Possible image rotation to the analog output?
- FeelsDuckMan
- Posts: 48
- Joined: Wed Oct 07, 2020 12:30 am
- Has thanked: 2 times
- Been thanked: 11 times
Possible image rotation to the analog output?
Would it be possible to add the image rotation to the analog output? It'd be nice to play the vertical arcade SHMUPSwithout having to flip my crt to its side. Is this something that can be done feasibly?
-
- Top Contributor
- Posts: 941
- Joined: Mon Mar 01, 2021 3:10 pm
- Has thanked: 49 times
- Been thanked: 375 times
Re: Possible image rotation to the analog output?
No its not trivial. You would have to introduce a framebuffer and hence lag. Real arcades simply turned the monitor on the side. If the game dipswitches dont support rotation then you are out of luck.
- FeelsDuckMan
- Posts: 48
- Joined: Wed Oct 07, 2020 12:30 am
- Has thanked: 2 times
- Been thanked: 11 times
-
- Posts: 28
- Joined: Wed Oct 13, 2021 3:17 am
- Has thanked: 3 times
- Been thanked: 11 times
Re: Possible image rotation to the analog output?
It’s actually pretty easy, and in my experience there is no noticeable latency.
viewtopic.php?f=33&t=3527
The one thing preventing it is there seems to be a bug with MiSTer that cuts off a small portion of the right side. Not sure if its been fixed. Someone should file a github report so it will get the proper attention if this still exists.
viewtopic.php?f=33&t=3527
The one thing preventing it is there seems to be a bug with MiSTer that cuts off a small portion of the right side. Not sure if its been fixed. Someone should file a github report so it will get the proper attention if this still exists.
- FeelsDuckMan
- Posts: 48
- Joined: Wed Oct 07, 2020 12:30 am
- Has thanked: 2 times
- Been thanked: 11 times
Re: Possible image rotation to the analog output?
Oh wow, thanks for this tip! I hope the issue gets resolved.HappehLemons wrote: ↑Wed Jan 12, 2022 7:29 pm It’s actually pretty easy, and in my experience there is no noticeable latency.
viewtopic.php?f=33&t=3527
The one thing preventing it is there seems to be a bug with MiSTer that cuts off a small portion of the right side. Not sure if its been fixed. Someone should file a github report so it will get the proper attention if this still exists.
Unfortunately I don't know the technical issues causing this and I don't want to file a report and give misinformation. I'm not really sure how those scaler numbers in the INI even work.
-
- Posts: 28
- Joined: Wed Oct 13, 2021 3:17 am
- Has thanked: 3 times
- Been thanked: 11 times
Re: Possible image rotation to the analog output?
I don’t think many people do (including myself) I just know that video mode “works”FeelsDuckMan wrote: ↑Wed Jan 12, 2022 8:08 pmOh wow, thanks for this tip! I hope the issue gets resolved.HappehLemons wrote: ↑Wed Jan 12, 2022 7:29 pm It’s actually pretty easy, and in my experience there is no noticeable latency.
viewtopic.php?f=33&t=3527
The one thing preventing it is there seems to be a bug with MiSTer that cuts off a small portion of the right side. Not sure if its been fixed. Someone should file a github report so it will get the proper attention if this still exists.
Unfortunately I don't know the technical issues causing this and I don't want to file a report and give misinformation. I'm not really sure how those scaler numbers in the INI even work.
If you don’t care about proper screen ratios, that above works without any cut-off if you play the games in full screen to fill the width of the TV.
- Grabulosaure
- Core Developer
- Posts: 79
- Joined: Sun May 24, 2020 7:41 pm
- Location: Mesozoic
- Has thanked: 3 times
- Been thanked: 92 times
- Contact:
Re: Possible image rotation to the analog output?
This is a know limitation of the scaler.
When using the framebuffer mode, which is the case when rotating arcade cores, the scaler cannot downscale properly.
- Latest changes, not yet applied on all cores, can do some form of vertical downscaling. It's not perfect as some lines are skipped, but at least the image should be complete.
- Horizontal resolution can be raised for on the analog output so that the scaler never need to downscale horizontally.
When using the framebuffer mode, which is the case when rotating arcade cores, the scaler cannot downscale properly.
- Latest changes, not yet applied on all cores, can do some form of vertical downscaling. It's not perfect as some lines are skipped, but at least the image should be complete.
- Horizontal resolution can be raised for on the analog output so that the scaler never need to downscale horizontally.