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Re: Atari 2600
Posted: Tue Aug 25, 2020 1:48 am
by dstevens
I'm seeing minor graphics corruption with the latest release (Atari2600_20200824.rbf) on Pitfall II. The ROM has the correct md5 checksum and has a p2 extension. The issue seems isolated to the top and bottom of the sprites. I also verified everything works fine on a real Atari 2600.
Attached are some screen shots showing some of the issues.
Line under Harry
- 1.png (418 Bytes) Viewed 37077 times
Top of scorpio is black
- 2.png (486 Bytes) Viewed 37077 times
Top and bottom of bat is wrong
- 3.png (637 Bytes) Viewed 37077 times
Top of the red cross is black
- 4.png (695 Bytes) Viewed 37077 times
Re: Atari 2600
Posted: Tue Aug 25, 2020 3:10 am
by thorr
Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine.
The music is an octave too low and his hair is missing though, lol.
Re: Atari 2600
Posted: Tue Aug 25, 2020 5:45 am
by Chris23235
thorr wrote: ↑Tue Aug 25, 2020 3:10 am
Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine.
The music is an octave too low and his hair is missing though, lol.
Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
Re: Atari 2600
Posted: Tue Aug 25, 2020 10:31 am
by redsteakraw
Does anyone else have the OSD bug where after you launch a game you can't launch the OSD over analog output but it displays over the HDMI output?
Re: Atari 2600
Posted: Tue Aug 25, 2020 10:58 am
by redsteakraw
To trigger the bug launch Custer's Revenge then the OSD won't display. It seems to only happen with certain games.
Re: Atari 2600
Posted: Tue Aug 25, 2020 8:00 pm
by NML32
redsteakraw wrote: ↑Tue Aug 25, 2020 10:58 am
To trigger the bug launch Custer's Revenge then the OSD won't display. It seems to only happen with certain games.
Yes, I can confirm.
Re: Atari 2600
Posted: Wed Aug 26, 2020 3:36 am
by rcade
Chris23235 wrote: ↑Tue Aug 25, 2020 5:45 am
thorr wrote: ↑Tue Aug 25, 2020 3:10 am
Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine.
The music is an octave too low and his hair is missing though, lol.
Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
Doesn't seem to be fixed per the above report (sprite and sound issues).
Re: Atari 2600
Posted: Wed Aug 26, 2020 9:21 am
by Chris23235
rcade wrote: ↑Wed Aug 26, 2020 3:36 am
Chris23235 wrote: ↑Tue Aug 25, 2020 5:45 am
thorr wrote: ↑Tue Aug 25, 2020 3:10 am
Thanks! I had it working previously and I thought something broke. It turns out I had made a _Favorites folder and put Pitfall II in there and renamed the extension. I didn't rename it in the main rom folder. As soon as I went to my Favorites, Pitfall II was there and it worked fine.
The music is an octave too low and his hair is missing though, lol.
Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
Doesn't seem to be fixed per the above report (sprite and sound issues).
You mean dstevens post? This was about Pitfall and not Pitfall II.
Re: Atari 2600
Posted: Wed Aug 26, 2020 2:26 pm
by dstevens
Chris23235 wrote: ↑Wed Aug 26, 2020 9:21 am
rcade wrote: ↑Wed Aug 26, 2020 3:36 am
Chris23235 wrote: ↑Tue Aug 25, 2020 5:45 am
Pitfall II was broken after the update a few days ago and it was fixed with yesterdays update.
Doesn't seem to be fixed per the above report (sprite and sound issues).
You mean dstevens post? This was about Pitfall and not Pitfall II.
My post was about Pitfall II. It says “Pitfall II” and the pictures are of Pitfall II
Re: Atari 2600
Posted: Wed Aug 26, 2020 8:21 pm
by Chris23235
dstevens wrote: ↑Wed Aug 26, 2020 2:26 pm
Chris23235 wrote: ↑Wed Aug 26, 2020 9:21 am
rcade wrote: ↑Wed Aug 26, 2020 3:36 am
Doesn't seem to be fixed per the above report (sprite and sound issues).
You mean dstevens post? This was about Pitfall and not Pitfall II.
My post was about Pitfall II. It says “Pitfall II” and the pictures are of Pitfall II
Sorry, I should read and look much more closely before typing
Re: Atari 2600
Posted: Thu Aug 27, 2020 2:23 pm
by kaz321123
Can someone add:
Pac-Man 8k (Dintar) to the Atari 2600 compatibility list? He also has a 4k version.
It is my favorite game for the system by far.
It would not boot for me, so current state is non-working.
Re: Atari 2600
Posted: Thu Aug 27, 2020 5:46 pm
by NML32
kaz321123 wrote: ↑Thu Aug 27, 2020 2:23 pm
Can someone add:
Pac-Man 8k (Dintar) to the Atari 2600 compatibility list? He also has a 4k version.
It is my favorite game for the system by far.
It would not boot for me, so current state is non-working.
You should be able to update and add to the sheet.
Re: Atari 2600
Posted: Thu Aug 27, 2020 6:07 pm
by kaz321123
I added it.
Re: Atari 2600
Posted: Thu Aug 27, 2020 7:55 pm
by NML32
kaz321123 wrote: ↑Thu Aug 27, 2020 6:07 pm
I added it.
Thank you.
I updated the ROM link to
https://atariage.com/forums/topic/23870 ... nt-3246370
Hopefully, that is the latest build.
Re: Atari 2600
Posted: Fri Aug 28, 2020 4:58 pm
by kaz321123
You might like this, you linked to MY forum post on Atariage. And that's not the latest build, so I posted again on that same thread-the correct current 'dintar's pac-man', with cornering-and also linked to his thread.
What are the odds that you linked to my post? Neato. I guess both usernames are 'kaz'.
Here is the last time Dintar posted, and he has a link to his latest version:
---------------------------------------------
So the 'official' link to the rom is here:
https://atariage.com/forums/topic/22915 ... /#comments
-------------------------------------------------
Hopefully, that covers everything.
Re: Atari 2600
Posted: Fri Aug 28, 2020 5:30 pm
by kaz321123
PikWik wrote: ↑Fri Aug 21, 2020 1:06 am
thanks for making that google doc!
the 2600 definitely has a unique charm and games like demon attack, river raid, and blinky goes up are surprisingly fun.
- TsZHhOM.gif (36.4 KiB) Viewed 36852 times
i seem to find fun new games everytime i boot up the mister!
Those games are wonderful. Make sure to try: Stay Frosty 2, next.
And my all time favorite 2600 game (a homebrew): Dintar's Pac-Man (8k). Just astounding!
Re: Atari 2600
Posted: Tue Sep 01, 2020 12:01 am
by NML32
The MiST A2600 core got another update by gyurco. It looks like some of the fixes have already been applied to MiSTer by Sorgelig. Maybe there are some new updates that could be added to MiSTer?
MiST Changes:
**a2600_200831.rbf**
- TIA: fix divider by 6 (E.T., but affects all C,D,E audio waveforms)
- Update the DPC mask flags after changing the counters (Pitfall II)
- TIA: transparent latches for the color registers (D.K.VCS)
- TIA: don't apply pf_score when pf_priority=1 (Bobby is Going Home)
I also noticed the Bonus countdown displays properly on MiST D.K. VCS but not MiSTer. I'm not sure when it was fixed on MiST.
Github gyurco:
https://github.com/gyurco/TCA2601
I've attached D.K. VCS
Re: Atari 2600
Posted: Tue Sep 01, 2020 2:01 pm
by skooter
It would be interesting to have a pause button in the Atari 2600 core.
Re: Atari 2600
Posted: Tue Sep 01, 2020 2:52 pm
by rhester72
Are there pause buttons in any core? You couldn't pause in real life, so...
Re: Atari 2600
Posted: Tue Sep 01, 2020 4:32 pm
by ash2fpga
AFAIK, CPS1 does not have pause in real life, but the core has it.
Re: Atari 2600
Posted: Tue Sep 01, 2020 5:13 pm
by skooter
rhester72 wrote: ↑Tue Sep 01, 2020 2:52 pm
Are there pause buttons in any core? You couldn't pause in real life, so...
So we are in 2020 using FPGA devices and we don't have to be limited by the limitations of the real hardware anymore.
CPS1 has pause, the real hardware doesn't.
We can pause SMS on the controller, we can't with the real hardware.
We can use save states in some cores, we can't in the real hardware.
We can even fast forward in the GBA core, we can't in the real hardware.
The list goes on...
People who want real feelings can always
not use the added facilities.
By the way, I can pause in real hardware, I installed the 2600RGB kit in my Atari 2600 and I've added a pause button. There were even Atari 2600 clones back on the '80s which included a pause button out-of-the-box.
Re: Atari 2600
Posted: Wed Sep 02, 2020 7:14 am
by Newsdee
It can be done, the question is whether a dev is motivated to do it.
I've found some details on how it works, which may help:
https://www.victortrucco.com/Atari/Atar ... riPausa_en
Re: Atari 2600
Posted: Fri Sep 04, 2020 11:16 pm
by NML32
NML32 wrote: ↑Tue Sep 01, 2020 12:01 am
The MiST A2600 core got another update by gyurco. It looks like some of the fixes have already been applied to MiSTer by Sorgelig. Maybe there are some new updates that could be added to MiSTer?
MiST Changes:
**a2600_200831.rbf**
- TIA: fix divider by 6 (E.T., but affects all C,D,E audio waveforms)
- Update the DPC mask flags after changing the counters (Pitfall II)
- TIA: transparent latches for the color registers (D.K.VCS)
- TIA: don't apply pf_score when pf_priority=1 (Bobby is Going Home)
I also noticed the Bonus countdown displays properly on MiST D.K. VCS but not MiSTer. I'm not sure when it was fixed on MiST.
Github gyurco:
https://github.com/gyurco/TCA2601
I've attached D.K. VCS
A2600 DK VCS.zip
I added a screen shot of MiST vs MiSTer D.K.VCS_1.0_170304_NTSC
Don't worry about Mario or the oil barrel looking off it's just the screen shot and the Atari flicker.
MiST
- MiST-Crop.jpg (71.3 KiB) Viewed 38530 times
MiSTer
- MiSTer-Crop.jpg (84.97 KiB) Viewed 38530 times
Re: Atari 2600
Posted: Sat Sep 05, 2020 5:00 am
by kaz321123
Compatibility update:
Pac-Man (pacman2600_8k_v8test_corn)
Author: Dintar
Game loads, no display, sound works. Sure was fun trying to 'play' the game blindfolded.
I use a vga to component cable to a retail crt. Not sure how it would do to an hdmi.
I updated the compatibility list.
Re: Atari 2600
Posted: Sat Sep 05, 2020 2:42 pm
by NML32
kaz321123 wrote: ↑Sat Sep 05, 2020 5:00 am
Compatibility update:
Pac-Man (pacman2600_8k_v8test_corn)
Author: Dintar
Game loads, no display, sound works. Sure was fun trying to 'play' the game blindfolded.
I use a VGA to component cable to a retail crt. Not sure how it would do to an HDMI.
I updated the compatibility list.
The compatibility sheet is updated.
I can get sound and video when connected to my Sony PVM 15KHz and TV via Component but the screen rolls. Both connections use the VGA add-on board.
Edit: Both Pac-Man from Dintar work fine on MiST.
Re: Atari 2600
Posted: Sat Sep 05, 2020 5:52 pm
by kaz321123
So the game works fully on the Sony PVM, and rolls on the TV? Or rolls on both?
Re: Atari 2600
Posted: Sat Sep 05, 2020 7:40 pm
by NML32
kaz321123 wrote: ↑Sat Sep 05, 2020 5:52 pm
So the game works fully on the Sony PVM, and rolls on the TV? Or rolls on both?
Rolls on both.
It seems to roll faster on the PVM.
It looks perfect on the MiST FPGA.
Re: Atari 2600
Posted: Sat Sep 05, 2020 8:51 pm
by NML32
kaz321123 wrote: ↑Sat Sep 05, 2020 5:52 pm
So the game works fully on the Sony PVM, and rolls on the TV? Or rolls on both?
Here is a comparison between MiST and MiSTer with HDMI (Computer Monitor), RGB 15 KHz (Sony PVM), and Component (TV)
https://youtu.be/SZWvsuGoTNk
Re: Atari 2600
Posted: Sun Sep 06, 2020 3:23 am
by NML32
I'm seeing these issues with other games. I tried A-VCS Tech Challenge, Farmer Dan, and Gopher. With HDMI and VGA the sound works with a blank screen, 15KHz RGB and Component has sound and video but screen rolls. (works on MiST I tried both VGA on a computer monitor and 15KHz on my PVM).
Re: Atari 2600
Posted: Sun Sep 06, 2020 10:27 am
by paulbnl
The problem with the Pac-Man game is that it never enables VBlank and MiSTer uses that to generate Vsync.
Try this version. It generates VBlank from VSync instead which also fixes the centering on HDMI compared to a CRT. For example the "1981. Atari. Inc" text from Asteroids.
The blanking has been set to reduce black borders on HDMI for most games but some games use more of the screen so those might be cropped.
It also has an option to output the original VBlank.
https://drive.google.com/file/d/1DQR_S5 ... sp=sharing