I have tried to run the Shock megademo in 48K mode, but for some reason it shows wrong graphics. My guess is that it is detecting the 48K as if it was a 128K, because switching to 128K mode while the demo is running fixes it.
Of course a 48K should not be detected as a 128K. Any idea what may be happening?
For reference, here's a snapshot of how it should look (taken with Fuse).
Edit: tl;dr: Solved by loading the demo with Fast Tape Load set to Off.
Shock megademo not working in 48K mode [Solved]
- pgimeno
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Shock megademo not working in 48K mode [Solved]
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Re: Shock megademo not working in 48K mode
From what I remember (from an old Your Sinclair) was that the Shock Megademo was 128K only.
You may want to try a different version of the ULA in the MiSTer settings though, I believe it was the Issue 3 ULA you need (but can't remember what that maps to in the menu)
You may want to try a different version of the ULA in the MiSTer settings though, I believe it was the Issue 3 ULA you need (but can't remember what that maps to in the menu)
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Re: Shock megademo not working in 48K mode
I stand corrected - it should work on 48, 128 and +3: https://youtu.be/w0rFw88ex4c?t=254
- lister_of_smeg
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Re: Shock megademo not working in 48K mode
Looks fine on my MiSTer. Are you sure you aren't running the 48K model with ULA-128 or Pentagon timings?pgimeno wrote: ↑Thu Nov 18, 2021 10:37 pm I have tried to run the Shock megademo in 48K mode, but for some reason it shows wrong graphics. My guess is that it is detecting the 48K as if it was a 128K, because switching to 128K mode while the demo is running fixes it.
Of course a 48K should not be detected as a 128K. Any idea what may be happening?
For reference, here's a snapshot of how it should look (taken with Fuse).
- CartoonDonkey
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Re: Shock megademo not working in 48K mode
Works perfect in the Next core for me in 48k mode at least with AY sound turned on. Also worked in the regular Spectrum core with ULA-128 timing.
- pgimeno
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Re: Shock megademo not working in 48K mode
Thanks for the answers. It works perfectly in Fuse in 48K mode (without sound, of course, because all sound is AY, unless you select a Melodik interface in the peripheral preferences), so I was sure it supports 48K. This is not about the Next core, but about the ZX-Spectrum core. And yes, as I said in the OP it works when switching to ULA-128 timing, but that's not the point; the point is about accuracy in 48K mode.
I made more tests and may have found a possible culprit. I've found that the demo works as expected when loading it with Fast Tape Load disabled. So, one hypothesis is that when loading with Fast Tape Load set to On, the Spectrum is kept at maximum speed for long enough as to reach the speed detection routine in the demo, and that somehow makes it pass the threshold that separates 48K timings from 128K timings.
I made more tests and may have found a possible culprit. I've found that the demo works as expected when loading it with Fast Tape Load disabled. So, one hypothesis is that when loading with Fast Tape Load set to On, the Spectrum is kept at maximum speed for long enough as to reach the speed detection routine in the demo, and that somehow makes it pass the threshold that separates 48K timings from 128K timings.
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Re: Shock megademo not working in 48K mode
I'm curious. Did you set Fast Tape Load to Off when loading it? Because that's what fixed it for me.lister_of_smeg wrote: ↑Fri Nov 19, 2021 12:18 am Looks fine on my MiSTer. Are you sure you aren't running the 48K model with ULA-128 or Pentagon timings?
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Re: Shock megademo not working in 48K mode
Nope, I loaded it using ESXDOS/DivMMC.pgimeno wrote: ↑Fri Nov 19, 2021 3:12 pmI'm curious. Did you set Fast Tape Load to Off when loading it? Because that's what fixed it for me.lister_of_smeg wrote: ↑Fri Nov 19, 2021 12:18 am Looks fine on my MiSTer. Are you sure you aren't running the 48K model with ULA-128 or Pentagon timings?
But I was able to replicate the issue using a TAP instead. Then I tried switching the video timings to ULA-128 on the fly as you did and this fixed it.
So it seems that the Fast Tape Load function is affecting the demo's model detection, pretty much as you originally assumed.