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Spanish Crazy Kong weirdness
Posted: Sat Dec 18, 2021 12:25 am
by Aspie
I was just giving the Spanish Crazy Kong a try when something weird happened. It's a lot easier than Donkey Kong so I was getting along nicely on 334700. Then on level 12 barrels it gave me a kill screen
Re: Spanish Crazy Kong weirdness
Posted: Sat Dec 18, 2021 1:32 am
by mhartman
Is it a version of the Galaxian Crazy Kong? It kill screens on 12. That’s the version on BitKit.
Re: Spanish Crazy Kong weirdness
Posted: Sat Dec 18, 2021 11:57 am
by pcfreak324
I guess this is normal behaviour. You can edit the mra to include the kill screen fix if you want to continue further.
Re: Spanish Crazy Kong weirdness
Posted: Sat Dec 18, 2021 1:19 pm
by Aspie
Thanks pcfreak324. What would I need to add to the mra?
Re: Spanish Crazy Kong weirdness
Posted: Sat Dec 18, 2021 2:55 pm
by pcfreak324
Aspie wrote: ↑Sat Dec 18, 2021 1:19 pm
Thanks pcfreak324. What would I need to add to the mra?
I didn't test it, but the
example from the MiSTer wiki should do the job:
Code: Select all
<!-- begin kill screen fix -->
<patch offset="0xf7d">
FE 04 38 02 3E 04 47 A7 17 A7 17 A7 17 80 80 C6
28
</patch>
<!-- end kill screen fix -->