SDRAM requirement in MRA files
SDRAM requirement in MRA files
Just an idea, but would it be possible to add an optional <sdram>32</sdram> key to the arcade MRA files, so that on selection mister can kick up an error message if there is insufficient SDRAM installed. even just having a yes or no would be OK
Re: SDRAM requirement in MRA files
to ask the same question another way, What cores can be run without the SDRAM module installed?
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Re: SDRAM requirement in MRA files
Only a few NeoGeo games (depending on whether or not you classify that as an 'arcade' core).
Re: SDRAM requirement in MRA files
Yeah it does not use MRA files so adding a mem requirement to MRA would not help there as NEOGEO used carts at home and in the arcade its classed as a console under MiSTer