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Special/Interesting controllers for MiSTer
Posted: Tue May 26, 2020 12:31 pm
by Sorgelig
Here i plan to post interesting controllers i've got and successfully adopted to MiSTer.
I won't post generic gamepads as i'm sure modern USB gamepads are much better than any old generic one.
Paddle/Spinner controller:
Some cores are better with either spinner or paddle controller. I've used Atari 2600 driving controller (Atari 2600 paddle can be modded the same way):
- spinner.jpg (493.97 KiB) Viewed 15099 times
Original spinner inside is pure rubbish, so i've replaced it with Arduino rotary encoder shield. Together with Arduino Micro it gives a good USB controller.
- spinner_int.jpg (464.49 KiB) Viewed 15099 times
Arduino rotary encoder originally has clicking mechanism which is better to disable for free rotation and higher resolution (one click is 4 steps). Fortunately the rotary encoder is easy to disassemble, so i flattened the internal "pimple" and thus disabled the clicks.
Here is the mr.Spinner firmware project for Arduino Micro:
https://github.com/MiSTer-devel/Retro-C ... rollersUSB
Besides the spinner, it also emulates the paddle controller. So you get 2 in 1 controller. Project supports 2 controllers in a single board.
MiSTer detects this controller and overlays it on top of any other existing controller. So you may use for example DualShock4 as your main controller and mr.Spinner which adds additionally spinner and paddle the the same player.
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Super Famicom NTT gamepad:
- ntt.jpg (521.5 KiB) Viewed 15099 times
It has many buttons, so can be useful in such cores as Coleco Vision, Intellivision where phone pad is used in controller. Or simply for some core requiring many buttons.
This is internals of the mod:
- ntt_int.jpg (909.36 KiB) Viewed 15099 times
Firmware for Arduino Micro is here:
https://github.com/MiSTer-devel/Retro-C ... rollersUSB
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Mad Catz Arcade Stick 360:
This is nice gamepad giving many different ways to control the game. Here you can see traditional long analog stick, D-PAD, small analog stick, and even spinner - wow!
- madcatz.jpg (385.6 KiB) Viewed 15099 times
Because my controller died from unknown reason, i've decided to revive it using Teensy 3.2. Mod looks quite messy, but it's just connection of every button/axis to the teensy:
- madcatz_int.jpg (1.78 MiB) Viewed 15099 times
I've added some special modes like swapping the sticks, better spinner mode and paddle emulation. So overall now it's pretty much universal arcade stick.
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Namco Playstation JogCon:
This is wonderful controller! Not only it has spinner, it also has force feedback!
- jogcon.jpg (709.75 KiB) Viewed 15099 times
After some exploration in undocumented features i've made the mod fully utilizing this controller:
- jogcon_int.jpg (820.67 KiB) Viewed 15099 times
Not only it has paddle emulation, it uses the motor to show the limits, so you feel it like real paddle with stoppers. Also it has steering wheel mode where jog will automatically go back to center. Spy Hunter (and Turbo Tag) control is great with this mode.
Firmware for Arduino Micro is here:
https://github.com/MiSTer-devel/Retro-C ... /JogConUSB
Re: Special/Interesting controllers for MiSTer
Posted: Wed May 27, 2020 3:47 am
by deepthaw
That Super Famixom NTT controller is hilarious yet awesome. Seeing the JogCon made me remember the neGcon controller. God I loved that thing.
Re: Special/Interesting controllers for MiSTer
Posted: Wed May 27, 2020 6:33 am
by Kreeblah
Are there any schematics anywhere for building a Mr. Spinner from an off-the-shelf spinner knob and a button, rather than modding an existing controller?
Re: Special/Interesting controllers for MiSTer
Posted: Wed May 27, 2020 8:29 am
by Sorgelig
Kreeblah wrote: ↑Wed May 27, 2020 6:33 am
Are there any schematics anywhere for building a Mr. Spinner from an off-the-shelf spinner knob and a button, rather than modding an existing controller?
Schematic for buttons - are you kidding? Just connect the button and 2-phase spinner to pins mentioned in Arduino project file.
Re: Special/Interesting controllers for MiSTer
Posted: Wed May 27, 2020 3:35 pm
by mmmonkey
You can make an external adapter for the JogCon, no modification of the actual pad necessary
Edit - just got home and found the picture I made as a reference...
- JogConUSB-pinout.png (261.89 KiB) Viewed 14942 times
A note i left to myself after reading on the old forum was to use an ItsyBitsy board by Adafruit, as it has the correct 3.3v on it. I used a cheap PS1 to USB adapter for the housing and joypad port, it was a 2 player adapter, i don't have 3d printing skill or equipment so just cut some black plastic to shape and stuck it inside to block off where controller 2 was etc.
- IMG_9555.jpg (91.05 KiB) Viewed 14942 times
- IMG_9556.jpg (97.57 KiB) Viewed 14942 times
Pete
Re: Special/Interesting controllers for MiSTer
Posted: Wed May 27, 2020 4:39 pm
by LamerDeluxe
deepthaw wrote: ↑Wed May 27, 2020 3:47 am
That Super Famixom NTT controller is hilarious yet awesome. Seeing the JogCon made me remember the neGcon controller. God I loved that thing.
The neGcon works with MiSTer, when used with a Playstation controller USB adapter.
Re: Special/Interesting controllers for MiSTer
Posted: Thu Sep 24, 2020 2:36 pm
by lupin3rd
mmmonkey wrote: ↑Wed May 27, 2020 3:35 pm
A note i left to myself after reading on the old forum was to use an ItsyBitsy board by Adafruit, as it has the correct 3.3v on it.
Can you elaborate on what you meant specifically by
"it has the correct 3.3v on it"? I have some spare Arduino nano boards lying about, and I was preparing to build the JogCon interface per Sorgelig's project. If they are incapable, or if there's an issue with the 3.3v on them, I'll order something else instead of using my surplus stock of nanos.
Thanks!
Re: Special/Interesting controllers for MiSTer
Posted: Thu Sep 24, 2020 4:52 pm
by sv650touring
Would it work if I use a 3.3v/8mhz Pro Micro and pull 5v off the RAW pin? I've read the Playstation vibration motors run off of some voltage higher than 5v. Would there be any benefit to increasing the 5v to that voltage?
Re: Special/Interesting controllers for MiSTer
Posted: Thu Dec 10, 2020 9:03 am
by Slein
I made a small pcb for MrSpinner. It was an experiment in pcb cutouts, but maybe someone has a use for it.
The cutouts fit the cheap 600p/r rotary encoders from china and a 30mm arcade button.
Find the gerber files and a few more pictures at
github.
- top.jpg (194.99 KiB) Viewed 13731 times
Re: Special/Interesting controllers for MiSTer
Posted: Fri Dec 11, 2020 3:56 pm
by djsquare
Slein wrote: ↑Thu Dec 10, 2020 9:03 am
I made a small pcb for MrSpinner. It was an experiment in pcb cutouts, but maybe someone has a use for it.
The cutouts fit the cheap 600p/r rotary encoders from china and a 30mm arcade button.
Find the gerber files and a few more pictures at
github.
top.jpg
I would totally buy one of these and probably buy 2 if it works with the Pong core. Fantastic work but I'm too dumb and doubt I could put one of these together myself
Re: Special/Interesting controllers for MiSTer
Posted: Sat Dec 12, 2020 8:35 am
by Slein
Sorry, i'm not into selling things.
Theres not much to it, i only layd down the wires to pcb traces. With the pcb its only soldering colored wires to the right places. The led and extra buttons are optional. I will add more info to the github page on what to solder where.
Many thanks to sorgelig for implementing all this stuff, to me this is reliving some of my very first memories.
MrSpinner works with the pong core, 2 player too.
Re: Special/Interesting controllers for MiSTer
Posted: Fri Jul 30, 2021 11:45 am
by lomdar67
Sorgelig wrote: ↑Tue May 26, 2020 12:31 pm
Here i plan to post interesting controllers i've got and successfully adopted to MiSTer.
I won't post generic gamepads as i'm sure modern USB gamepads are much better than any old generic one.
Paddle/Spinner controller:
Some cores are better with either spinner or paddle controller. I've used Atari 2600 driving controller (Atari 2600 paddle can be modded the same way):
spinner.jpg
Original spinner inside is pure rubbish, so i've replaced it with Arduino rotary encoder shield. Together with Arduino Micro it gives a good USB controller.
spinner_int.jpg
Arduino rotary encoder originally has clicking mechanism which is better to disable for free rotation and higher resolution (one click is 4 steps). Fortunately the rotary encoder is easy to disassemble, so i flattened the internal "pimple" and thus disabled the clicks.
Here is the mr.Spinner firmware project for Arduino Micro:
https://github.com/MiSTer-devel/Retro-C ... rollersUSB
Besides the spinner, it also emulates the paddle controller. So you get 2 in 1 controller. Project supports 2 controllers in a single board.
MiSTer detects this controller and overlays it on top of any other existing controller. So you may use for example DualShock4 as your main controller and mr.Spinner which adds additionally spinner and paddle the the same player.
I tried to build one of these for myself. The spinner it self works fine but it seems the button is not working.
How do I hook up the orange button from the controller? I have connected one pin from the button to GPIO 6 on the Arduino and the other pin from the button to GND. When I press the button I have a connect from 6 to GND. Is this correct?
Best regards,
Michael
Re: Special/Interesting controllers for MiSTer
Posted: Fri Jul 30, 2021 2:49 pm
by lomdar67
Sorry my bad. The buttons work fine. I'm having problems with the Atari 2600 core and real Spinner games like Indy 500. In Paddle Games like Circus Atari the button works just fine.
Re: Special/Interesting controllers for MiSTer
Posted: Sat Aug 28, 2021 3:30 pm
by bnjones
Thanks for sharing your controllers! Unfortunately I don’t have the time these days to tinker much myself, so I’m hoping to find some off the shelf solutions. I’ve got a Namco volume controller and negcon, so I’m hoping that will cover my bases once my raphnet adapter comes in.
I’m also looking around for trackball solution, if anyone has suggestions on that. I’m thinking it would work really well on the Japanese Mega Drive version of Marble Madness since that one has mouse support.
Are there currently any arcade cores that would benefit from a twin stick control scheme?
Re: Special/Interesting controllers for MiSTer
Posted: Sun Sep 26, 2021 3:06 pm
by sonik
Sorgelig wrote: ↑Tue May 26, 2020 12:31 pm
Namco Playstation JogCon:
This is wonderful controller! Not only it has spinner, it also has force feedback!
After some exploration in undocumented features i've made the mod fully utilizing this controller:
Not only it has paddle emulation, it uses the motor to show the limits, so you feel it like real paddle with stoppers. Also it has steering wheel mode where jog will automatically go back to center. Spy Hunter (and Turbo Tag) control is great with this mode.
Firmware for Arduino Micro is here:
https://github.com/MiSTer-devel/Retro-C ... /JogConUSB
Been using it on MiSTer for some time now and it's amazing!
Thanks for doing the arduino firmware and for implementing paddle/spinner support on the cores.
I have modified a little my firmware to also support mouse mode and be compatible with mame. Mame (at least on windows) cant read the Dial and Wheel from the joystick.
Re: Special/Interesting controllers for MiSTer
Posted: Mon Sep 27, 2021 2:46 pm
by blacklistedcard
I'm trying to get the Atari Paddles to work with the Arduino Micro code. So far I have not been successful.
Here is the pin-out when I beeped it out with a DMM.
DB9
PIN #1 ==> RED wire for POT
PIN #2 ==> BROWN wire for Button
PIN #7 ==> VCC ==> Black wire for Button
PIN #8 ==> GND ==> Yellow wire for POT
I also connected the third connection from the pot to the black wire on the button.
DB9 Arduino Micro pin
1 2 RED Wire
2 7 Brown Wire
7 VCC Black Wire
8 GND Yellow Wire
Un-used connector on POT to black wire on Button
Re: Special/Interesting controllers for MiSTer
Posted: Fri Oct 22, 2021 2:28 pm
by blacklistedcard
I just finished off a JogCon controller. It's working really great. I could not figure out how to change the modes on the controller until I read the source code with the mode and button combinations.
Re: Special/Interesting controllers for MiSTer
Posted: Fri Oct 22, 2021 4:47 pm
by blacklistedcard
blacklistedcard wrote: ↑Mon Sep 27, 2021 2:46 pm
I'm trying to get the Atari Paddles to work with the Arduino Micro code. So far I have not been successful.
Here is the pin-out when I beeped it out with a DMM.
DB9
PIN #1 ==> RED wire for POT
PIN #2 ==> BROWN wire for Button
PIN #7 ==> VCC ==> Black wire for Button
PIN #8 ==> GND ==> Yellow wire for POT
I also connected the third connection from the pot to the black wire on the button.
DB9 Arduino Micro pin
1 2 RED Wire
2 7 Brown Wire
7 VCC Black Wire
8 GND Yellow Wire
Un-used connector on POT to black wire on Button
I got the Atari paddles working. Yeah, the resolution is too low for most games.
Re: Special/Interesting controllers for MiSTer
Posted: Mon Jan 23, 2023 7:35 pm
by jd213
mmmonkey wrote: ↑Wed May 27, 2020 3:35 pm
You can make an external adapter for the JogCon, no modification of the actual pad necessary
Edit - just got home and found the picture I made as a reference...
A note i left to myself after reading on the old forum was to use an ItsyBitsy board by Adafruit, as it has the correct 3.3v on it. I used a cheap PS1 to USB adapter for the housing and joypad port, it was a 2 player adapter, i don't have 3d printing skill or equipment so just cut some black plastic to shape and stuck it inside to block off where controller 2 was etc.
Pete
Thanks for this, it seems to work pretty good in Arkanoid.
Was hoping it would work in rotary games like Jackal and Ikari Warriors, but couldn't get the core to recognize the spinner correctly (tried all the different modes but it would only recognize one of the directions), anyone know if there's a way to get them to work?
Re: Special/Interesting controllers for MiSTer
Posted: Fri Feb 24, 2023 1:33 pm
by sonik
jd213 wrote: ↑Mon Jan 23, 2023 7:35 pm
Thanks for this, it seems to work pretty good in Arkanoid.
Was hoping it would work in rotary games like Jackal and Ikari Warriors, but couldn't get the core to recognize the spinner correctly (tried all the different modes but it would only recognize one of the directions), anyone know if there's a way to get them to work?
Those games does not have emulated spinner support on MiSTer.
Re: Special/Interesting controllers for MiSTer
Posted: Thu Jun 22, 2023 3:57 pm
by cptnoe
mmmonkey wrote: ↑Wed May 27, 2020 3:35 pm
You can make an external adapter for the JogCon, no modification of the actual pad necessary
Edit - just got home and found the picture I made as a reference...
A note i left to myself after reading on the old forum was to use an ItsyBitsy board by Adafruit, as it has the correct 3.3v on it. I used a cheap PS1 to USB adapter for the housing and joypad port, it was a 2 player adapter, i don't have 3d printing skill or equipment so just cut some black plastic to shape and stuck it inside to block off where controller 2 was etc.
Pete
hello, did you use the jogcon.ino, or did you use another code??
thx
Re: Special/Interesting controllers for MiSTer
Posted: Thu Jun 22, 2023 11:11 pm
by jd213
Re: Special/Interesting controllers for MiSTer
Posted: Sat Jun 24, 2023 9:32 pm
by cptnoe
Yes, i just did it this morning and it works perfectly, thx to mmmonkey and mister !!!!!!!!
Re: Special/Interesting controllers for MiSTer
Posted: Sun Jun 25, 2023 6:33 pm
by cptnoe
hii, i'm back with a question, what does it really mens??
// Spinner pulses per step adjust
// by pressing "mode" button while holding up,right,down,left
if(data[2] & 0xF0)
{
if(data[2] & 0x10) sp_step = 1;
if(data[2] & 0x20) sp_step = 2;
if(data[2] & 0x40) sp_step = 4;
if(data[2] & 0x80) sp_step = 8;
It's about demultiplication ?? or other fonction??
thx for help