote: ↑Mon Sep 12, 2022 4:19 pm
SwedishGojira wrote: ↑Mon Sep 12, 2022 3:52 pm
That sounds weird. It works for me and several other people and I've never experienced that error.
Do you keep your Saturn gamefiles on an external HDD by any chance?
No but I do use a NAS because who doesn't want every single Saturn game at their finger tips. I've never seen this type of issue before
Have mine on a NAS also. No issues here.
But you have the core itself on Micro SD, right?
That's correct
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 5:22 pm
by SwedishGojira
djsquare wrote: ↑Mon Sep 12, 2022 5:16 pm
SwedishGojira wrote: ↑Mon Sep 12, 2022 4:41 pm
djsquare wrote: ↑Mon Sep 12, 2022 4:19 pm
No but I do use a NAS because who doesn't want every single Saturn game at their finger tips. I've never seen this type of issue before
Have mine on a NAS also. No issues here.
But you have the core itself on Micro SD, right?
That's correct
I messed up part of the script to install the bios. I removed that part and now this is a pure core updater script and hopefully will work better.
I am working on a separate Saturn bios script instead that I will release later.
Try running the script again and see if it will update itself, or just grab the updated script from github manually.
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 5:27 pm
by djsquare
SwedishGojira wrote: ↑Mon Sep 12, 2022 5:22 pm
djsquare wrote: ↑Mon Sep 12, 2022 5:16 pm
SwedishGojira wrote: ↑Mon Sep 12, 2022 4:41 pm
Have mine on a NAS also. No issues here.
But you have the core itself on Micro SD, right?
That's correct
I messed up part of the script to install the bios. I removed that part and now this is a pure core updater script and hopefully will work better.
I am working on a separate Saturn bios script instead that I will release later.
Try running the script again and see if it will update itself, or just grab the updated script from github manually.
That did the trick! Thank you again
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 5:45 pm
by SwedishGojira
djsquare wrote: ↑Mon Sep 12, 2022 5:27 pm
SwedishGojira wrote: ↑Mon Sep 12, 2022 5:22 pm
djsquare wrote: ↑Mon Sep 12, 2022 5:16 pm
That's correct
I messed up part of the script to install the bios. I removed that part and now this is a pure core updater script and hopefully will work better.
I am working on a separate Saturn bios script instead that I will release later.
Try running the script again and see if it will update itself, or just grab the updated script from github manually.
That did the trick! Thank you again
Thank you for testing it out. If you don´t have the fancy ASCII art header that says "v.0.4" when you run the script, then redownload it from github. The auto updating feature was not working properly, but has now been fixed so it should work in the future when it is updated.
Re: Sega Saturn Core in Development
Posted: Mon Sep 12, 2022 6:03 pm
by Shuffle7
Shuffle7 wrote: ↑Sun Sep 11, 2022 2:56 pm
Hi hopefully an easy fix. Now yesterday i had the core working fine, got a bunch of games to work the splash screen etc comes up. Im using bios 1.0 jap. I also use a usb drive. initially i had the boot.rom folder on my sd card and all the games on the usb drive. all fine. then when i ran update all it said 'no bios' found. ok.. so i put the bios.rom with my games on the usb drive. It worked again. Now running update all back to square one. I think it's the update all script thats messing it up but not 100% sure it's the only thing I can think off. Ive tried put the bios file back the SD card, even having one in each (sd card and usb). What is going on ,, because it simply says no bios found now. yet yesterday afternoon it was working for hours. any help appreciated. its another script getting overwritten changing the destination or something?
update - when i copied the bios file to the sd card or usb card it automatically gets named to boot.rom.rom so i deleted the first .rom (after the boot.) and it seems to work again?! p.s i always had it at boot.rom but maybe i deleted the wrong extension if this makes sense!
Also thanks for the update script above
Re: Sega Saturn Core in Development
Posted: Tue Sep 13, 2022 7:59 am
by SwedishGojira
SwedishGojira wrote: ↑Mon Sep 12, 2022 1:32 pm
I have written a small script that will update the Saturn core to the latest successful build from the workflow.
It will also look for your Saturn directory and download the US bios if a bios is not already present. If it can not find an existing Saturn directory it will be created for you and the bios will be downloaded into the created directory.
You can find the script on my
Github.
(I removed the bios part of the script as it was causing issues. I will release a bios script for Saturn separately later.)
Just added a helper script to github for updating the dual SDRAM core for those that want it instead of the regular core.
Re: Sega Saturn Core in Development
Posted: Tue Sep 13, 2022 5:11 pm
by pepito
FPGA64 wrote: ↑Mon Sep 12, 2022 7:03 am
pepito wrote: ↑Mon Sep 12, 2022 5:18 am
When this CORE will works on the Antonio Villena's Mister?
I remember as SDRAM issue blocking this core working fine.
He uses a non standard 4 chip design as such you cant expect the deveoper to handle a niche non standard design. Easiest way is to buy a standard 2 chip ram and fit that.
Once you leave the approved designs you are on your own
I just ordered a standard 2 chips.
Let's see.
thanks
Re: Sega Saturn Core in Development
Posted: Mon Sep 19, 2022 9:21 pm
by Beeble
Hi all
Would someone be so kind and link to the latest single ram version?
Re: Sega Saturn Core in Development
Posted: Mon Sep 19, 2022 10:49 pm
by djsquare
Beeble wrote: ↑Mon Sep 19, 2022 9:21 pm
Hi all
Would someone be so kind and link to the latest single ram version?
use the update script posted in this thread
Re: Sega Saturn Core in Development
Posted: Mon Sep 19, 2022 11:37 pm
by Beeble
I did overlook it, thanks for the heads up!
Re: Sega Saturn Core in Development
Posted: Thu Sep 22, 2022 10:27 am
by pbsk8
djsquare wrote: ↑Mon Sep 19, 2022 10:49 pm
Beeble wrote: ↑Mon Sep 19, 2022 9:21 pm
Hi all
Would someone be so kind and link to the latest single ram version?
use the update script posted in this thread
running that script, it automatically downloads the rbf file for saturn core?
Re: Sega Saturn Core in Development
Posted: Thu Sep 22, 2022 10:35 am
by ntt
In my opinion the simplest way is to create a free account on GitHub, when you're logged in the artifacts become downloadable - including those of the Saturn core.
Re: Sega Saturn Core in Development
Posted: Thu Sep 22, 2022 11:57 am
by SwedishGojira
pbsk8 wrote: ↑Thu Sep 22, 2022 10:27 am
running that script, it automatically downloads the rbf file for saturn core?
It sure does. You will find it in the folder named "Unstable" on the MiSTer menu.
ntt wrote: ↑Thu Sep 22, 2022 10:35 am
In my opinion the simplest way is to create a free account on GitHub, when you're logged in the artifacts become downloadable - including those of the Saturn core.
That is exactly what my update script does, except that you don´t need a Github account at all.
Re: Sega Saturn Core in Development
Posted: Thu Sep 22, 2022 12:08 pm
by ntt
SwedishGojira wrote: ↑Thu Sep 22, 2022 11:57 am
(...)
That is exactly what my update script does, except that you don´t need a Github account at all.
Great work, thanks!
Re: Sega Saturn Core in Development
Posted: Fri Sep 30, 2022 9:04 pm
by MadDog
New test build today:
Single SDRAM
Dual SDRAM
REMINDER that this is a TEST BUILD, not Beta, not even Alpha. No reporting bugs. Just test it out and have fun!
Support srg320 on Patreon now:
https://www.patreon.com/srg320
Slava Ukraini!
Re: Sega Saturn Core in Development
Posted: Sat Oct 01, 2022 1:40 am
by djsquare
Awesome thanks for the heads up