Atari + MSX aspect ratios. This has been a chore, lol. I'm considering creating a separate thread to collect all of the custom aspect ratios calculated thus far. These really only need to be calculated once and then anyone can just copy them into their .ini files and comment/uncomment as needed.
720p
Code: Select all
[Atari2600]
;Use VBlank: Regenerate for these
custom_aspect_ratio_1=160:123 ; 160;205, BIOS
custom_aspect_ratio_2=400:303 ; 160:202, most games
;custom_aspect_ratio_2=80:69 ; 160:230, Air Raid
;custom_aspect_ratio_2=800:609 ; 160:203, Air Raiders
;custom_aspect_ratio_2=800:603 ; 160:201, Air-Sea Battle
;custom_aspect_ratio_2=800:591 ; 160:197, Airlock
;custom_aspect_ratio_2=800:543 ; 160:181, Artillery Duel
;custom_aspect_ratio_2=4:3 ; 160:200, Assault
;custom_aspect_ratio_2=200:153 ; 160:204, Astroblast
;custom_aspect_ratio_2=120:127 ; 160:254, Base Attack
;custom_aspect_ratio_2=800:573 ; 160:191, Boing!
;custom_aspect_ratio_2=14:9 ; 160:180, Buck Rogers
;custom_aspect_ratio_2=25:18 ; 160:192, Chase the Chuckwagon
;custom_aspect_ratio_2=800:621 ; 160:207, Chuck Norris Superkicks
;custom_aspect_ratio_2=800:597 ; 160:199, Cosmic Commuter
;custom_aspect_ratio_2=400:297 ; 160:198, Custer's Revenge
;custom_aspect_ratio_2=20:21 ; 160:252, Dancing Plate
;custom_aspect_ratio_2=800:663 ; 160:221, Desert Falcon title screen
;custom_aspect_ratio_2=40:33 ; 160:220, Desert Falcon gameplay
;custom_aspect_ratio_2=50:39 ; 160:208, Dice Puzzle
;custom_aspect_ratio_2=400:309 ; 160:206, Final Approach
;custom_aspect_ratio_2=800:627 ; 160:209, Go Go Home Monster
;custom_aspect_ratio_2=160:129 ; 160:215, Hole Hunter
;custom_aspect_ratio_2=400:291 ; 160:194, James Bond 007
;custom_aspect_ratio_2=10:11 ; 160:264, Motocross
;custom_aspect_ratio_2=800:567 ; 160:189, The Music Machine
[Atari5200]
custom_aspect_ratio_1=89:60 ; 356:240
[MSX]
custom_aspect_ratio_1=299:242 ; 598:242 @ 10.738635
1080p
Code: Select all
[Atari2600]
;Use VBlank: Regenerate for these
custom_aspect_ratio_1=288:205 ; 160:205, BIOS
custom_aspect_ratio_2=144:101 ; 160:202, most games
;custom_aspect_ratio_2=28:23 ; 160:230, Air Raid
;custom_aspect_ratio_2=288:203 ; 160:203, Air Raiders
;custom_aspect_ratio_2=96:67 ; 160:201, Air-Sea Battle
;custom_aspect_ratio_2=288:197 ; 160:197, Airlock
;custom_aspect_ratio_2=288:181 ; 160:181, Artillery Duel
;custom_aspect_ratio_2=36:25 ; 160:200, Assault
;custom_aspect_ratio_2=24:17 ; 160:204, Astroblast
;custom_aspect_ratio_2=140:127 ; 160:254, Base Attack
;custom_aspect_ratio_2=288:191 ; 160:191, Boing!
;custom_aspect_ratio_2=40:27 ; 160:180, Buck Rogers
;custom_aspect_ratio_2=3:2 ; 160:192, Chase the Chuckwagon
;custom_aspect_ratio_2=32:23 ; 160:207, Chuck Norris Superkicks
;custom_aspect_ratio_2=288:199 ; 160:199, Cosmic Commuter
;custom_aspect_ratio_2=16:11 ; 160:198, Custer's Revenge
;custom_aspect_ratio_2=10:9 ; 160:252, Dancing Plate
;custom_aspect_ratio_2=280:221 ; 160:221, Desert Falcon title screen
;custom_aspect_ratio_2=14:11 ; 160:220, Desert Falcon gameplay
;custom_aspect_ratio_2=18:13 ; 160:208, Dice Puzzle
;custom_aspect_ratio_2=144:103 ; 160:206, Final Approach
;custom_aspect_ratio_2=288:209 ; 160:209, Go Go Home Monster
;custom_aspect_ratio_2=288:215 ; 160:215, Hole Hunter
;custom_aspect_ratio_2=144:97 ; 160:194, James Bond 007
;custom_aspect_ratio_2=35:33 ; 160:264, Motocross
;custom_aspect_ratio_2=32:21 ; 160:189, The Music Machine
[Atari5200]
custom_aspect_ratio_1=89:80 ; 356:240
[MSX]
custom_aspect_ratio_1=299:242 ; 598:242 @ 10.738635
1440p
Code: Select all
[Atari2600]
;Use VBlank: Regenerate for these
custom_aspect_ratio_1=384:287 ; 160:205, BIOS
custom_aspect_ratio_2=960:707 ; 160:202, most games
;custom_aspect_ratio_2=80:69 ; 160:230, Air Raid
;custom_aspect_ratio_2=1920:1421 ; 160:203, Air Raiders
;custom_aspect_ratio_2=640:469 ; 160:201, Air-Sea Battle
;custom_aspect_ratio_2=1920:1379 ; 160:197, Airlock
;custom_aspect_ratio_2=1920:1267 ; 160:181, Artillery Duel
;custom_aspect_ratio_2=48:35 ; 160:200, Assault
;custom_aspect_ratio_2=160:119 ; 160:204, Astroblast
;custom_aspect_ratio_2=144:127 ; 160:254, Base Attack
;custom_aspect_ratio_2=1920:1337 ; 160:191, Boing!
;custom_aspect_ratio_2=13:9 ; 160:180, Buck Rogers
;custom_aspect_ratio_2=10:7 ; 160:192, Chase the Chuckwagon
;custom_aspect_ratio_2=800:621 ; 160:207, Chuck Norris Superkicks
;custom_aspect_ratio_2=1920:1393 ; 160:199, Cosmic Commuter
;custom_aspect_ratio_2=320:231 ; 160:198, Custer's Revenge
;custom_aspect_ratio_2=8:7 ; 160:252, Dancing Plate
;custom_aspect_ratio_2=800:663 ; 160:221, Desert Falcon title screen
;custom_aspect_ratio_2=40:33 ; 160:220, Desert Falcon gameplay
;custom_aspect_ratio_2=50:39 ; 160:208, Dice Puzzle
;custom_aspect_ratio_2=400:309 ; 160:206, Final Approach
;custom_aspect_ratio_2=800:627 ; 160:209, Go Go Home Monster
;custom_aspect_ratio_2=160:129 ; 160:215, Hole Hunter
;custom_aspect_ratio_2=960:679 ; 160:194, James Bond 007
;custom_aspect_ratio_2=12:11 ; 160:264, Motocross
;custom_aspect_ratio_2=640:441 ; 160:189, The Music Machine
[Atari5200]
custom_aspect_ratio_1=89:72 ; 356:240
[MSX]
custom_aspect_ratio_1=299:242 ; 598:242 @ 10.738635
custom_aspect_ratio_2=897:605 ; 598:242 @ 10.738635