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Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Tue Apr 30, 2024 8:29 pm
by MiSTerTea
mrchrister wrote: Tue Apr 30, 2024 7:21 pm

My motivation is mostly to have DOS games play as pixel art on Super Attract Mode since I don't have much time to play these days, so having no manuals etc is no problem for me.

If it's important for you to offer people an option to download games individually I will not look into other ways to support your archive list specifically.

Very well, I've uploaded a file with a list of all game file links to github that I intend to keep updated if/when I add more games:

https://raw.githubusercontent.com/etalo ... /games.txt

This "games.txt" file can be read from a script and processed in order to download the "MiSTerTea 0MHz DOS Collection Addons".

Each line in the file contains a direct link to a game file that was uploaded to archive.org in the "MiSTerTea Addons" (https://tinyurl.com/MiSTerTea-0MHz). I believe this is a better alternative to re-uploading all the files to another archive.org page.

Be aware that there are some "replacements" to the main 0MHz DOS Collection. These will have the exact same file/folder names as some that already exist. This is my own version of a game that is already in the main collection that I added for one reason or another (some of them were actually done by me for Emubastard and were added into the main collection).

Cheers,


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Tue Apr 30, 2024 9:58 pm
by mrchrister
Fuzzball wrote: Tue Apr 30, 2024 8:23 pm

I have significantly increased the download speed from this script by change the aria2 commands from:

aria2c -x16 ........

to

aria2c -s16 -x16 ..........

It's gone from 1.5Mb/s to 7.2Mb/s. Still below what I can get in uGet but still a big improvement.

Only other thing I have noticed is that each time I restart the script it downloads and unzips everything from the start again.

Thanks for the hint. I added "-s 16" to the downloader script. If you use Linux to download, why don't you use jdownloader? That should give you good speeds on archive and easy link pasting.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Tue Apr 30, 2024 10:00 pm
by mrchrister
MiSTerTea wrote: Tue Apr 30, 2024 8:29 pm
mrchrister wrote: Tue Apr 30, 2024 7:21 pm

My motivation is mostly to have DOS games play as pixel art on Super Attract Mode since I don't have much time to play these days, so having no manuals etc is no problem for me.

If it's important for you to offer people an option to download games individually I will not look into other ways to support your archive list specifically.

Very well, I've uploaded a file with a list of all game file links to github that I intend to keep updated if/when I add more games:

https://raw.githubusercontent.com/etalo ... /games.txt

This "games.txt" file can be read from a script and processed in order to download the "MiSTerTea 0MHz DOS Collection Addons".

Each line in the file contains a direct link to a game file that was uploaded to archive.org in the "MiSTerTea Addons" (https://tinyurl.com/MiSTerTea-0MHz). I believe this is a better alternative to re-uploading all the files to another archive.org page.

Be aware that there are some "replacements" to the main 0MHz DOS Collection. These will have the exact same file/folder names as some that already exist. This is my own version of a game that is already in the main collection that I added for one reason or another (some of them were actually done by me for Emubastard and were added into the main collection).

Cheers,

Nice! I'll change the addon downloader to use the list instead. Might take me couple of weeks though before I get to it..


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 01, 2024 8:07 am
by Fuzzball
mrchrister wrote: Tue Apr 30, 2024 9:58 pm

Thanks for the hint. I added "-s 16" to the downloader script. If you use Linux to download, why don't you use jdownloader? That should give you good speeds on archive and easy link pasting.

I don't want to install Java on my machine for various reasons. I was also hoping to use the script to automate everything rather than having to manually work out what is new and add it to a download manager. I can already do that with uGet if I wanted to but would rather use the script. It hasn't been that much work to get it working. I just need to make some final changes so that it doesn't start from scratch every time it is run.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 01, 2024 12:15 pm
by heinzgruber

Is it possible to use the AO486 unstable core with 0MHz collection? Im asking because I think the MGLs are tied to the stables core or am I wrong?


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 01, 2024 5:23 pm
by ItalianGrandma
heinzgruber wrote: Wed May 01, 2024 12:15 pm

Is it possible to use the AO486 unstable core with 0MHz collection? Im asking because I think the MGLs are tied to the stables core or am I wrong?

Should work fine. The MGL only specifies what core to use, it doesn't care about what version the core is.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Thu May 02, 2024 5:21 am
by heinzgruber
ItalianGrandma wrote: Wed May 01, 2024 5:23 pm

Should work fine. The MGL only specifies what core to use, it doesn't care about what version the core is.

okay. i'm asking beacuse in this case i don't start the core and then select a game. With 0MHz i directly select the game (MGL) which starts the core. So i wonder how the MGL can point to the unstable AO486?

Thanks


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Thu May 02, 2024 11:22 am
by mrchrister

Easiest is to rename unstable core. If you want both, you have to change the rbf line in each mgl


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Thu May 02, 2024 2:54 pm
by xFlesk

do you think its possible to play Deluxe Ski Jump on the core ?


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Thu May 02, 2024 5:48 pm
by heinzgruber
mrchrister wrote: Thu May 02, 2024 11:22 am

Easiest is to rename unstable core. If you want both, you have to change the rbf line in each mgl

thanks! that's the solution i'm looking for. so i'll replace the original AO486 core with the unstable and rename it. :mrgreen:


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Thu May 02, 2024 9:56 pm
by Koston
mrchrister wrote: Thu May 02, 2024 11:22 am

Easiest is to rename unstable core. If you want both, you have to change the rbf line in each mgl

Could also duplicate the entire MGL collection into alternatives that use the unstable core instead. This should be easily automated, and might be worth considering as an optional feature in your downloader gizmo?


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Fri May 03, 2024 7:23 am
by Koston
mrchrister wrote: Tue Apr 30, 2024 1:31 pm

I tried to only include mister teas collection, but didn't find a good way to parse lists on archive. If someone has an idea how to access lists with shell tools I'd like to know. I limited the selection to only include "-0mhz" files which is the naming convention Mister Tea seems to use...

Is this what you're looking for?

Code: Select all

curl https://archive.org/services/users/@etalos/lists | jq '.value[] | select(.list_name == "0MHz DOS Collection Addons")'

Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Fri May 03, 2024 7:49 am
by mrchrister
Koston wrote: Fri May 03, 2024 7:23 am
mrchrister wrote: Tue Apr 30, 2024 1:31 pm

I tried to only include mister teas collection, but didn't find a good way to parse lists on archive. If someone has an idea how to access lists with shell tools I'd like to know. I limited the selection to only include "-0mhz" files which is the naming convention Mister Tea seems to use...

Is this what you're looking for?

Code: Select all

curl https://archive.org/services/users/@etalos/lists | jq '.value[] | select(.list_name == "0MHz DOS Collection Addons")'

Yes indeed! I always got JavaScript errors when trying with curl to access the list directly but this works. Great stuff, thanks!

@MisterTea in this case we don't need to worry about a separate list on GitHub


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Sat May 04, 2024 3:17 pm
by ItalianGrandma
heinzgruber wrote: Thu May 02, 2024 5:48 pm
mrchrister wrote: Thu May 02, 2024 11:22 am

Easiest is to rename unstable core. If you want both, you have to change the rbf line in each mgl

thanks! that's the solution i'm looking for. so i'll replace the original AO486 core with the unstable and rename it. :mrgreen:

Ah yeah, I misunderstood what you were asking before. Sorry!


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Mon May 06, 2024 10:29 pm
by mrchrister
lomdar67 wrote: Tue Apr 30, 2024 12:03 pm

Any chance that MisterTea's collection (https://archive.org/details/@etalos/lis ... publicdate) get included in your script? Don't want to use "include_unofficial_0mhz", because you don't really know what you get, but MisterTea's collection is working really fine.

Best regards,
Michael

Updates to 0mhz Downloader:

  • 0mhz Downloader now only downloads unofficial addons from MiSTerTea's list

https://github.com/mrchrisster/0mhz-col ... nloader.sh


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Mon May 20, 2024 2:32 pm
by Muppets4

I tried to search, but couldn't find it. I just spend an hour to put the wanted DOS games on my SD card. But whenever I try to start a game, it says "could not read the boot disk". Maybe that is because I have the AO486 core setup on my SSD(USB) and the games on my SD? If so, how do I fix this? Is it a simple copy from one place to another?

edit: on IDE 0-0 it is showing the correct .vhd file when I start the game
edit 2: when I manually go from USB to FAT folders, I can select the game and reset it and the game starts. Still looking for the easy way to correct this
edit 3: I seem to have this all mixed up. The RBF file is on the SD card. But I had the Top 300 installed. That points to the USB drive. Everytime I start up a DOSGAME it ends up in the folder of the USB drive where Top 300 is installed. How do I correct this?


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Mon May 20, 2024 2:49 pm
by dickhardpill

create a link?

in the 0mhz_downloader.sh there is an option to change installation directory. I don't know if you can move an installation or if you have to "install" it to a different path.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Mon May 20, 2024 3:00 pm
by Muppets4
dickhardpill wrote: Mon May 20, 2024 2:49 pm

create a link?

in the 0mhz_downloader.sh there is an option to change installation directory. I don't know if you can move an installation or if you have to "install" it to a different path.

I seem to have this all mixed up. The RBF file is on the SD card. But I had the Top 300 installed. That points to the USB drive. Everytime I start up a DOSGAME it ends up in the folder of the USB drive where Top 300 is installed. How do I correct this?


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Tue May 21, 2024 5:25 pm
by PhDTenma

Hi, I've noticed that many games in the collection have only english voices and not text (for example Monkey Island 2, Indiana Jones and the fate of Atlantis, etc). So even if I can understand well spoken english it would be great if I could turn subtitles on butI can't figure out how to do it... Am I missing something? Is there a way of doing it?

Thanks!


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Tue May 21, 2024 6:31 pm
by xFlesk
PhDTenma wrote: Tue May 21, 2024 5:25 pm

Hi, I've noticed that many games in the collection have only english voices and not text (for example Monkey Island 2, Indiana Jones and the fate of Atlantis, etc). So even if I can understand well spoken english it would be great if I could turn subtitles on butI can't figure out how to do it... Am I missing something? Is there a way of doing it?

Thanks!

noticed it also. goblins 3 also missing subtitles


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Tue May 21, 2024 9:46 pm
by FPGAdude
PhDTenma wrote: Tue May 21, 2024 5:25 pm

Hi, I've noticed that many games in the collection have only english voices and not text (for example Monkey Island 2, Indiana Jones and the fate of Atlantis, etc). So even if I can understand well spoken english it would be great if I could turn subtitles on butI can't figure out how to do it... Am I missing something? Is there a way of doing it?

Thanks!

CTRL+t should switch between speech, subtitles or both in Monkey Island talkie editions.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 22, 2024 5:33 am
by PhDTenma
FPGAdude wrote: Tue May 21, 2024 9:46 pm

CTRL+t should switch between speech, subtitles or both in Monkey Island talkie editions.

Thanks! I'll try it this afternoon!
Edit: indeed, it works! Seems to work in all Lucas games


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Fri May 24, 2024 5:21 pm
by RalphJB
ItalianGrandma wrote: Wed Apr 10, 2024 6:09 am
RalphJB wrote: Wed Apr 10, 2024 2:48 am

Hey all,

Which version of Doom is in this collection? I'm not seeing Thy Flesh Consumed in the episode list.

When did you download Doom Ultimate? The VHD got updated after the initial pack release.

I just re-downloaded this week, but Thy Flesh Consumed still isn't appearing in episode list.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Sun May 26, 2024 1:02 am
by Firehawke

Any known trick to get keypress.com to be able to send arrow keys? I can't find the exact codes it'd need.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 29, 2024 2:55 am
by rhester72
MiSTerTea wrote: Thu Apr 04, 2024 1:56 am
Idelacio wrote: Tue Apr 02, 2024 5:18 am

Both versions of Civilization run like molasses. :(
...

Here's a version that uses eXoDOS v6 , plays music without the pops/clicks, uses a larger VHD for extra HDD space.

https://archive.org/details/civilization-0mhz

This version performs as expected, but I get no audio at all.

Completely stock ao486 setup - any ideas?

Never mind. Hardware reset and all is well. shrugs


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 29, 2024 10:38 am
by HerrBerzerk

Is the 0MHz project kind of finished? I didn't see new (official) games coming when I run MrChristers script.

I just always get two errors that 2 Doom MT32 versions are missing on the archive.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 29, 2024 12:52 pm
by DiamondDave
HerrBerzerk wrote: Wed May 29, 2024 10:38 am

Is the 0MHz project kind of finished? I didn't see new (official) games coming when I run MrChristers script.

I just always get two errors that 2 Doom MT32 versions are missing on the archive.

Is any core/script finished when you use an updater and it doesn't download anything?

No. Just means they haven't added anything new/updated it.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 29, 2024 2:20 pm
by rhester72

Has anyone looked at getting Silent Service I and II set up for 0MHz?


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 29, 2024 2:55 pm
by limi
HerrBerzerk wrote: Wed May 29, 2024 10:38 am

Is the 0MHz project kind of finished? I didn't see new (official) games coming when I run MrChristers script.

I won’t speak for Mr. Emu here (the actual maintainer, I help out with everything that isn’t related to the DOS part), but the general idea for the main 0MHz DOS Collection is to be relatively manageable and only include setups for the 2-300 very best games / game series, and perfect those — and instead let the community make any setups for games that don’t meet that high bar (which is of course extremely subjective).

This is not a “all DOS games” type of collection, so there will be a point when there aren’t many updates.

The update scripts are of course maintained by other people, so they can do whatever they want, but the core collection will asymptotically approach 0 (see what we did there? ;) updates. Using “0MHz” as a shorthand for this kind of MGL approach is of course OK, and since we just link to a search term on archive.org, other packages will show too.


Re: 0MHz DOS Collection 2024.03.20 Released

Posted: Wed May 29, 2024 3:42 pm
by HerrBerzerk
DiamondDave wrote: Wed May 29, 2024 12:52 pm

Is any core/script finished when you use an updater and it doesn't download anything?

No. Just means they haven't added anything new/updated it.

I asked this way because they wrote, that there will only be a very limited number of games built for the 0MHz collection and I was asking myself if the number is already reached.