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Current arcade core with the most useful CRT test patterns?
Posted: Tue Oct 12, 2021 3:45 pm
by annette
I setting up an arcade CRT screen.
having some problem with convergence and a few other issues does anyone know the arcade core or specific arcade rom has the best set of test screen patterns for calibrations?
Re: Current arcade core with the most useful CRT test patterns?
Posted: Tue Oct 12, 2021 5:42 pm
by SuperBabyHix
I know the CPS 2 games typically have pretty good display test patterns in the setup.
EDIT: You may also want to look at the 240p Test Suite for the various consoles. The TG16/PC Engine one might be most useful as I believe you can switch between several video modes including both 224 and 240 active lines.
Re: Current arcade core with the most useful CRT test patterns?
Posted: Thu Oct 21, 2021 4:37 pm
by Skyfox
Re: Current arcade core with the most useful CRT test patterns?
Posted: Fri Oct 22, 2021 1:47 am
by mhartman
Neogeo has a test pattern rom. That being said, I find the core to be a bit dim overall, so you may need to adjust a bit once you’re done.
Re: Current arcade core with the most useful CRT test patterns?
Posted: Tue Oct 26, 2021 11:42 am
by pgimeno
Williams arcades have decent test patterns. Defender, for instance.
Re: Current arcade core with the most useful CRT test patterns?
Posted: Wed Nov 03, 2021 10:21 am
by annette
i tried all suggested here thanks, the one i found most useful was the snes 240p 1.061 test suite.
for others users all the 240p test suites are here
https://artemiourbina.itch.io/240p-test-suite