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PS1 compiling the core...

Posted: Sun Nov 28, 2021 10:46 am
by Reg
Hope this is OK to post here.

Made a quick visiual guide on how to compile the core with everything you need ( or at least how to get it ).

Best run in full screen.

https://www.youtube.com/watch?v=BCLeLsmBe5E

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Re: PS1 compiling the core...

Posted: Sun Nov 28, 2021 7:45 pm
by Thedad
Good video - an update is that you can get v21 to compile it succesfully.

All you need to do is copy the pll_q17.qip undel /sys of the github project to pll_q21.qip.

Re: PS1 compiling the core...

Posted: Sun Nov 28, 2021 8:17 pm
by zoopster
Thanks for the video. I needed to close applications and reboot my system to free up memory (16GB PC) but it worked a treat.

Re: PS1 compiling the core...

Posted: Sun Nov 28, 2021 8:40 pm
by annette
Great video many thanks for this tutorial i have now compiled the psx core :D

Re: PS1 compiling the core...

Posted: Mon Nov 29, 2021 1:19 am
by fedor
for those that want to use the core with a non digital IO board, remove the "MISTER_DUAL_SDRAM" from the "Existing Verilog HDL macro settings" or set it to "0".

edit: never mind, I had not seen the post of Robert in the other thread before I posted this...he already pointed out how to do it.

Re: PS1 compiling the core...

Posted: Mon Nov 29, 2021 4:57 am
by C-R-T
Why doesn’t anybody just distribute the rbf directly? This is such an inefficient way of doing it.

Re: PS1 compiling the core...

Posted: Mon Nov 29, 2021 5:09 am
by ExCyber
The core is still somewhat immature/unstable and under very active development. Any build posted would likely be obsolete in a matter of days, if not hours. If anyone were to distribute RBF files, it would probably only make sense either as a totally impartial CI process or by way of the author asking for testing of specific revisions.

Re: PS1 compiling the core...

Posted: Mon Nov 29, 2021 8:14 am
by Caldor
Awesome, I always forget how to compile cores, I have done it a few times. I think I have some comments in some posts somewhere on the forum where I wrote some notes about how I got around some issues I had compiling cores from source. I did plan to maybe make a video about it, but now you did, so thanks a lot for that.

Anyone got a build that not just disables the dual RAM part, but enables the analogue IO board again so you can use VGA?

Re: PS1 compiling the core...

Posted: Tue Nov 30, 2021 9:19 am
by bazza_12
This is very exciting, but I think I'll wait for an official release.. everyone who is testing and working on the core, many many thanks

Re: PS1 compiling the core...

Posted: Sat Dec 04, 2021 4:53 am
by skyfire
A 20GB install? Guess I'll wait for an official release too!

Re: PS1 compiling the core...

Posted: Mon Dec 06, 2021 7:07 pm
by Mysteryberto
skyfire wrote: Sat Dec 04, 2021 4:53 am A 20GB install? Guess I'll wait for an official release too!
It's about 15GB if you don't install all the stuff listed in the video. You can also download unstable nightlies from the github now:
https://github.com/MiSTer-unstable-nigh ... /releases/