Compiling the PSX core
Posted: Sat Jan 29, 2022 8:34 am
Hello,
I tried compiling the current PSX core on Github, mainly to get a chance to try Quartus Prime. I used the 17.1 version for Windows, and the compilation worked at the first try without having to change any settings but, when I try the .RBF, it works but I get no sound. The latest pre-compiled nightly build, which results in a binary size slightly different than mine, has the sound working alright.
There are two .qpf files, one says it's for Quartus 13.1, the other for 17.0. Is there some compile settings that needs to be changed to get sound ? Or, just using 17.1 instead of 17.0 the project seems to have been compiled with, is enough to cause issues ?
I tried compiling the current PSX core on Github, mainly to get a chance to try Quartus Prime. I used the 17.1 version for Windows, and the compilation worked at the first try without having to change any settings but, when I try the .RBF, it works but I get no sound. The latest pre-compiled nightly build, which results in a binary size slightly different than mine, has the sound working alright.
There are two .qpf files, one says it's for Quartus 13.1, the other for 17.0. Is there some compile settings that needs to be changed to get sound ? Or, just using 17.1 instead of 17.0 the project seems to have been compiled with, is enough to cause issues ?