Would Love to See More Classic Arcade Cores

RetroP
Posts: 29
Joined: Sun May 24, 2020 8:55 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Would Love to See More Classic Arcade Cores

Unread post by RetroP »

_javi_ wrote: Mon Jul 05, 2021 1:00 pm

The first and most impressive SHMUPS of the 80-90s... Tehkan's STAR FORCE.

And by the way.. thanks devs for all the current rlsed cores.

I'm losing hope that this will ever happen :/

TwinX
Posts: 24
Joined: Mon May 25, 2020 7:56 am
Has thanked: 8 times
Been thanked: 6 times

Re: Would Love to See More Classic Arcade Cores

Unread post by TwinX »

I have a broken board "crude busters" would a dev be capable of using this to create a core or is it useless?

(the custom dataeast chips are ok)

Vic20-Ian
Posts: 105
Joined: Wed May 27, 2020 9:59 am
Has thanked: 8 times
Been thanked: 10 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Vic20-Ian »

Top of my list to round out the classic era would be:

Atari StarWars
Sega Astro Blaster
Tehkan Star Force
Salamander
Stargate Defender II

User avatar
dickhardpill
Posts: 285
Joined: Tue Apr 09, 2024 9:28 pm
Location: Not Portland, OR
Has thanked: 73 times
Been thanked: 59 times
Contact:

Re: Would Love to See More Classic Arcade Cores

Unread post by dickhardpill »

I would love to play some Ninja Gaiden

I has a you tube
Analog IO
USB board
VGA > Component
HDMI > FPM

Zeosstud
Posts: 106
Joined: Sun Jun 21, 2020 4:56 pm
Has thanked: 2 times
Been thanked: 25 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Zeosstud »

Vic20-Ian wrote: Sun Jun 09, 2024 7:42 pm

Top of my list to round out the classic era would be:

Atari StarWars
Sega Astro Blaster
Tehkan Star Force
Salamander
Stargate Defender II

Hey, so some good news, we have Stargate already..

Zeosstud
Posts: 106
Joined: Sun Jun 21, 2020 4:56 pm
Has thanked: 2 times
Been thanked: 25 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Zeosstud »

werpu wrote: Fri May 21, 2021 7:25 pm

Would love to see the classic start wars habe in the mister, but the biggest gap atm probably are the laserdisc games like dragons lair

That would really be a win. They have it in Mame now, maybe with that crazy setup that lets you run a core that shots mame on to the mister from a PC..

werpu
Posts: 89
Joined: Sun May 24, 2020 7:37 pm
Has thanked: 12 times
Been thanked: 16 times

Re: Would Love to See More Classic Arcade Cores

Unread post by werpu »

Yes you can stream it from mame, the fun stuff is that mame got the Vector rendering with a few tweaks absolutely correct. I have a setup with analog sticks and did a little bit of post processing tinkering, and I got the vector feeling correct thanks to high res monitors nowadays, which leads to one of MiSTers biggest deficits, the rendering of Vector graphics is absymal, which means even if someone ports Star Wars you will not get the correct feeling because of MiSTers lousy handling of Vector graphics, a problem which also plagues the Vectrex core among others!
As others have stated, this is an fpga issue itself, but very likely the rendering itself comes from the MiSTer FPGA framework, so if someone really tries to tackle the problem it very likely is solvable!

rhester72
Top Contributor
Posts: 1321
Joined: Thu Jun 11, 2020 2:31 am
Has thanked: 15 times
Been thanked: 213 times

Re: Would Love to See More Classic Arcade Cores

Unread post by rhester72 »

werpu wrote: Fri Jun 21, 2024 5:46 am

As others have stated, this is an fpga issue itself, but very likely the rendering itself comes from the MiSTer FPGA framework, so if someone really tries to tackle the problem it very likely is solvable!

With respect, this is the sort of reaction non-technical people have to many things they desire.

User avatar
jimmystones
Core Developer
Posts: 218
Joined: Sun Nov 22, 2020 1:26 pm
Location: Reading, UK
Has thanked: 32 times
Been thanked: 251 times
Contact:

Re: Would Love to See More Classic Arcade Cores

Unread post by jimmystones »

werpu wrote: Fri Jun 21, 2024 5:46 am

Yes you can stream it from mame, the fun stuff is that mame got the Vector rendering with a few tweaks absolutely correct. I have a setup with analog sticks and did a little bit of post processing tinkering, and I got the vector feeling correct thanks to high res monitors nowadays, which leads to one of MiSTers biggest deficits, the rendering of Vector graphics is absymal, which means even if someone ports Star Wars you will not get the correct feeling because of MiSTers lousy handling of Vector graphics, a problem which also plagues the Vectrex core among others!
As others have stated, this is an fpga issue itself, but very likely the rendering itself comes from the MiSTer FPGA framework, so if someone really tries to tackle the problem it very likely is solvable!

Unfortunately the MiSTer framework (i.e. the Linux side) does not have any rendering capabilities of it's own - even the menu system is rendered by the FPGA! The vector cores on MiSTer essentially have an extra load of FPGA code added to perform hardware rasterization, which is complicated and does not scale up to higher resolutions easily. It's also tough to perform any kind of image processing to add blur/fade effects to try and make things look nicer, just due to the relatively low clock speeds the DE-10 can achieve...

Maybe one day someone will engineer a solution, but it'll definitely take a lot of work!

dshadoff
Core Developer
Posts: 547
Joined: Sun May 24, 2020 9:30 pm
Has thanked: 20 times
Been thanked: 145 times

Re: Would Love to See More Classic Arcade Cores

Unread post by dshadoff »

Only a vector monitor will produce crisp lines. Any rasterization is going to be limited to all of the below:
1) The resolution of the monitor
2) The maximum output resolution of the driver circuitry (on MiSTer, this is pretty low)
3) The ability for a rasterizer to take the input vector values and translate them to the target grid, and how it deals with intensity, speed of movement, and intensity while drawing lines (i.e. the "brains" within the rasterizer)
4) The display refresh timing (versus redraw timing, as these are not "per frame" systems), and how vector decay would take place.

Unless a new FPGA system comes out that can drive 4K, the next best thing is to hope that 4K scalers might one day be able to implement such a rasterizer. At least they would be capable of processing 4K output (but then, we would still need to determine how to get the input data to them).

I expect that there would be a lot of tunables (so settings-per-game would be necessary), and there would still be flicker due to the refresh rate.

Shuffle7
Posts: 112
Joined: Sun Jan 17, 2021 5:43 pm
Has thanked: 134 times
Been thanked: 7 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Shuffle7 »

Said it before but love to see Wardner / Pyros in the US by Toaplan on the mister , hopefully attrac17 might do it one day 🙏🏼

Vic20-Ian
Posts: 105
Joined: Wed May 27, 2020 9:59 am
Has thanked: 8 times
Been thanked: 10 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Vic20-Ian »

Zeosstud wrote: Fri Jun 21, 2024 2:06 am
Vic20-Ian wrote: Sun Jun 09, 2024 7:42 pm

Top of my list to round out the classic era would be:

Atari StarWars
Sega Astro Blaster
Tehkan Star Force
Salamander
Stargate Defender II

Hey, so some good news, we have Stargate already..

How did I miss it ;-)

I also missed Tempest from my list and all those Cinematorics Vector classics

User avatar
HerrBerzerk
Posts: 273
Joined: Tue Feb 01, 2022 1:45 pm
Has thanked: 121 times
Been thanked: 39 times

Re: Would Love to See More Classic Arcade Cores

Unread post by HerrBerzerk »

I would love to see the existing classic arcade cores working fine with sound (no matter if samples or not). That would be great :-)

werpu
Posts: 89
Joined: Sun May 24, 2020 7:37 pm
Has thanked: 12 times
Been thanked: 16 times

Re: Would Love to See More Classic Arcade Cores

Unread post by werpu »

Btw. Just as reference on what is possible on modern monitors with proper post processing here is a video of Star Wars on Mame with Vector Post processing, more or less the result I have on my 4k monitor as well this is so close to the real machine it is eery:

https://www.youtube.com/watch?v=wroAGOiQLVk

User avatar
LamerDeluxe
Top Contributor
Posts: 1239
Joined: Sun May 24, 2020 10:25 pm
Has thanked: 887 times
Been thanked: 284 times

Re: Would Love to See More Classic Arcade Cores

Unread post by LamerDeluxe »

werpu wrote: Fri Jun 28, 2024 4:21 pm

Btw. Just as reference on what is possible on modern monitors with proper post processing here is a video of Star Wars on Mame with Vector Post processing, more or less the result I have on my 4k monitor as well this is so close to the real machine it is eery:

https://www.youtube.com/watch?v=wroAGOiQLVk

That does look nice, though still not the same, a bit too perfect. Also, you need and OLED HDR display to get close to the contrast of a real vector monitor, it looks like fireworks. You cannot really properly emulate a monochrome vector display, as that not only doesn't have pixels, but also no shadow mask.

eerie
Posts: 10
Joined: Fri Jan 05, 2024 5:46 pm
Been thanked: 4 times

Re: Would Love to See More Classic Arcade Cores

Unread post by eerie »

HerrBerzerk wrote: Mon Jun 24, 2024 12:34 pm

I would love to see the existing classic arcade cores working fine with sound (no matter if samples or not). That would be great :-)

It would be cool if the user port could send info to an analog board and then mix digital and analog together. I´ve seen some articles about Field Programable Analog Arrays and the prices weren't as high as I expected.

Another option could be a DIY board with some opamps and connectors for changing capacitors, resistors to cover some common schematics.

And another one using an analog synthesizer with MIDI input and send the sounds through MIDI.

The other day I played with T2 The arcade Game in the original cabinet and noticed there was a muzzfle flash everytime you´re hit. With a mirror and the pepper´s ghost illusion was really nice and gave the game some charm. It would be interesting if the user port could be used to trigger external signals for motors, lights and other things. To act as a direct replacement in original cabinets or to implement custom cabinets for "taikan" games.

Vic20-Ian
Posts: 105
Joined: Wed May 27, 2020 9:59 am
Has thanked: 8 times
Been thanked: 10 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Vic20-Ian »

Nintendo Space Firebird is another classic out there on the fringes.

Unusual shooter with a curved play track, bombs with shrapnel, multi-hit aliens, warp mode.

It is a very nice variation on the Galaxian / Galaga theme if you haven't played it.

It would be great to see it on MiSTer.

Antoine.WG
Posts: 55
Joined: Mon Jan 09, 2023 11:30 pm
Has thanked: 34 times
Been thanked: 10 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Antoine.WG »

I know they wouldn't be easy, but I'd love to see some of the classic laserdisc games. Most or all of the chips already have FPGA implementations, and the games are very well documented--my M.A.C.H.3 cabinet still has its original service manual with complete circuit diagrams for the entire machine--but the video would need to be streamed from the .CHD files instead of from the disc. The discs are slowly giving way to laser rot, and working players are getting harder to find. The Dexter board, while cheaper than a disc and player, is rather expensive at around $600 shipped without any licensed content.

Stinky
Posts: 98
Joined: Mon Nov 15, 2021 9:05 pm
Has thanked: 62 times
Been thanked: 14 times

Re: Would Love to See More Classic Arcade Cores

Unread post by Stinky »

Been a lot of good cores ported over the past couple of years. For me I think these would be good additions:

  • Dark Seal
  • Flying Shark
  • Crude Busters
  • Space Harrier
  • Get WBML updated
  • Wardner
User avatar
Alf
Posts: 45
Joined: Wed May 08, 2024 5:37 pm
Been thanked: 1 time

Re: Would Love to See More Classic Arcade Cores

Unread post by Alf »

Gyruss wrote: Sat May 15, 2021 6:32 pm

I did sent some games from my private collection to Jotego recently, he already received them and hopefully he will soon start....
It was personal not easy for me to see them go since they were so long in my collection, In there are several top titels.. but wanted to do something back for you all.

That's sick, thank you so much for your donation!

As for my wishlist, I would says only one word....Cave!

shertz
Posts: 147
Joined: Sun May 24, 2020 8:12 pm
Has thanked: 15 times
Been thanked: 27 times

Re: Would Love to See More Classic Arcade Cores

Unread post by shertz »

Antoine.WG wrote: Mon Jul 29, 2024 8:41 pm

I know they wouldn't be easy, but I'd love to see some of the classic laserdisc games. Most or all of the chips already have FPGA implementations, and the games are very well documented--my M.A.C.H.3 cabinet still has its original service manual with complete circuit diagrams for the entire machine--but the video would need to be streamed from the .CHD files instead of from the disc. The discs are slowly giving way to laser rot, and working players are getting harder to find. The Dexter board, while cheaper than a disc and player, is rather expensive at around $600 shipped without any licensed content.

I second this. I remember few years back that dragon's lair was in the works. Haven't heard much about it lately.

J3RK
Posts: 82
Joined: Tue Jun 02, 2020 3:11 pm
Has thanked: 30 times
Been thanked: 22 times

Re: Would Love to See More Classic Arcade Cores

Unread post by J3RK »

Momoko 120% please! More classic Japan Leisure Company ;)

jfml1974
Posts: 57
Joined: Thu Aug 08, 2024 12:40 am
Has thanked: 27 times
Been thanked: 5 times

Re: Would Love to See More Classic Arcade Cores

Unread post by jfml1974 »

I would like to be able to play HOLE LAND on the fpga by the Spanish company Tecfri, a classic machine from Spain and Japan that was very addictive in my childhood.

J3RK
Posts: 82
Joined: Tue Jun 02, 2020 3:11 pm
Has thanked: 30 times
Been thanked: 22 times

Re: Would Love to See More Classic Arcade Cores

Unread post by J3RK »

The Bagman / Le Bagnard games would be cool too! I just got a Super Bagman arcade PCB. Needs a touch of work, but looking forward to it.

retrodroid
Posts: 138
Joined: Tue Feb 02, 2021 5:55 pm
Has thanked: 96 times
Been thanked: 19 times

Re: Would Love to See More Classic Arcade Cores

Unread post by retrodroid »

J3RK wrote: Mon Aug 12, 2024 3:27 pm

The Bagman / Le Bagnard games would be cool too! I just got a Super Bagman arcade PCB. Needs a touch of work, but looking forward to it.

Both Bagman and Super Bagman are already available on MiSTer.

J3RK
Posts: 82
Joined: Tue Jun 02, 2020 3:11 pm
Has thanked: 30 times
Been thanked: 22 times

Re: Would Love to See More Classic Arcade Cores

Unread post by J3RK »

retrodroid wrote: Mon Aug 12, 2024 5:56 pm
J3RK wrote: Mon Aug 12, 2024 3:27 pm

The Bagman / Le Bagnard games would be cool too! I just got a Super Bagman arcade PCB. Needs a touch of work, but looking forward to it.

Both Bagman and Super Bagman are already available on MiSTer.

I'm an idiot!!! Where have I been?!?! Mine is even up to date. :mrgreen:

Thanks!

I haven't been playing on the MiSTer for a bit due to too many house projects, and it's been a while since I thought about playing these games. Picking up the arcade boards is what reminded me.

Goran
Posts: 28
Joined: Tue Oct 22, 2024 7:23 am

Re: Would Love to See More Classic Arcade Cores

Unread post by Goran »

jedvard wrote: Mon May 24, 2021 8:41 am

Bonze Adventure...please santa...please :)

Is it realited yet? Plz I live this game

jrcp_kun
Posts: 8
Joined: Mon Nov 08, 2021 6:52 pm

Re: Would Love to See More Classic Arcade Cores

Unread post by jrcp_kun »

Mysterious Stones - Dr. John's Adventure would be nice to port. Its a terrific game

Goran
Posts: 28
Joined: Tue Oct 22, 2024 7:23 am

Re: Would Love to See More Classic Arcade Cores

Unread post by Goran »

Is there a gaming List on which I can see which arcade games all work?

User avatar
dickhardpill
Posts: 285
Joined: Tue Apr 09, 2024 9:28 pm
Location: Not Portland, OR
Has thanked: 73 times
Been thanked: 59 times
Contact:

Re: Would Love to See More Classic Arcade Cores

Unread post by dickhardpill »

https://mister-devel.github.io/MkDocs_M ... es/arcade/

I’m not sure how complete this list is

I has a you tube
Analog IO
USB board
VGA > Component
HDMI > FPM

Post Reply