Page 2 of 2

Re: MiSTer Aspect Ratio Calculator

Posted: Fri Feb 05, 2021 6:26 pm
by meauxdal
I updated my earlier post in this thread with more information and ratios. Unfortunately the SMS core section is pretty confusing right now. We really need the latest commits released for that core :D

Re: MiSTer Aspect Ratio Calculator

Posted: Sat Feb 06, 2021 12:37 am
by meauxdal
Atari + MSX aspect ratios. This has been a chore, lol. I'm considering creating a separate thread to collect all of the custom aspect ratios calculated thus far. These really only need to be calculated once and then anyone can just copy them into their .ini files and comment/uncomment as needed.

720p

Code: Select all

[Atari2600]
;Use VBlank: Regenerate for these
custom_aspect_ratio_1=160:123  ; 160;205, BIOS
custom_aspect_ratio_2=400:303  ; 160:202, most games
;custom_aspect_ratio_2=80:69   ; 160:230, Air Raid
;custom_aspect_ratio_2=800:609 ; 160:203, Air Raiders
;custom_aspect_ratio_2=800:603 ; 160:201, Air-Sea Battle
;custom_aspect_ratio_2=800:591 ; 160:197, Airlock
;custom_aspect_ratio_2=800:543 ; 160:181, Artillery Duel
;custom_aspect_ratio_2=4:3     ; 160:200, Assault
;custom_aspect_ratio_2=200:153 ; 160:204, Astroblast
;custom_aspect_ratio_2=120:127 ; 160:254, Base Attack
;custom_aspect_ratio_2=800:573 ; 160:191, Boing!
;custom_aspect_ratio_2=14:9    ; 160:180, Buck Rogers
;custom_aspect_ratio_2=25:18   ; 160:192, Chase the Chuckwagon
;custom_aspect_ratio_2=800:621 ; 160:207, Chuck Norris Superkicks
;custom_aspect_ratio_2=800:597 ; 160:199, Cosmic Commuter
;custom_aspect_ratio_2=400:297 ; 160:198, Custer's Revenge
;custom_aspect_ratio_2=20:21   ; 160:252, Dancing Plate
;custom_aspect_ratio_2=800:663 ; 160:221, Desert Falcon title screen
;custom_aspect_ratio_2=40:33   ; 160:220, Desert Falcon gameplay
;custom_aspect_ratio_2=50:39   ; 160:208, Dice Puzzle
;custom_aspect_ratio_2=400:309 ; 160:206, Final Approach
;custom_aspect_ratio_2=800:627 ; 160:209, Go Go Home Monster
;custom_aspect_ratio_2=160:129 ; 160:215, Hole Hunter
;custom_aspect_ratio_2=400:291 ; 160:194, James Bond 007
;custom_aspect_ratio_2=10:11   ; 160:264, Motocross
;custom_aspect_ratio_2=800:567 ; 160:189, The Music Machine

[Atari5200]
custom_aspect_ratio_1=89:60    ; 356:240

[MSX]
custom_aspect_ratio_1=299:242  ; 598:242 @ 10.738635
1080p

Code: Select all

[Atari2600]
;Use VBlank: Regenerate for these
custom_aspect_ratio_1=288:205  ; 160:205, BIOS
custom_aspect_ratio_2=144:101  ; 160:202, most games
;custom_aspect_ratio_2=28:23   ; 160:230, Air Raid
;custom_aspect_ratio_2=288:203 ; 160:203, Air Raiders
;custom_aspect_ratio_2=96:67   ; 160:201, Air-Sea Battle
;custom_aspect_ratio_2=288:197 ; 160:197, Airlock
;custom_aspect_ratio_2=288:181 ; 160:181, Artillery Duel
;custom_aspect_ratio_2=36:25   ; 160:200, Assault
;custom_aspect_ratio_2=24:17   ; 160:204, Astroblast
;custom_aspect_ratio_2=140:127 ; 160:254, Base Attack
;custom_aspect_ratio_2=288:191 ; 160:191, Boing!
;custom_aspect_ratio_2=40:27   ; 160:180, Buck Rogers
;custom_aspect_ratio_2=3:2     ; 160:192, Chase the Chuckwagon
;custom_aspect_ratio_2=32:23   ; 160:207, Chuck Norris Superkicks
;custom_aspect_ratio_2=288:199 ; 160:199, Cosmic Commuter
;custom_aspect_ratio_2=16:11   ; 160:198, Custer's Revenge
;custom_aspect_ratio_2=10:9    ; 160:252, Dancing Plate
;custom_aspect_ratio_2=280:221 ; 160:221, Desert Falcon title screen
;custom_aspect_ratio_2=14:11   ; 160:220, Desert Falcon gameplay
;custom_aspect_ratio_2=18:13   ; 160:208, Dice Puzzle
;custom_aspect_ratio_2=144:103 ; 160:206, Final Approach
;custom_aspect_ratio_2=288:209 ; 160:209, Go Go Home Monster
;custom_aspect_ratio_2=288:215 ; 160:215, Hole Hunter
;custom_aspect_ratio_2=144:97  ; 160:194, James Bond 007
;custom_aspect_ratio_2=35:33   ; 160:264, Motocross
;custom_aspect_ratio_2=32:21   ; 160:189, The Music Machine

[Atari5200]
custom_aspect_ratio_1=89:80    ; 356:240

[MSX]
custom_aspect_ratio_1=299:242  ; 598:242 @ 10.738635
1440p

Code: Select all

[Atari2600]
;Use VBlank: Regenerate for these
custom_aspect_ratio_1=384:287    ; 160:205, BIOS
custom_aspect_ratio_2=960:707    ; 160:202, most games
;custom_aspect_ratio_2=80:69     ; 160:230, Air Raid
;custom_aspect_ratio_2=1920:1421 ; 160:203, Air Raiders
;custom_aspect_ratio_2=640:469   ; 160:201, Air-Sea Battle
;custom_aspect_ratio_2=1920:1379 ; 160:197, Airlock
;custom_aspect_ratio_2=1920:1267 ; 160:181, Artillery Duel
;custom_aspect_ratio_2=48:35     ; 160:200, Assault
;custom_aspect_ratio_2=160:119   ; 160:204, Astroblast
;custom_aspect_ratio_2=144:127   ; 160:254, Base Attack
;custom_aspect_ratio_2=1920:1337 ; 160:191, Boing!
;custom_aspect_ratio_2=13:9      ; 160:180, Buck Rogers
;custom_aspect_ratio_2=10:7      ; 160:192, Chase the Chuckwagon
;custom_aspect_ratio_2=800:621   ; 160:207, Chuck Norris Superkicks
;custom_aspect_ratio_2=1920:1393 ; 160:199, Cosmic Commuter
;custom_aspect_ratio_2=320:231   ; 160:198, Custer's Revenge
;custom_aspect_ratio_2=8:7       ; 160:252, Dancing Plate
;custom_aspect_ratio_2=800:663   ; 160:221, Desert Falcon title screen
;custom_aspect_ratio_2=40:33     ; 160:220, Desert Falcon gameplay
;custom_aspect_ratio_2=50:39     ; 160:208, Dice Puzzle
;custom_aspect_ratio_2=400:309   ; 160:206, Final Approach
;custom_aspect_ratio_2=800:627   ; 160:209, Go Go Home Monster
;custom_aspect_ratio_2=160:129   ; 160:215, Hole Hunter
;custom_aspect_ratio_2=960:679   ; 160:194, James Bond 007
;custom_aspect_ratio_2=12:11     ; 160:264, Motocross
;custom_aspect_ratio_2=640:441   ; 160:189, The Music Machine

[Atari5200]
custom_aspect_ratio_1=89:72      ; 356:240

[MSX]
custom_aspect_ratio_1=299:242    ; 598:242 @ 10.738635
custom_aspect_ratio_2=897:605    ; 598:242 @ 10.738635 

Re: MiSTer Aspect Ratio Calculator

Posted: Sat Feb 06, 2021 12:48 am
by morf77
Amazing job, many people will benefit from this. A seperate post is a good idea or maybe even a github. I really hope we get a solution at some point for setting AR's per game though. Having to edit the ini file just to run a game should be an unnecessary step. It's great we have these custom AR settings available at the moment but I feel we need to push the idea one step further.

Re: MiSTer Aspect Ratio Calculator

Posted: Sat Feb 06, 2021 5:45 pm
by meauxdal
Created both a GitHub repository and new thread for this, great idea!