Early prototype of MiSTer FPGA NES core Savestates
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Re: Early prototype of MiSTer FPGA NES core Savestates
This is great! Once it's there I can't image not using it. It's gonna be so convenient. I hope we get something like for more cores.
Will it be possible to have multiple save states per game?
Will it be possible to have multiple save states per game?
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Re: Early prototype of MiSTer FPGA NES core Savestates
Neat
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Re: Early prototype of MiSTer FPGA NES core Savestates
It is comforting to see that there is someone who sucks more at Donkey Kong than I do. He is brilliant in FPGA programming though. It is good that he finds enjoyment in it. Truly impressive.
- SegaSnatcher
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Re: Early prototype of MiSTer FPGA NES core Savestates
Well the GB, GBA and Lynx cores all have save states as well.
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Re: Early prototype of MiSTer FPGA NES core Savestates
I know, but it's stil limited and since a save state system across the board is not possible, it requires to be implemented on a per core basis. So it's gonna take a while.SegaSnatcher wrote: ↑Sun Mar 28, 2021 10:13 pmWell the GB, GBA and Lynx cores all have save states as well.
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Re: Early prototype of MiSTer FPGA NES core Savestates
This is great i've lost saves due to the incorrect dumping of ram a lot of times
Re: Early prototype of MiSTer FPGA NES core Savestates
There's a release candidate posted on FPGAzumSpass' Patreon. Save states are supported for most mappers, including all of the prominent ones as far as I can tell.
This is really great timing for me since I've been on a Famicom/NES kick lately, and there are plenty of games in that library that I consider save states essential for. Maybe I'll finally be able to beat Mega Man II--having to do all the Wily stages in one sitting is a real enthusiasm killer.
This is really great timing for me since I've been on a Famicom/NES kick lately, and there are plenty of games in that library that I consider save states essential for. Maybe I'll finally be able to beat Mega Man II--having to do all the Wily stages in one sitting is a real enthusiasm killer.
Re: Early prototype of MiSTer FPGA NES core Savestates
*coughbattletoadscough*
Seriously, though, I practiced using save states before making my legit runs. Great that this core is getting save states, because even if you're not using it for practice, it's nice to be able to leave off anywhere you need to.
Seriously, though, I practiced using save states before making my legit runs. Great that this core is getting save states, because even if you're not using it for practice, it's nice to be able to leave off anywhere you need to.
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Re: Early prototype of MiSTer FPGA NES core Savestates
Once save states become more widespread, I wonder what will be the next excuse some people will come up not to get a MiSTer...
(there's always something - because it's not about the feature... but rationalizing for something else)
(there's always something - because it's not about the feature... but rationalizing for something else)
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Re: Early prototype of MiSTer FPGA NES core Savestates
This is amazing! I'm so grateful for save states for NES games. It really makes playing some of these older games so much more accessible now, because we don't have to beat it in 1 sitting anymore.
Thanks so much Robert! Btw, is it planned to get Famicom Disk System games to have save state support or is that too much of a hassle?
Thanks so much Robert! Btw, is it planned to get Famicom Disk System games to have save state support or is that too much of a hassle?
Re: Early prototype of MiSTer FPGA NES core Savestates
I tested it out a little last night with TMNT and it worked really well. What's the reasoning behind requiring three buttons pressed together to save/load? Needing to hold down start to do it seems superfluous. Save+up/down seems like it would be easier. Is it to avoid accidental saves?
Re: Early prototype of MiSTer FPGA NES core Savestates
Yeah, I'd assume to avoid accidental saves. On the EverDrive, you can map to two buttons, and there have been a few occasions where I've accidentally saved or loaded when I didn't want to.