Page 1 of 1

Dodonpachi Controls Broken [Solved]

Posted: Thu Jul 15, 2021 10:43 am
by Kirschsuppe
Hi, I mentioned it some time ago in the cave thread but was not able to solve my problem until yet. Can you help?

Q1:
I have problems with the control:
Joypad up pauses the game
Firebutton 1 not only fires but steers also right
Firebutton 2 not only fires but steers also left
Redefining the buttons does not help. Sounds familiar? How did you fix it?

Q2:
Which of the several Dodonpachi versions from the menu do you start?
(I use the update_all script)

Thank you in advance.

Re: Dodonpachi Controls broken

Posted: Thu Jul 15, 2021 12:10 pm
by Kirschsuppe
Addition: it is a 8bitDo M30 2.4g Mega-Drive-Lookalike
A Ps3 Controller does work!

Re: Dodonpachi Controls broken

Posted: Thu Jul 15, 2021 12:59 pm
by Chris23235
Does the 8BitDo work in other games as intended? Did you try to set the 8BitDo up in the MiSTer Main menu again?

Re: Dodonpachi Controls broken

Posted: Thu Jul 15, 2021 1:51 pm
by Kirschsuppe
Hi and thank you for you questions.
The 8bitdo works in almost all of the CORES pretty well.
In the PCEngine-Core it behaves wild if I configure it as a 6 button pad. Configured as 2 buttons = no problems.
In terms of configuration, I did both: the main menu config and the core-specific configuration.

Re: Dodonpachi Controls broken

Posted: Thu Jul 15, 2021 2:19 pm
by dshadoff
Very few games on the PC Engine can accept 6 button input; most would “freak out” if the 6-button controller was selected from the OSD

Re: Dodonpachi Controls broken

Posted: Fri Jul 16, 2021 6:06 am
by Kirschsuppe
Fixed.
Solution:
- Connect the keyboard
- Connect the M30
- Enter core specific controller settings
- Enter "yes" on the question for alternative config
- delete all alternative associations with <SPACE>