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Nightly Public Builds for the PlayStation Core

Posted: Mon Dec 06, 2021 11:42 pm
by Xbytez
Do you wish to try out nightly public builds of the PlayStation core? Well now you can!

https://github.com/MiSTer-unstable-nigh ... /releases/

Thanks go to JoseBG (theypsilon creator of update_all)

https://twitter.com/josembarroso/status ... 3285379075


Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 07, 2021 8:25 am
by Milspex
weren't these betas patreon only?

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 07, 2021 10:14 am
by Chris23235
The nightlies are built from the code FPGAzumSpass loads up on the public Github.

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 07, 2021 10:46 am
by Milspex
ah yes ok

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 07, 2021 5:51 pm
by held
Is it possible to have a static link to the the latest version?
something like https://github.com/MiSTer-unstable-nigh ... lds/latest

If its too much trouble, don't ;)

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 07, 2021 7:21 pm
by blacklistedcard
Stupid question. Do you still have to run this core with dual SDRAM chips? Or can you keep the I/O board with one SDRAM chip?

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 07, 2021 7:27 pm
by FPGAzumSpass
Readme says:

"SDRam of any size is required."

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 07, 2021 10:14 pm
by german_user
There is no more need of 2 SDRam Modules.

Re: Nightly Public Builds for the PlayStation Core

Posted: Wed Dec 08, 2021 4:55 am
by C-R-T
Dual ram isn’t even supported anymore. It was removed from the menu.

Re: Nightly Public Builds for the PlayStation Core

Posted: Sat Dec 11, 2021 10:06 pm
by Akuma
Disclaimer: use at own risk, not responsible if anything catches fire or the like.

I just made this script to update the MiSTer-unstable-nightlies PlayStation Core.

EDIT: 2022-02-07
1. Before starting with anything: run update_all first
2. Download the zip below and unpack it to /media/fat/Scripts
(source @ https://github.com/Akuma-Git/misterfpga)
3. Run unstable-update_psx-nightlies.sh from scripts
4. If asked run unstable-update_main-nightlies.sh

EDIT: 2022-01-30
Updated script to display latest commit date

EDIT: 2021-12-23
Launching it from the scripts menu will do the following:
  • updates itself (unstable-update_psx-nightlies.sh) if a newer version is found on github
  • updates PSX core to latest unstable version
  • renames all /media/fat/*/PlayStation directories to /media/fat/*/PSX if PlayStation name is detected
  • downloads unstable-update_main-nightlies.sh into /media/fat/Scripts (to update /media/fat/MiSTer)
  • checks github for latest commit
After you 'cold reboot', the core is in a new submenu called _Unstable

That's it.

Special shoutouts to:
@FPGAzumSpass for his brilliant work on the PlayStation core :medal:
@theypsilon for his public builds of unstable nightlies :muscle:

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 12, 2021 10:17 am
by held
You forgot the $ at makedir "$games" ;)

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 12, 2021 10:22 pm
by Milspex
can I delete the bios stuff if I dont want it to download the bios?

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon Dec 13, 2021 5:30 am
by RalphJB
I tried the script but it didn't work for me. There's no unstable submenu.

EDIT:

It works for me now

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon Dec 13, 2021 1:05 pm
by Akuma
Milspex wrote: Sun Dec 12, 2021 10:22 pm can I delete the bios stuff if I dont want it to download the bios?
comment the #bioshash, then it will only download if boot.rom if it does not exist.

Re: Nightly Public Builds for the PlayStation Core

Posted: Mon Dec 13, 2021 1:22 pm
by toastboy
@akuma - found an error in v0.01

Code: Select all

gamesdir="/media/fat/games/PlayStation";makedir "gamesdir"
Has a missing dollar-sign on "gamesdir", should be

Code: Select all

gamesdir="/media/fat/games/PlayStation";makedir "$gamesdir"
EDIT - forgot to say thankyou for the great updater script, it works really well.

Re: Nightly Public Builds for the PlayStation Core

Posted: Tue Dec 14, 2021 12:34 pm
by Akuma
toastboy wrote: Mon Dec 13, 2021 1:22 pm @akuma - found an error in v0.01 ...
EDIT - forgot to say thankyou for the great updater script, it works really well.
Thanks, I'm glad you like it (held pointed that out too, albeit somewhat crooked)

Re: Nightly Public Builds for the PlayStation Core

Posted: Wed Dec 15, 2021 5:45 pm
by blacklistedcard
Just wanted to say thanks for setting up this nightly builds for everyone. It's nice to see the PS1 running on the mister. Brings back a lot of memories when I was in my 20's.

Re: Nightly Public Builds for the PlayStation Core

Posted: Sat Dec 18, 2021 7:24 pm
by Akuma
New update for the updater script, 0.03

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 2:00 am
by Sumolx
Very nice script! I would recommend creating a GitHub repo where the script can perform a self update when a new version is found. Maybe a simple date check would be enough to see if a newer version has been uploaded versus manually updating the script. Or brute force it and have it replace itself once downloaded successfully.

Thanks for simplifying the process!!!

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 10:43 am
by xFlesk
todays update (PlayStation_unstable_20211219_d2ff.rbf) does not see my *.bin files in playstation folder and after uploading *.cue files it freezes when i mount any iso :(
nothing works now for me. any ideas ?

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 10:58 am
by breiztiger
update main to last unstable build

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 11:26 am
by Akuma
Sumolx wrote: Sun Dec 19, 2021 2:00 am Very nice script! I would recommend creating a GitHub repo where the script can perform a self update when a new version is found. Maybe a simple date check would be enough to see if a newer version has been uploaded versus manually updating the script. Or brute force it and have it replace itself once downloaded successfully.

Thanks for simplifying the process!!!
Try it: https://github.com/Akuma-Git/misterfpga ... ghtlies.sh
Let me know if it works out.

EDIT: (updated the url)
TLDR: stay on dec 18 if you just want to play. Otherwise there is some maintenance. The core has been renamed from PlayStation to PSX. This has impact on all directories with the PlayStation name:
  • Controller mappings
  • Save-states
  • Games folder
breiztiger wrote: Sun Dec 19, 2021 10:58 am update main to last unstable build
There is no menu.rbf in the db_unstable_nightlies_folder.json, does this occur often or do we have to wait a few days for stable to catch up?

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 2:00 pm
by breiztiger
menu.rbf doesn't need to be updated, just MiSTer

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 4:51 pm
by xFlesk
breiztiger wrote: Sun Dec 19, 2021 10:58 am update main to last unstable build
wow, this sounds like a black magic ;) but i think my potato brain cant handle it :/

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 4:57 pm
by cabreca
Is it only me or are the new nightlies (PSX) not loading any games?

Edit: Should've paid attention to the posts before mine. Updated main MiSTer and everything is working now.

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 5:29 pm
by pbsk8
what pads are you using for psx core? I have tried dual shock 4 wired and it froze my mister, no button on mister io even worked, had to remove the power cable. :(

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 5:53 pm
by berighteous
I'm stuck. I put the new PSX.rbf in the consoles dir and renamed PlayStation folder to PSX, and did an update all. When I launch the PSX core I get the logo, but like above I get no bins. Just cue's that don't do anything when I select them. What am I missing?

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 6:43 pm
by FPGAzumSpass
Update all doesn't fetch latest unstable mister main, you need to get it from here and replace your MiSTer file on the sdcard with it:

https://github.com/MiSTer-unstable-nigh ... /releases/

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 7:15 pm
by Sumolx
Akuma wrote: Sun Dec 19, 2021 11:26 am
Sumolx wrote: Sun Dec 19, 2021 2:00 am Very nice script! I would recommend creating a GitHub repo where the script can perform a self update when a new version is found. Maybe a simple date check would be enough to see if a newer version has been uploaded versus manually updating the script. Or brute force it and have it replace itself once downloaded successfully.

Thanks for simplifying the process!!!
Try it: https://github.com/Akuma-Git/misterfpga ... ghtlies.sh
Let me know if it works out.
Performed some cleanup... renaming PlayStation to PSX, updated the script and it downloaded the latest version. Works great and thanks for streamlining the process!!!

Re: Nightly Public Builds for the PlayStation Core

Posted: Sun Dec 19, 2021 7:23 pm
by Akuma
FPGAzumSpass wrote: Sun Dec 19, 2021 6:43 pm Update all doesn't fetch latest unstable mister main, you need to get it from here and replace your MiSTer file on the sdcard with it:

https://github.com/MiSTer-unstable-nigh ... /releases/
Is this one-time only or does this happen more often?
(eg: do I need to add it to a script?)
Sumolx wrote: Sun Dec 19, 2021 7:15 pm Performed some cleanup... renaming PlayStation to PSX, updated the script and it downloaded the latest version. Works great and thanks for streamlining the process!!!
Great, I will update my previous post.