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Re: Sega Saturn Core in Development
Posted: Sat Oct 01, 2022 9:53 am
by Hectic
direct download if someone needs it
Re: Sega Saturn Core in Development
Posted: Sat Oct 01, 2022 5:40 pm
by Waifu4Life
Thanks, but where did you get this?
Re: Sega Saturn Core in Development
Posted: Sat Oct 01, 2022 6:08 pm
by FPGA64
Re: Sega Saturn Core in Development
Posted: Sun Oct 02, 2022 12:19 am
by Atohmdiy
I manage to make it work this time. I did unpack two chd games (the two first panzer dragoon) and they don't boot. So i remember seeing a video with duke nukem 3d, so i try this one and it works.
Fun to have a saturn game booting for the first time on my mister, especially considering it was one of the very few games i own for my saturn back in the day.
I am in direct video also.
Re: Sega Saturn Core in Development
Posted: Sun Oct 02, 2022 11:11 am
by Aspie
Anyone got Out Run to work yet. I tried the new core with EU bios, US bios and Japan bios. It gets to the loading screen and then stops.
Re: Sega Saturn Core in Development
Posted: Sun Oct 02, 2022 2:22 pm
by kathleen
Same here, tried the JP version (with JP bios of course) and I got balck screen after the loading screen.
Re: Sega Saturn Core in Development
Posted: Sun Oct 02, 2022 3:57 pm
by Shuffle7
do you need a bios for every region EUR, USA, JP, or will one do?
Re: Sega Saturn Core in Development
Posted: Sun Oct 02, 2022 4:10 pm
by Alkadian
Guys,
Just out of curiosity. Did you manage to run Radiant Silvegun? In my case the game freezes up after few seconds.
I do love this core. It's simply mazing!!!
Re: Sega Saturn Core in Development
Posted: Sun Oct 02, 2022 4:15 pm
by breiztiger
@alkadian same for me
Re: Sega Saturn Core in Development
Posted: Sun Oct 02, 2022 6:30 pm
by Alkadian
breiztiger wrote: ↑Sun Oct 02, 2022 4:15 pm
@alkadian same for me
Thanks for testing and confirming!
Re: Sega Saturn Core in Development
Posted: Mon Oct 03, 2022 6:30 pm
by lamarax
Alkadian wrote: ↑Sun Oct 02, 2022 4:10 pm
Guys,
Just out of curiosity. Did you manage to run Radiant Silvegun? In my case the game freezes up after few seconds.
I do love this core. It's simply mazing!!!
Good evening all,
Just tested and Radiant Silvergun runs fine on my end (at least up to stage 2, where I'm getting destroyed using the awful, mushy Saturn dpad).
I should note I have a dual SDRAM setup, running the
Saturn specific unstable framework...
...with JP 1.01 bios (I think
).
Re: Sega Saturn Core in Development
Posted: Mon Oct 03, 2022 8:59 pm
by Alkadian
lamarax wrote: ↑Mon Oct 03, 2022 6:30 pm
Alkadian wrote: ↑Sun Oct 02, 2022 4:10 pm
Guys,
Just out of curiosity. Did you manage to run Radiant Silvegun? In my case the game freezes up after few seconds.
I do love this core. It's simply mazing!!!
Good evening all,
Just tested and Radiant Silvergun runs fine on my end (at least up to stage 2, where I'm getting destroyed using the awful, mushy Saturn dpad).
I should note I have a dual SDRAM setup, running the
Saturn specific unstable framework...MiSTer_for_Saturn.zip ...with JP 1.01 bios (I think
).
@lamarax,
Good evening to you and many thanks for testing!
Yes I have used the same bios but to no avail. I have a single SDRAM setup so perhaps the dual SDRAM does the trick!
Thanks again!
Re: Sega Saturn Core in Development
Posted: Tue Oct 04, 2022 1:41 pm
by srg320
Looking for any sound tests/demo for Saturn (preferably with sources).
Re: Sega Saturn Core in Development
Posted: Tue Oct 04, 2022 3:41 pm
by SSR852
Shuffle7 wrote: ↑Sun Oct 02, 2022 3:57 pm
do you need a bios for every region EUR, USA, JP, or will one do?
Curious to know if there is an universal bios as well
Re: Sega Saturn Core in Development
Posted: Tue Oct 04, 2022 4:12 pm
by Neocaron
I just wanted to debunk the idea that the core doesn't work at all with Antonio Villena Mister and ram, I have a quad cell 128 ram stick and it does work with some game.
It just requires multiple reset to get some games starting. I managed to play Duke Nukem, Virtua Cop 2, Herc's Adventures, Fifa 97, Daytona USA.
I got 2 games that should work which don't, Rayman (USA and EU) and Alien Trilogy (US and EU). They both crash on the first fmw. So the core does run currently with Antonio Villena Mister and ram even if it's not perfect.
And also for people shitting on his work, I will kindly remind them doing a lot of customisation for a product is pretty nice. It means that he puts a lot of love and efforts in his products. His Misters are clearly not a copy paste from anywhere and his soldering work is top notch!
Re: Sega Saturn Core in Development
Posted: Tue Oct 04, 2022 6:13 pm
by FPGA64
And yet there is no need for a 4 chip Ram design. Its is cheaper to produce but offers nothing over the standard design and isnt as compatible with the saturn core currently.
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 5:19 am
by SwedishGojira
FPGA64 wrote: ↑Tue Oct 04, 2022 6:13 pm
And yet there is no need for a 4 chip Ram design. Its is cheaper to produce but offers nothing over the standard design and isnt as compatible with the saturn core currently.
People fail to mention WHY these 4 chip designs are not as compatible as the 2 chip deisgns. As I understand it the timings are extremely tight on some cores such as the Saturn and the 4 chip designs can´t reach these higher timings. The 2 chip design is the standard design for a reason.
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 8:57 am
by kerunaru
I have a two chip 128 MB RAM design with Villena's MiSTer Slim and I'm having a lot of issues loading games. Doing several resets doesn't fix the problem. Right now I'm just waiting for the core to be more stable because I think it's just a matter of time for the core to start working properly.
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 9:37 am
by Milspex
I pretty much get a black screen on every single game I try. It loads the bios splash and the sega lettering but thats about it. Maybe bios related?
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 10:27 am
by FPGA64
From the Github
Console Version Region SHA1 Size Status
Sega Saturn 1.00 Japan 2b8cb4f87580683eb4d760e4ed210813d667f0a2 512 KB
Sega Saturn 1.00a USA 3bb41feb82838ab9a35601ac666de5aacfd17a58 512 KB
Sega Saturn 1.00 Europe faa8ea183a6d7bbe5d4e03bb1332519800d3fbc3 512 KB
Sega Saturn 1.003 Japan 7b23b53d62de0f29a23e423d0fe751dfb469c2fa 512 KB
Sega Saturn 1.01 Japan df94c5b4d47eb3cc404d88b33a8fda237eaf4720 512 KB
Sega Saturn 1.01a USA faa8ea183a6d7bbe5d4e03bb1332519800d3fbc3 512 KB
Hitachi Hi-Saturn 1.01 Japan 49d8493008fa715ca0c94d99817a5439d6f2c796 512 KB
Hitachi Hi-Saturn 1.02 Japan 8a22710e09ce75f39625894366cafe503ed1942d 512 KB
Hitachi Hi-Saturn 1.03 Japan 8c031bf9908fd0142fdd10a9cdd79389f8a3f2fc 512 KB
Victor V-Saturn 1.01 Japan 4154e11959f3d5639b11d7902b3a393a99fb5776 512 KB
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 10:30 am
by ntt
Shuffle7 wrote: ↑Sun Oct 02, 2022 3:57 pm
do you need a bios for every region EUR, USA, JP, or will one do?
Yes you need one for each region, unless you have a "region-free" Saturn bios available (easy to find).
My recommendation would be to test this core release with an original bios, as there are reports that some hacked bioses may show strange behaviors on their own..
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 10:32 am
by ntt
Milspex wrote: ↑Wed Oct 05, 2022 9:37 am
I pretty much get a black screen on every single game I try. It loads the bios splash and the sega lettering but thats about it. Maybe bios related?
That, or possibly the need for double dram boards at this point in time
The core definitely isn't optimized for now
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 12:00 pm
by Neocaron
The bios that works best currently for me is this one Bios Saturn 1.01a (U).bin
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 5:51 pm
by C-R-T
Neocaron wrote: ↑Tue Oct 04, 2022 4:12 pmAnd also for people shitting on his work, I will kindly remind them doing a lot of customisation for a product is pretty nice.
No, that's a bad thing. Fragmenting the user base is stupid. Everybody should have the same setup, that simplifies everything for everyone.
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 6:04 pm
by kerunaru
C-R-T wrote: ↑Wed Oct 05, 2022 5:51 pm
No, that's a bad thing. Fragmenting the user base is stupid. Everybody should have the same setup, that simplifies everything for everyone.
I'm just curious about how the MiSTer products from Villena are fragmenting the user base. I can tell every core officially supported by the MiSTer project is working on his devices. So... Where is the fragmentation here?
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 6:17 pm
by FPGA64
kerunaru wrote: ↑Wed Oct 05, 2022 6:04 pm
C-R-T wrote: ↑Wed Oct 05, 2022 5:51 pm
No, that's a bad thing. Fragmenting the user base is stupid. Everybody should have the same setup, that simplifies everything for everyone.
I'm just curious about how the MiSTer products from Villena are fragmenting the user base. I can tell every core officially supported by the MiSTer project is working on his devices. So... Where is the fragmentation here?
In Hardware. The DB9 on the IO board fragments the HW base. Its a minor thing though
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 6:32 pm
by kerunaru
FPGA64 wrote: ↑Wed Oct 05, 2022 6:17 pm
kerunaru wrote: ↑Wed Oct 05, 2022 6:04 pm
C-R-T wrote: ↑Wed Oct 05, 2022 5:51 pm
No, that's a bad thing. Fragmenting the user base is stupid. Everybody should have the same setup, that simplifies everything for everyone.
I'm just curious about how the MiSTer products from Villena are fragmenting the user base. I can tell every core officially supported by the MiSTer project is working on his devices. So... Where is the fragmentation here?
In Hardware. The DB9 on the IO board fragments the HW base. Its a minor thing though
That's not a fragmentation as one can buy an adapter for that. In fact, I have the MT32-pi from its original creator hooked in my system without any problem.
IMHO the fragmentation would occurred if I only could use Villena's MT32-pi device or if I needed a build of any core specifically for Villena's hardware. And it's not the case.
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 6:34 pm
by FPGA64
kerunaru wrote: ↑Wed Oct 05, 2022 6:32 pm
FPGA64 wrote: ↑Wed Oct 05, 2022 6:17 pm
kerunaru wrote: ↑Wed Oct 05, 2022 6:04 pm
I'm just curious about how the MiSTer products from Villena are fragmenting the user base. I can tell every core officially supported by the MiSTer project is working on his devices. So... Where is the fragmentation here?
In Hardware. The DB9 on the IO board fragments the HW base. Its a minor thing though
That's not a fragmentation as one can buy an adapter for that. In fact, I have the MT32-pi from its original creator hooked in my system without any problem.
IMHO the fragmentation would occurred if I only could use Villena's MT32-pi device or if I needed a build of any core specifically for Villena's hardware. And it's not the case.
You cant to my knowledge attach the dual Snac to a standard IO port though only via the DB9.
Re: Sega Saturn Core in Development
Posted: Wed Oct 05, 2022 7:35 pm
by musashi73
Re: Sega Saturn Core in Development
Posted: Fri Oct 07, 2022 9:12 am
by ntt
Radiant Silvergun should run more or less properly, that is far from perfect but still usable even during longer sessions (you can find user reports saying just that if you search this forum)
The freezing would make me think of a hardware issue, possibly with SDRAM, but since the Saturn HW is currently summarily replicated anything goes.
Check if your SDRAM cards are exactly the same, or possibly bought separately, and if they've been tested under stress
Other than that, I'm not sure if there are multiple versions of that game floating around, that might be a point to explore too.