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Tecmo Core - Rygar sprites glitches on the first 3 levels

Posted: Fri Feb 19, 2021 5:13 am
by 80sArcadeKid
Hi, New here so hope this is the right place to post this issue.

This video demonstrates the issue that appears on round 1-3 with multi-spite enemy separating.
https://youtu.be/-axfq7Vd0Fw
(YouTube Link)
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Rygar_Sprite_Splitting_Head1.jpg
Rygar_Sprite_Splitting_Head1.jpg (510.1 KiB) Viewed 1880 times
Rygar_Sprite_Splitting_Head2.jpg
Rygar_Sprite_Splitting_Head2.jpg (508.13 KiB) Viewed 1880 times
Rygar_Sprite_Splitting_Dragon.jpg
Rygar_Sprite_Splitting_Dragon.jpg (512.58 KiB) Viewed 1880 times
It is most prominent on round 1 and seems to disappear as an issue from round 4.

There is also an issue where sprites will 'ghost' for a frame before they come on screen.
Rygar_Sprite_Issue_Ghosting_Glitch.jpg
Rygar_Sprite_Issue_Ghosting_Glitch.jpg (397.84 KiB) Viewed 1880 times
I completed the game on 'easy' first time I played thorough it feels like a perfect copy of the arcade PCB gameplay minus the sprite issue and maybe some sound issues with the pitch on the grunts when he shoots the shield without hitting enemy.

Cheers
Geoff

Re: Tecmo Core - Rygar sprites glitches on the first 3 levels

Posted: Fri Feb 19, 2021 9:12 am
by Xbytez
I looks like one of the issues in your post has already been reported on the Tecmo cores GitHub, see here:

https://github.com/MiSTer-devel/Arcade- ... r/issues/8

For the other ghosting glitch, create an issue and post on GitHub. Even though core developers do frequent the forums, it is best to post on GitHub.

Re: Tecmo Core - Rygar sprites glitches on the first 3 levels

Posted: Fri Feb 19, 2021 10:39 am
by 80sArcadeKid
OK thanks for the heads up. I've posted in GitHub but didn't want to re-spam the images/links so said there was a post here with details.