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SDRAM requirement in MRA files
Posted: Sat Aug 22, 2020 3:57 pm
by macro
Just an idea, but would it be possible to add an optional <sdram>32</sdram> key to the arcade MRA files, so that on selection mister can kick up an error message if there is insufficient SDRAM installed. even just having a yes or no would be OK
Re: SDRAM requirement in MRA files
Posted: Tue Sep 08, 2020 1:17 am
by -N2
to ask the same question another way, What cores can be run without the SDRAM module installed?
Re: SDRAM requirement in MRA files
Posted: Tue Sep 08, 2020 11:30 am
by KnC
Is there any arcade cores that require more then 32mb ram ?
Re: SDRAM requirement in MRA files
Posted: Tue Sep 08, 2020 12:35 pm
by rhester72
KnC wrote: ↑Tue Sep 08, 2020 11:30 am
Is there any arcade cores that require more then 32mb ram ?
Only a few NeoGeo games (depending on whether or not you classify that as an 'arcade' core).
Re: SDRAM requirement in MRA files
Posted: Tue Sep 08, 2020 1:24 pm
by KnC
rhester72 wrote: ↑Tue Sep 08, 2020 12:35 pm
KnC wrote: ↑Tue Sep 08, 2020 11:30 am
Is there any arcade cores that require more then 32mb ram ?
Only a few NeoGeo games (depending on whether or not you classify that as an 'arcade' core).
Yeah it does not use MRA files so adding a mem requirement to MRA would not help there as NEOGEO used carts at home and in the arcade its classed as a console under MiSTer