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Pong core problems [Solved]

Posted: Thu Nov 05, 2020 10:08 pm
by pgimeno
I've been trying the Pong core, https://github.com/MiSTer-devel/Arcade-Pong_MiSTer

I don't know why, but the ball is completely wrong. I see three balls flickering and it's unplayable.

Am I the only one having that problem?

Re: Pong core problems

Posted: Fri Nov 06, 2020 7:02 am
by Sorgelig
Core has been ported from real HW as-is without adjusting for FPGA requirements. So it may misbehave. Current build works fine in all my MiSTers, but i'm not excluding it may work wrong in some cases.

I suggest AY-3-8500 MiSTer core. It's also Pong. It works much better and has additional options.

Re: Pong core problems

Posted: Sat Nov 07, 2020 8:51 pm
by pgimeno
Sorgelig wrote: Fri Nov 06, 2020 7:02 am Core has been ported from real HW as-is without adjusting for FPGA requirements. So it may misbehave. Current build works fine in all my MiSTers, but i'm not excluding it may work wrong in some cases.
Actually, it seems that the problem was introduced in the 20200127 release. Downgrading to the 20191228 version solved the issue for me.

I tried lots of video-related configurations in the ini file, but none of them helped.

Sorgelig wrote: Fri Nov 06, 2020 7:02 am I suggest AY-3-8500 MiSTer core. It's also Pong. It works much better and has additional options.
The intention was to play the original arcade Pong, so using the AY-3-8500 version kind of defeats the purpose :)

Re: Pong core problems

Posted: Sun Nov 08, 2020 3:16 pm
by Sorgelig
pgimeno wrote: Sat Nov 07, 2020 8:51 pm Actually, it seems that the problem was introduced in the 20200127 release. Downgrading to the 20191228 version solved the issue for me.
it doesn't contradict my words. Core isn't properly written for FPGA, so some builds may work and some not. It doesn't mean non-working build has bugs. It's how cores are "working" when they are not tuned (asynchronous cores) for FPGA.

Re: Pong core problems

Posted: Mon Nov 23, 2020 12:35 pm
by pgimeno
The latest update solved it!