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Apple //e lockup on Cannonball Blitz
Posted: Sun Dec 12, 2021 8:36 pm
by Classic80sgmr
It has been decades since I saw the elevator level of Cannonball Blitz. When the level stated the image appears and the screen froze. Anyone else have this issue? Anything to try as a fix? Damn it is a hard game… Thanks.
Re: Apple //e lockup on Cannonball Blitz
Posted: Mon Dec 13, 2021 11:46 pm
by ExCyber
I managed to reproduce this in Total Replay running on both MiSTer and AppleWin. I did need to use the infinite lives cheat to actually make it to level 3, because level 2 is just brutal. To make sure it wasn't a bug in the Total Replay cheat (which patches code), I also turned it off and accomplished something similar by editing the lives location ($6F12) directly in the AppleWin debugger. That approach also let me try it on the woz-a-day dump, which doesn't have the same problem.
Since it happens on both MiSTer and AppleWin, the game itself is known for having tricky protection, and the woz-a-day dump doesn't show the same problem in AppleWin, I think this is probably a bad crack or corrupt dump.
Re: Apple //e lockup on Cannonball Blitz
Posted: Tue Dec 14, 2021 3:41 am
by Classic80sgmr
Not the answer I was expecting, very interesting. Thanks for the research and response I will look in other libraries for a different dump. And yes, level 2 is brutal! One of my favorite games on the Apple //.
Re: Apple //e lockup on Cannonball Blitz
Posted: Sat Dec 18, 2021 6:43 pm
by Classic80sgmr
Finally had some time to play. If anyone is looking to play Cannonball Blitz the file “cannonball blitz (4am crack).dsk” from the Mame Software directory apple2_flop_clcracked/canbblitz.zip works! Thanks for the help. Now to remember how to get past the elevator screen….
Re: Apple //e lockup on Cannonball Blitz
Posted: Sat Dec 18, 2021 9:17 pm
by Classic80sgmr
Another image of note, if you like Sea Dragon, the image “seadragon.dsk” from Mame software directory apple2/seadragn.zip has the proper dah, dah, dah dah dah sound and the beginning of a life. The Total Replay version is static.