Re: Namco ND-1
I copy that. Pictures for our tty2*** display devices already done this morning.
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https://misterfpga.org/
I copy that. Pictures for our tty2*** display devices already done this morning.
Super! Many thanks.
A quick progress status report:
The CPU (fx68k core) is running code and basic functionality of the YGV608 (graphics processor) is complete enough to show the self-test messages at start-up. This is running under simulation (in a simulated MiSTer environment) but I did have an earlier version without the CPU running on MiSTer hardware.
Just today I received my 2nd MiSTer kit with dual SDRAM which will aid in development. Still a long way to go as I'm also learning the MiSTer framework and the Verilator simulation environment, but I'm happy with the progress thus far.
tcdev wrote: ↑Fri Dec 08, 2023 4:13 amA quick progress status report:
The CPU (fx68k core) is running code and basic functionality of the YGV608 (graphics processor) is complete enough to show the self-test messages at start-up. This is running under simulation (in a simulated MiSTer environment) but I did have an earlier version without the CPU running on MiSTer hardware.
ram ok.png
Just today I received my 2nd MiSTer kit with dual SDRAM which will aid in development. Still a long way to go as I'm also learning the MiSTer framework and the Verilator simulation environment, but I'm happy with the progress thus far.
Whao, this simple RAM test is already promising!
This kicks arse! Great work so far!
Cant wait to see Pac-Man Arrangement up and running on MiSTer!
Making decent progress given the busy time of year. The code is running on the 68k core out of SDRAM and you can go into the self-test menu (dipswitches and inputs - except coins - are working) and/or see the attract modes running. Being my first MiSTer implementation there's the ramp-up time on learning the framework as well. And I also took the Verilator template project and modified it for Namco Classics, so there's time (very well spent FWIW) invested in that as well.
I've done the basic implementation of the main 4 graphics modes, but there's still a lot of work to do on the YGV608 (graphics co-processor). There's paging, scrolling, enlargement, rotation, oh and sprites!
Your progress is HIGHLY appreciated <3
Very exciting!
Looks promising! Can't wait!
Some very nice progress today!!!
Super!!
Awesome progress! Looking real good!
Happy New Year! Progress on this core looks great; can't wait to see it fully completed!
Amazing work @tcdev ! Awesome !
Busy at work/life and slow progress getting tile data reading out from SDRAM (as opposed to on-chip (B)RAM) but still plugging away...
Hey there. Hope things are all going well with the core. Wishing you the best of luck with it!
Just a heads up to let people know this project has been stalled for a while for various reasons, but I am planning on picking it up again when I am in a position to do so.
Thanks for the heads up, I was worried it might have been abandoned, glad to hear that's not the case.