Years ago, if i remember correctly someone created M1 a program that would play music from arcade romsets.
You could download a frontend to have a nice interface etc.
Just thinking a Jukebox core might be a cool idea if someone wants to have a go, listen to your favourite arcade tunes while you do other things.
So much awesome music that needs to be heard!!
Idea - Jukebox core
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Re: Idea - Jukebox core
It looks like M1 might have been effectively superseded by Audio Overload.
I don't think it's a bad idea overall, but this is a little tricky for the MiSTer architecture. The straightforward approach would require a core to include all of the supported audio chips, and there's a wide range of those out there. A fair number of games could be supported with a handful of the most common chips (e.g. YM2203,YM2151, AY-3-8910, MSM6295), but the space and clocking requirements would probably get tricky as more chips are added.
I don't think it's a bad idea overall, but this is a little tricky for the MiSTer architecture. The straightforward approach would require a core to include all of the supported audio chips, and there's a wide range of those out there. A fair number of games could be supported with a handful of the most common chips (e.g. YM2203,YM2151, AY-3-8910, MSM6295), but the space and clocking requirements would probably get tricky as more chips are added.
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Re: Idea - Jukebox core
Sound chips utilize a surprisingly large amount of space in a lot of cores. The SNES' DSP consumes 2388 ALUTs out of the SNES' 46,939 ALUT usage. Once you start scaling this stuff up to a lot of different chips, it can get pretty big.
birdybro~