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Re: MiSTer PCXT
Posted: Tue Jun 28, 2022 6:22 pm
by suww37
I would appreciate it if you could upload the hdd.img file that can only be booting.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 12:05 am
by kitune-san
I seem to be getting an indeterminate status signal from hps_io right after system startup.
I would like to delay the timing of when the pcxt core starts working.
Also, I would like to increase the output time of the reset pulse.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 7:50 am
by jordi
suww37 wrote: ↑Tue Jun 28, 2022 6:22 pm
I would appreciate it if you could upload the hdd.img file that can only be booting.
I think it's not allowed in this forum to post software.
I recommend you creating a raw image in PCem/86Box, write down the cylinders, heads, ... and format is with a valid DOS FDD.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 8:05 am
by suww37
What is the maximum recognizable capacity of hdd.img in the Juko ST BIOS? I tried to install ms-dos 5.0 and 3.0 by creating a 30mb IDE harddisk (hdd.img) from 86box to Juko ST bios, but it failed. I can't install because the format command can't be run and the partition is not made. Who can tell me how to create a partition in a hard disk image and install it. PCXT core is not possible to emulate the FDD drive, so is it correct to create hdd.img in 86box and put it in PCXT core and run
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 8:07 am
by suww37
jordi wrote: ↑Wed Jun 29, 2022 7:50 am
suww37 wrote: ↑Tue Jun 28, 2022 6:22 pm
I would appreciate it if you could upload the hdd.img file that can only be booting.
I think it's not allowed in this forum to post software.
I recommend you creating a raw image in PCem/86Box, write down the cylinders, heads, ... and format is with a valid DOS FDD.
What is the maximum recognizable capacity of hdd.img in the Juko ST BIOS? 360kb?
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 8:12 am
by wark91
You need to install dos to make it bootable.
You can use PCEM (or other emulator) to build your hdd.img by installing DOS.
40 Mb is a good size
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 8:14 am
by breiztiger
You have to launch fdisk before format
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 8:19 am
by suww37
jordi wrote: ↑Wed Jun 29, 2022 7:50 am
suww37 wrote: ↑Tue Jun 28, 2022 6:22 pm
I would appreciate it if you could upload the hdd.img file that can only be booting.
I think it's not allowed in this forum to post software.
I recommend you creating a raw image in PCem/86Box, write down the cylinders, heads, ... and format is with a valid DOS FDD.
I would like to know the cylinders, heads, and maximum size hdd.img figures that are recognizable in the Juko ST BIOS.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 8:43 am
by wark91
example of cylinders working for 40mb
- Screenshot from 2022-06-29 10-41-24.png (60.03 KiB) Viewed 4838 times
Also it is important to keep this space because the dir is already quite long for this space.
If your disk is larger, the dir command will take a very long time.
And it is working on Juko ST bios.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 12:57 pm
by kitune-san
I am modifying part of the RAM.sv and the reset signal.
I will report back if it seems to be effective.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 1:44 pm
by jca
Another way to make a bootable image is to do it on MISTer.
Rename hdd.img to hdd.vhd.
Start AO486, mount a bootable DOS image as 1st HDD and PCXT/hdd.vhd as the second HDD.
Use FDISK, FORMAT /S and copy all relevant files on the 2nd HDD.
When done unmount both HDD just to be sure.
Rename hdd.vhd to hdd.img.
Run the script to mount hdd.img on serial and start the PCXT core.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 1:52 pm
by kitune-san
kitune-san wrote: ↑Wed Jun 29, 2022 12:57 pm
I am modifying part of the RAM.sv and the reset signal.
I will report back if it seems to be effective.
This time for sure!
If no RAM problems occur in your environment, I will send the pull request to @spark2k06.
If you have time, please give it a try!
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 2:18 pm
by Mills
kitune-san wrote: ↑Wed Jun 29, 2022 1:52 pm
kitune-san wrote: ↑Wed Jun 29, 2022 12:57 pm
I am modifying part of the RAM.sv and the reset signal.
I will report back if it seems to be effective.
This time for sure!
If no RAM problems occur in your environment, I will send the pull request to @spark2k06.
If you have time, please give it a try!
Thanks a lot! I'm going to test it right now
.
EDIT: I mainly tested games and demos, and it seems very stable, no ram or keyboard errors.
Some games with errors or showing only black screens, are working now (lemmings, titus the fox, magiduck). Adlib music is still a bit off, like in the previous versions, (note frequency is lower than normal).
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 3:37 pm
by breiztiger
work better but ...
when i type ALTGR + 8 to have back slash it freeze
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 3:50 pm
by spark2k06
kitune-san wrote: ↑Wed Jun 29, 2022 1:52 pm
kitune-san wrote: ↑Wed Jun 29, 2022 12:57 pm
I am modifying part of the RAM.sv and the reset signal.
I will report back if it seems to be effective.
This time for sure!
If no RAM problems occur in your environment, I will send the pull request to @spark2k06.
If you have time, please give it a try!
One word defines this version: Stability
As far as I've been able to test, both keyboard and memory work perfectly, also in
Sergey's 8088 BIOS. The
IBM 5160 kernel still shows error
101, but it's not very relevant right now, it happened before... it will be fixed.
Go ahead with the pull request
I still have to investigate why the
DOSMAX application crashes, it's a vital application to move almost all of
MS/Dos 6.22 to the
UMB area, which will allow us to have
630Kb of conventional memory available.
Another mystery to be solved in relation to the keyboard is why this happens to the following games, which has always happened:
- Centipede: The ship moves by itself to the top left, and is continuously firing... however, you can start the game correctly with F1
- Solomon's Key: The character doesn't move, however, you can start the game perfectly with the spacebar, and during the game you can deactivate and activate the music with the 'M' key.
It's possible that it's nothing to do with the keyboard itself, but somehow it's affected.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 4:33 pm
by spark2k06
I just updated the pre_beta_1_2 branch sources with kitune-san's pull request.
From now on I will always proceed like this, there will be a new prebeta branch every time I release a beta, that will be with the stable improvements made during the week of the corresponding prebeta branch, as long as there are new features the beta will be released "officially" every Sunday or Monday.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 9:38 pm
by Malor
suww37 wrote: ↑Tue Jun 28, 2022 6:15 pm
jca wrote: ↑Tue Jun 28, 2022 6:05 pm
Your hdd.img is not correct. How did you make it?
I found and downloaded the ms-dos img file that booted from google and renamed to hdd.img.
With your limited knowledge base, you're wasting the time of the devs. At this point in development, if you can't make your own image file from the info that's already been posted in this thread, your testing and potential bug reports won't be useful.
Wait until it's further along. If you want an XT right now, use 86Box.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 9:54 pm
by suww37
Are you running the "prince of persia 1" game on pcxt core? When I press the spacebar in the initial title screen, a message like "please insert prince of persia play disk into drive c:" appears and the game does not proceed. pop1 1.0, 1.1, 1.2, 1.3 all. Does anyone know how to run it?
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 10:06 pm
by suww37
The "North & South" game is not running. This game doesn't even have a title screen. Which of the others has succeeded in running it?
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 10:17 pm
by suww37
Malor wrote: ↑Wed Jun 29, 2022 9:38 pm
suww37 wrote: ↑Tue Jun 28, 2022 6:15 pm
jca wrote: ↑Tue Jun 28, 2022 6:05 pm
Your hdd.img is not correct. How did you make it?
I found and downloaded the ms-dos img file that booted from google and renamed to hdd.img.
With your limited knowledge base, you're wasting the time of the devs. At this point in development, if you can't make your own image file from the info that's already been posted in this thread, your testing and potential bug reports won't be useful.
Wait until it's further along. If you want an XT right now, use 86Box.
Sorry. I solve it.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 10:19 pm
by suww37
jca wrote: ↑Wed Jun 29, 2022 1:44 pm
Another way to make a bootable image is to do it on MISTer.
Rename hdd.img to hdd.vhd.
Start AO486, mount a bootable DOS image as 1st HDD and PCXT/hdd.vhd as the second HDD.
Use FDISK, FORMAT /S and copy all relevant files on the 2nd HDD.
When done unmount both HDD just to be sure.
Rename hdd.vhd to hdd.img.
Run the script to mount hdd.img on serial and start the PCXT core.
Thank you. I solved it.
Re: MiSTer PCXT
Posted: Wed Jun 29, 2022 10:20 pm
by suww37
wark91 wrote: ↑Wed Jun 29, 2022 8:43 am
example of cylinders working for 40mb
Screenshot from 2022-06-29 10-41-24.png
Also it is important to keep this space because the dir is already quite long for this space.
If your disk is larger, the dir command will take a very long time.
And it is working on Juko ST bios.
Thank you. I solve it.
Re: MiSTer PCXT
Posted: Thu Jun 30, 2022 8:34 am
by pgimeno
spark2k06 wrote: ↑Wed Jun 29, 2022 3:50 pm
- Centipede: The ship moves by itself to the top left, and is continuously firing... however, you can start the game correctly with F1
Could it be a joystick issue? Maybe it requires a joystick.
Re: MiSTer PCXT
Posted: Thu Jun 30, 2022 12:10 pm
by Mills
Windows 3.0 is working on the core, but I don't really know how useful would be on an 8088 (MiSTer screenshots are very blurry
):
- 20220630_111505-screen.png (979.18 KiB) Viewed 4230 times
Also this is a comparison of an 8088mph effect, the top part shows how it should look, and the bottom one shows this core, it is getting close
:
- timming.png (749.27 KiB) Viewed 4230 times
Re: MiSTer PCXT
Posted: Thu Jun 30, 2022 12:54 pm
by spark2k06
pgimeno wrote: ↑Thu Jun 30, 2022 8:34 am
spark2k06 wrote: ↑Wed Jun 29, 2022 3:50 pm
- Centipede: The ship moves by itself to the top left, and is continuously firing... however, you can start the game correctly with F1
Could it be a joystick issue? Maybe it requires a joystick.
Thank you very much @pgimeno for noticing this detail. I added the joystick port in
prebeta 1.2, returning
FFh by default, now
Solomon's Key and
Centipede work perfectly!:
https://github.com/spark2k06/PCXT_MiSTe ... e239cbe3bd
I attach the
RBF file with this improvement.
Re: MiSTer PCXT
Posted: Thu Jun 30, 2022 8:58 pm
by MicroCoreLabs
Also this is a comparison of an 8088mph effect, the top part shows how it should look, and the bottom one shows this core, it is getting close
:
Yeah, the Kefrens Bars part of 8088 MPH are one of the more timing sensitive parts of the demo. It's interesting then when I run the MCL86 in a real IBM PC the bars only reach about 70% of the screen while they seem to reach the top of the screen on the MiSTer PCXT whole-machine emulation.
Part of the reason it looks that way is due to my multiplier having fixed instruction timing while the real 8088 is variable over a wide range.
Can I ask, does the song at the end of the demo work correctly? I believe this self-modifying code relies on the prefetch queue and BIU to have the same timing and wait-states as the original 8088 and motherboard.
Re: MiSTer PCXT
Posted: Thu Jun 30, 2022 11:03 pm
by Mills
MicroCoreLabs wrote: ↑Thu Jun 30, 2022 8:58 pm
Also this is a comparison of an 8088mph effect, the top part shows how it should look, and the bottom one shows this core, it is getting close
:
Yeah, the Kefrens Bars part of 8088 MPH are one of the more timing sensitive parts of the demo. It's interesting then when I run the MCL86 in a real IBM PC the bars only reach about 70% of the screen while they seem to reach the top of the screen on the MiSTer PCXT whole-machine emulation.
Part of the reason it looks that way is due to my multiplier having fixed instruction timing while the real 8088 is variable over a wide range.
Can I ask, does the song at the end of the demo work correctly? I believe this self-modifying code relies on the prefetch queue and BIU to have the same timing and wait-states as the original 8088 and motherboard.
Most of the time, the core gets stuck at random parts of the demo. It only reached the end once, and I did not hear anything.
Re: MiSTer PCXT
Posted: Fri Jul 01, 2022 10:02 am
by spark2k06
spark2k06 wrote: ↑Thu Jun 30, 2022 12:54 pm
pgimeno wrote: ↑Thu Jun 30, 2022 8:34 am
spark2k06 wrote: ↑Wed Jun 29, 2022 3:50 pm
- Centipede: The ship moves by itself to the top left, and is continuously firing... however, you can start the game correctly with F1
Could it be a joystick issue? Maybe it requires a joystick.
Thank you very much @pgimeno for noticing this detail. I added the joystick port in
prebeta 1.2, returning
FFh by default, now
Solomon's Key and
Centipede work perfectly!:
https://github.com/spark2k06/PCXT_MiSTe ... e239cbe3bd
I attach the
RBF file with this improvement.
Testing, both on an emulator and on a real
PCXT (a
Micro8088), I have observed that not only does the joystick port return
FFh when it does not exist, but any
I/O port returns that value when there is no hardware behind it to respond.
Therefore, I have removed the previous implementation and replaced it with this one:
https://github.com/spark2k06/PCXT_MiSTe ... 2e00bb1671
@kitune-san, I have made a pull request for your
KFPC-XT project.
Re: MiSTer PCXT
Posted: Fri Jul 01, 2022 12:22 pm
by kitune-san
spark2k06 wrote: ↑Fri Jul 01, 2022 10:02 am
@kitune-san, I have made a pull request for your
KFPC-XT project.
Thank you for sending your pull request. However, this pull request will not be accepted.
This change would disable bus inputs external to the chipset.
The KFPC-XT is designed to terminate an external bus with a pull-up.
If you do not use an external bus with KFPC-XT, do the following:
Code: Select all
CHIPSET u_CHIPSET (
…
.address_ext (20'hFFFFF),
.data_bus_ext (8'hFFFF),
.io_read_n_ext (1'b1),
.io_write_n_ext (1'b1),
.memory_read_n_ext (1'b1),
.memory_write_n_ext (1'b1),
…
);
This change is not required for MiSTerPCXT.
Re: MiSTer PCXT
Posted: Fri Jul 01, 2022 12:49 pm
by spark2k06
kitune-san wrote: ↑Fri Jul 01, 2022 12:22 pm
spark2k06 wrote: ↑Fri Jul 01, 2022 10:02 am
@kitune-san, I have made a pull request for your
KFPC-XT project.
Thank you for sending your pull request. However, this pull request will not be accepted.
This change would disable bus inputs external to the chipset.
The KFPC-XT is designed to terminate an external bus with a pull-up.
If you do not use an external bus with KFPC-XT, do the following:
Code: Select all
CHIPSET u_CHIPSET (
…
.address_ext (20'hFFFFF),
.data_bus_ext (8'hFFFF),
.io_read_n_ext (1'b1),
.io_write_n_ext (1'b1),
.memory_read_n_ext (1'b1),
.memory_write_n_ext (1'b1),
…
);
This change is not required for MiSTerPCXT.
I just redid the commit of the
pre_beta_1_2 branch:
https://github.com/spark2k06/PCXT_MiSTe ... 5d09821e3b
Thank you very much for your advice and wisdom.