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Widescreen Super Mario World ROM Hack Possible?

Posted: Sat Jun 19, 2021 9:25 pm
by therourke

As many of you will know, the talented creator of many SA-1 rom hacks, Vitor Vilela, has just released Super Mario World widescreen, which does exactly what it suggest: modding SMW into a 16:9 widescreen experience fit for modern TVs. It’s very impressive:

super-mario-world-screenshot-widescreen.png
super-mario-world-screenshot-widescreen.png (12.71 KiB) Viewed 13199 times

At the moment this only works on bsnes emulator, including a core for retroarch. It needs quite a lot of juice, and can’t run smoothly on, say, a raspberry pi at present.

What are the chances of getting this running on the MiSTer? I have seen very little direct posing of this question. Whispers about Analogue Super NT say one thing then the other.

Anyone think it’s possible for SNES core on mister?


Re: Widescreen Super Mario World ROM Hack Possible?

Posted: Sat Jun 19, 2021 11:32 pm
by softtest9
The author of the SMW widescreen hack said that it could work on the Super NT. So I'm guessing that it could work on the MiSTer as well, if anyone decides to implement widescreen support in the SNES core.

Re: Widescreen Super Mario World ROM Hack Possible?

Posted: Sun Dec 11, 2022 10:18 am
by Bunker

Did this ever get looked into?


Re: Widescreen Super Mario World ROM Hack Possible?

Posted: Sun Dec 11, 2022 5:59 pm
by Nickie

i agree wholeheartedly since i got a 16:9 trinitron CRT here and support for more widescreen hacks would make it awesome :3


Re: Widescreen Super Mario World ROM Hack Possible?

Posted: Tue Aug 29, 2023 5:31 am
by cruz1383

this would be amazing has this been considered or done ?


Re: Widescreen Super Mario World ROM Hack Possible?

Posted: Mon Jan 01, 2024 3:47 pm
by Optiroc

Proper, non-anamorphic, widescreen support would fundamentally change the timing of the system. In software it’s trivial to “make up time” anywhere in the system, like in this case where the PPU is altered to effectively spend more time fetching VRAM data and rendering pixels on each line.

It’s far from trivial to do this in hardware. Still, it’s certainly possible. Probably would need to be a separate core though.