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Re: Apple II Core
Posted: Sat Mar 06, 2021 2:19 am
by Newsdee
chocomochino wrote: ↑Fri Mar 05, 2021 9:44 pm
Thx i've been playing but i saw some un bootable disks anyone knows how i can load a O.S? i want to play "Uninvited" have failed to find a way to do so
Isn't Uninvited for the Apple2GS? The core only supports an enhanced II+ (compatible with //e and //c, but not the GS).
You can try playing the Mac version on the Mac Plus core. The current Apple II core doesn't support disk writes anyway, but the Mac plus core can write to VHDs.
Otherwise to run an OS, you need to boot with a DOS 3.3 disk. I haven't tried ProDOS myself, but it may also work.
Re: Apple II Core
Posted: Mon Mar 08, 2021 12:27 pm
by nemopapa
franbour wrote: ↑Sat Jan 23, 2021 10:55 am
I was an Apple IIe fan 40 years ago. I do like this core, but I have some problem. I am french and use AZERTY keyboards which are not supported by the core. I have bought a QWERTY keyboard (windows) but I can't type the "#", which is used in many places in applesoft.
Thank you for your help and many thanks for the huge job .
MiSTer's Apple II core generated using US-UK video rom image, So it' replaced pound symbol instead of #.
I've changed UK-US video rom to US rom and could type #.
See attached zipped Apple II core based on 20210302 version. You should extract it on _Computer folder.
Re: Apple II Core
Posted: Tue Mar 09, 2021 7:11 am
by cuvtixo
chocomochino wrote: ↑Fri Mar 05, 2021 9:44 pm
Newsdee wrote: ↑Fri Mar 05, 2021 3:52 pm
chocomochino wrote: ↑Tue Mar 02, 2021 4:05 pm
Hello is there any guide with the files ? i want to play some Apple II games and i have no clue where to start with VHD's
Hard drives are not supported yet. You need to use floppies in .dsk, .nib, or .po format.
Thx i've been playing but i saw some un bootable disks anyone knows how i can load a O.S? i want to play "Uninvited" have failed to find a way to do so
As I remember it, the first floppy of a game almost always contained its own bootable code. Perhaps you are familiar with MS-DOS 3.3 of the period? -the "sys" command creates a bootable floppy disk by copying the three files: msdos.sys (31kb), io.sys(22kb), and command.com(25kb) to the floppy disk, and only those files, and they were invisible to a "dir"command. Apple IIe was similar, (it's been a while now), just a small bit of code would make the disk bootable, no need to load an entire "OS". There is no windowing software to load. Neither DOS nor ProDOS had a graphical interface, and that meant a lot less to load, and a lot less memory used. They were literally just "disk operating systems" reading and writing memory from a disk.
Sorry for the long lecture, but it's an interesting misunderstanding. I haven't used any Apple emulator in a while and this brings back memories. I think you only need a "Boot Disk", which will load a few kilobytes, and I'm not even sure what command you would need after that. OR, another guess would be if these (esp. later) games weren't bootable that there's serious faults on the disk image.
Re: Apple II Core
Posted: Tue Mar 09, 2021 7:25 am
by cuvtixo
Newsdee wrote: ↑Sat Mar 06, 2021 2:19 am
Isn't Uninvited for the Apple2GS? The core only supports an enhanced II+ (compatible with //e and //c, but not the GS).
You can try playing the Mac version on the Mac Plus core. The current Apple II core doesn't support disk writes anyway, but the Mac plus core can write to VHDs.
Otherwise to run an OS, you need to boot with a DOS 3.3 disk. I haven't tried ProDOS myself, but it may also work.
Sorry, I missed this post. Yes, Unnvited was only for the IIgs, when it came to AppleII's, in fact the Mac version was the first to come out. I had an Apple IIe through high school and college. I hardly ever
did anything with DOS 3.3, only to program simple BASIC graphics, and only Lo-RES mode, 16 colors, at that. In other words, there's not much to do in either operating system. It's about as fun as booting into the BASICA on IBM PCs, that is, no fun at all unless you know a fairly good amount about programming in Basic.
Re: Apple II Core
Posted: Mon Mar 22, 2021 9:39 am
by nemopapa
Newsdee wrote: ↑Fri Mar 05, 2021 3:52 pm
chocomochino wrote: ↑Tue Mar 02, 2021 4:05 pm
Hello is there any guide with the files ? i want to play some Apple II games and i have no clue where to start with VHD's
Hard drives are not supported yet. You need to use floppies in .dsk, .nib, or .po format.
steven-a-wilson updated ProDOS HDD support (#7) on Apple ii core last week nicely.
It works great with .hdv supporting even write on HDD!!!
I've compiled and tested it. Love new feature!
You could also use .po file just change extension to .hdv (convert .2mg to .po via CiderPress)
It will be soon updated apple ii core by master Sorgelig.
I've attached for those whom wants US keyboard version of .hdv supporting.
(Sorry to steven-a-wilson and Sorgelig anyone who inconvenient to upload it earlier than formal release,
if there's any problem, please let me know. I'll delete my attachment)
Re: Apple II Core
Posted: Tue Mar 23, 2021 4:29 am
by ExCyber
nemopapa wrote: ↑Mon Mar 22, 2021 9:39 amYou could also use .po file just change extension to .hdv (convert .2mg to .po via CiderPress)
It's fallen off my bash history, but for Pitch Dark I'm pretty sure I just did this and it worked (after figuring out that it needed 65C02):
Code: Select all
dd if=Pitch-Dark-20200427.2mg of=Pitch-Dark-20200427.hdv bs=64 skip=1
Re: Apple II Core
Posted: Tue Mar 23, 2021 8:24 am
by Tehashen
nemopapa wrote: ↑Mon Mar 22, 2021 9:39 am
Newsdee wrote: ↑Fri Mar 05, 2021 3:52 pm
chocomochino wrote: ↑Tue Mar 02, 2021 4:05 pm
Hello is there any guide with the files ? i want to play some Apple II games and i have no clue where to start with VHD's
Hard drives are not supported yet. You need to use floppies in .dsk, .nib, or .po format.
steven-a-wilson updated ProDOS HDD support (#7) on Apple ii core last week nicely.
It works great with .hdv supporting even write on HDD!!!
I've compiled and tested it. Love new feature!
You could also use .po file just change extension to .hdv (convert .2mg to .po via CiderPress)
It will be soon updated apple ii core by master Sorgelig.
I've attached for those whom wants US keyboard version of .hdv supporting.
(Sorry to steven-a-wilson and Sorgelig anyone who inconvenient to upload it earlier than formal release,
if there's any problem, please let me know. I'll delete my attachment)
Hi Nemopapa,
Can you tell me which roms you used to compile the core for US keyboard ? Thanks
Re: Apple II Core
Posted: Tue Mar 23, 2021 12:10 pm
by nemopapa
Tehashen wrote: ↑Tue Mar 23, 2021 8:24 am
Hi Nemopapa,
Can you tell me which roms you used to compile the core for US keyboard ? Thanks
Hi Tehashen,
I've downloaded '#6 Apple IIe Enhanced Video ROM - 342-0265-A - US 1983.bin' at
http://mirrors.apple2.org.za/Apple%20II ... %20Images/
BR,
Re: Apple II Core
Posted: Tue Mar 23, 2021 12:23 pm
by Tehashen
Re: Apple II Core
Posted: Fri Mar 26, 2021 4:35 am
by Newsdee
Loving the the HDV support! Total Replay is really well made, the "attract mode" is really impressive.
I haven't gotten Pitch Dark to work yet... need to try that .2mg to .hdv conversion.
Re: Apple II Core
Posted: Fri Mar 26, 2021 11:40 am
by nemopapa
Newsdee wrote: ↑Fri Mar 26, 2021 4:35 am
Loving the the HDV support! Total Replay is really well made, the "attract mode" is really impressive.
I haven't gotten Pitch Dark to work yet... need to try that .2mg to .hdv conversion.
If you're Windows user, please use Ciderpress(which downloadable at
http://a2ciderpress.com/ ) to convert .2mg to .po then just change extension .po to .hdv
You could also get another .2mg images from apple ii online museum and archives at
http://www.apple-2.com/
Re: Apple II Core
Posted: Sat Mar 27, 2021 1:19 am
by meauxdal
This .hdv should work for Pitch Dark on the MiSTer Apple2 core:
https://www.mediafire.com/file/yx5ymf00 ... 7.zip/file
I just compared the distributed Pitch Dark .2mg with the working Total Replay .hdv in a hex editor and lopped off the header from the .2mg file to match the Total Replay file. Cheers!
Re: Apple II Core
Posted: Sun Mar 28, 2021 4:09 pm
by Newsdee
Is that Pitch Dark image working for you? I got it to boot, but when I press Return on "B PITCH.DARK",
it just goes back to selecting "PRODOS" (I'd expect it to run).
Re: Apple II Core
Posted: Sun Mar 28, 2021 4:22 pm
by Newsdee
It worked after trying other disks... must be some kind of interference with what was already loaded.
Re: Apple II Core
Posted: Sun Mar 28, 2021 11:17 pm
by ExCyber
Newsdee wrote: ↑Sun Mar 28, 2021 4:09 pm
Is that Pitch Dark image working for you? I got it to boot, but when I press Return on "B PITCH.DARK",
it just goes back to selecting "PRODOS" (I'd expect it to run).
Is it possible that you changed the CPU type? This sounds like exactly what I see if the CPU type is set to 6502.
Re: Apple II Core
Posted: Mon Mar 29, 2021 12:47 am
by meauxdal
Yes, sorry, forgot to mention Pitch Dark needs the 65C02 CPU and will give you an rather useless little menu if you are set to 6502 instead.
Re: Apple II Core
Posted: Thu Apr 01, 2021 4:22 pm
by meauxdal
New version of Pitch Dark is out, and looks like the format has been changed to .hdv. Should work out of the box now, I'd imagine.
Re: Apple II Core
Posted: Sun Jun 13, 2021 6:27 am
by thorr
What are the keyboard keys to do the special Apple II keys such as Reset, Open Apple and Closed Apple? For example, I want to break out of the boot screen and drop to a prompt so I can type a Basic program and I have no idea how to do it. I don't want to load a disk first. Thanks!
Re: Apple II Core
Posted: Sun Jun 20, 2021 12:30 pm
by Newsdee
thorr wrote: ↑Sun Jun 13, 2021 6:27 am
I want to break out of the boot screen and drop to a prompt so I can type a Basic program and I have no idea how to do it.
Press the "User" physical button on the MiSTer (it's the one at the right); that will bring you to command prompt.
Re: Apple II Core
Posted: Mon Jun 21, 2021 2:28 am
by thorr
Newsdee wrote: ↑Sun Jun 20, 2021 12:30 pm
thorr wrote: ↑Sun Jun 13, 2021 6:27 am
I want to break out of the boot screen and drop to a prompt so I can type a Basic program and I have no idea how to do it.
Press the "User" physical button on the MiSTer (it's the one at the right); that will bring you to command prompt.
Thanks! I can't access this button because my MiSTer is inside a custom case. Is there a way to assign the User button to a keyboard key?
Edit: I figured it out (yeah!): Control Alt Delete
Thanks for your help!
Re: Apple II Core
Posted: Mon Jun 21, 2021 3:15 am
by thorr
Some of the keys are not mapped correctly:
- I can't find the open and closed apple keys
- The \ and | are being mapped to ` and ~
- The ` and ~ are recognized but I am not sure what they are
- The backspace should be printing a cursor but it is acting like the left arrow
I wrote the following program to test the keys:
10 K=PEEK(-16384)
20 PRINT K
30 GOTO 10
RUN
Press control alt del to break out of it
Also, I think the colors are wrong. Two of the colors should be gray and look the same. I wrote the following program to test the colors:
10 GR
20 FOR X = 1 TO 15
30 COLOR = X
40 PLOT X,X
50 NEXT X
Re: Apple II Core
Posted: Tue Sep 28, 2021 3:09 am
by cathrynmataga
Looks like the Apple II HDD support made it in the main line. Looking forwards to seeing it. This was a nice improvement. (Waiting on a long update_all.sh right now...)
Re: Apple II Core
Posted: Tue Sep 28, 2021 12:39 pm
by Moondandy
Am I right in thinking that none of the Apple cores have RTC implemented? Seems odd that none of them utilise this.
Re: Apple II Core
Posted: Fri Oct 01, 2021 5:38 am
by zorrobandito
Just dropping a note to say thanks for the Apple 2 core. I never had one back in the day and, though I was aware of their place in gaming's pantheon, I never had the chance to play one. I've just spent a couple of hours playing Prince of Persia and Airheart and I'm really impressed with both the games and the Apple 2 itself. I'm also very grateful that we have the MISTer and its dev community creating this amazing environment where dipping into computing and gaming history is so convenient!
Re: Apple II Core
Posted: Fri Oct 01, 2021 6:37 am
by cathrynmataga
I've been playing with this also. Definately some interesting games on this system, and some of the earliest.
I discover "POKE 48984,192" and then "-[filename]" to get some games to run from Prodos hard disk image, the ones that complain about buffers. Also CHDIR on Prodos is PREFIX. and DIR is CATALOG. Not sure now, did I know this stuff one time or not? I used Apple 2 a little, but was never a heavy user. I'm not sure why you'd ever set "Pixel Clock" to anything other than double, but this seems to make 80 column work correctly with pr #3. Still not sure how to catalog with wildcards but this is me, not the core.
Definately has some interesting games on this system, really, I've just been rummaging through the apple-2.com images myself.
Re: Apple II Core
Posted: Fri Oct 01, 2021 7:53 am
by LamerDeluxe
It would really be handy if cores had an extra tab in their menu, with a bit of text giving some hints on how to use that system (including the core's MiSTer hot keys), so I don't have to memorize or look it up for each core.
Re: Apple II Core
Posted: Fri Oct 01, 2021 1:18 pm
by akeley
The core is great for casual use, but the lack of floppy save feature is a big stumbling block. Hope some good soul will sort it out one day.
Re: Apple II Core
Posted: Fri Oct 01, 2021 2:38 pm
by rhester72
Has anyone had any luck at all with running in Karateka? With analog input, I can't seem to make the smooth necessary transition from Up to Right. :/
Re: Apple II Core
Posted: Fri Oct 01, 2021 3:30 pm
by cathrynmataga
akeley wrote: ↑Fri Oct 01, 2021 1:18 pm
The core is great for casual use, but the lack of floppy save feature is a big stumbling block. Hope some good soul will sort it out one day.
Lack of floppy write is a bit of a joy killer, since much of Apple 2 culture was floppy based and I guess the floppy write code is baked into the games, so the hardware has to be right maybe? I saw the comments on this. This might need someone with good understanding of low-level disk operation on Apple 2, and willing to work with FPGA, and that person may not exist. We'll see.
Re: Apple II Core
Posted: Sat Oct 02, 2021 6:43 am
by RedskullDC
Hi All,
cathrynmataga wrote: ↑Fri Oct 01, 2021 3:30 pm
Lack of floppy write is a bit of a joy killer, since much of Apple 2 culture was floppy based and I guess the floppy write code is baked into the games, so the hardware has to be right maybe? I saw the comments on this. This might need someone with good understanding of low-level disk operation on Apple 2, and willing to work with FPGA, and that person may not exist. We'll see.
Last time I looked, code to do the DSK => NIB conversion is done on the Linux side.
NIB image in memory is what the Apple 2 core works with.
Being able to save a NIB image shouldn't be too hard to do, but saving as a DSK means you need to:
Have to have the code on the linux side to convert from NIB back to DSK
Be able to build the Linux side yourself.
Cheers,
Red