One question..
This project works only with Arcade gifs? Or is it possible display name of games on console? If yes which is the correct naming convention? I tried for example to rename Genesis_Batman.gif for the game Batman but it doesn't work.
Thanks you
One question..
This project works only with Arcade gifs? Or is it possible display name of games on console? If yes which is the correct naming convention? I tried for example to rename Genesis_Batman.gif for the game Batman but it doesn't work.
Thanks you
I believe that right now it is only the core name that gets logged.
There is a way to make a packed custom entry to automatically load a specific rom, maybe employing that can provide a unique name.
One question..
This project works only with Arcade gifs? Or is it possible display name of games on console? If yes which is the correct naming convention? I tried for example to rename Genesis_Batman.gif for the game Batman but it doesn't work.
Thanks you
It works with MiSTer core/setname and Retropie system name.
Re: web2rgbmatrix
Posted: Tue Apr 11, 2023 1:17 pm
by mickymonaco
Ok so only display the name of core, no possibility to display rom name on led..
Ok so only display the name of core, no possibility to display rom name on led..
MiSTer doesn't currently provide the ROM a Core has loaded so there is nothing for us to use. If there was it would probably be just a small tweak to the linux service code.
One question..
This project works only with Arcade gifs? Or is it possible display name of games on console? If yes which is the correct naming convention? I tried for example to rename Genesis_Batman.gif for the game Batman but it doesn't work.
Thanks you
It works with MiSTer core/setname and Retropie system name.
Just to prevent misinformation: MiSTer is using MAME system names and RetroPie is follwing the same schema.
Re: web2rgbmatrix
Posted: Tue Apr 11, 2023 3:48 pm
by RealLarry
Half correct: One can enable log_file_entry=1 in MiSTer.ini :
; Write out file name under the cursor in browser for external integration
; External application or script may parse the info and do some additional actions and/or send info to 3rd party server.
; Warning: it may slowdown the system or add lag while browsing the files in OSD depending on external app/script.
We were thinking about that feature but dropped that idea because of the mass of reorganisation of all picture/cores/disks/cartridges ... That would be a fulltime job for someone who is too bored
Re: web2rgbmatrix
Posted: Tue Apr 11, 2023 4:40 pm
by mickymonaco
No problem for me, I just wanted only a procedure in order to test some games and in my spare time I will carry on with the project
...
Where did you get that barrel to red and white wire adapter? Can i also use the barrel port on the esp to power it? Can i also use the usb c port to power it?
...
Do you mean "barrel to red and black wire adapter"? It's self made.
I am sure you can use the barrel port on the Trinity as well but I want the power connector externally.
As they are P3, they are slightly larger then the OP case and 3D prints.
Did anyone use also these LEDs? I am searching for connectors or even a Frame to 3D print and would appreciate the 3mf files.
I connected as below, but I don't know if it's right
CS to pin 33 on the trinity
SCK to SCL on the trinity
MOSI to pin 32 on the trinity
MISO to SDA on the trinity
VCC to 3v3 on the trinity
GND to GND
Which one is it? This here above or like on your images?
Assuming you're using the Trinity board, you can source it anywhere labeled '5V'.
Just for my understanding the SD GIF update updates the gifs and statics on the sd card regarding if the GIF update is true or not. Or do I need to set the correct path to the sd card? (what path would that be)?
#SD GIF Update
SD_UPDATE="true"
#Path to GIF files
GIF_PATH="/media/fat/web2rgbmatrix/gifs"
#Update Linux scripts
SCRIPT_UPDATE="true"
#Update ESP32-Trinity
TRINITY_UPDATE="true"
#GIF Update, forces overwrite of exisiting GIFs
GIF_UPDATE="false"
Re: web2rgbmatrix
Posted: Tue May 02, 2023 2:26 pm
by kconger
You are correct in your understanding of the switches. The path is for the local storage of GIFs on your MiSTer SD Card, I would leave it but you can adjust it to whatever you'd like.
You are correct in your understanding of the switches. The path is for the local storage of GIFs on your MiSTer SD Card, I would leave it but you can adjust it to whatever you'd like.
But if i turn on SD Update it saves the gif on my mister sd card and sd car on the matrix. And on the external sd car on the matrix it does not save properly as it make a "gif" folder on the root instead of "animated" and "static"
how can I set it correctly to onyl update the gifs on the external sd card of the matrix and NOT on mister itself?
Re: web2rgbmatrix
Posted: Tue May 02, 2023 2:51 pm
by kconger
Sounds like you found a bug in the Matrix SD update part of the script. I've logged the issue and will take a look when I have a chance.
I still need local storage to unpack them before transferring them to the matrix, a deletion after the matrix was updated could be added.
oh ok i understand. so it downloads to the mister and then transfers all of them to the external. so the only thing is an option to delete them afterwards and the right folder on external sd car.
dit it maybe create a separte folder because i had the option to override disabled?
Re: web2rgbmatrix
Posted: Tue May 02, 2023 3:21 pm
by kconger
No, I think it's a bug. I changed folder names at some point and probably missed something.
No, I think it's a bug. I changed folder names at some point and probably missed something.
so what does the script do if the overwrite is disabled? just don't transfer it?
Re: web2rgbmatrix
Posted: Tue May 02, 2023 3:32 pm
by kconger
Overwrite is to prevent any custom GIFs added on the MiSTer SD aren't overwritten by the GIFs in the repo.
Re: web2rgbmatrix
Posted: Mon May 08, 2023 6:54 am
by neogeo81
Just for your information. I made a complete wireless version with a 6000mah powerbank. Still testing how long the battery lasts but it is looking good.
Re: web2rgbmatrix
Posted: Thu May 11, 2023 12:29 pm
by neogeo81
So a 6000mAh powerbank holds for over 8 hours. When i have the finished display i will show it here. next step is making a wooden case.
How can i contribute if i have new ones i created myself?
The best way is to submit a pull request to the repo, there are a couple of us who can approve. If you're unfamiliar with git, post them here and one of us can add them.
Re: web2rgbmatrix
Posted: Wed Jun 21, 2023 8:14 am
by P.Ginnungagap
Very thankful for your hard work on this project. You gave me inspiration to use rgb led matrix in my Arcade Bartop. I achieved an amazing effect with simple scripts in Batocera. There are a few more features I'd like to see in your code, such as an infinite loop and breaking animated gif animation with newline and of course scrolling text with chosen font, but that's just a dreams because I know how hard coding is. I'm not a coder and I'm still struggling with scripting for Batocera to improve my Arcade. Here is short video of my work