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MGL files for C64 and Amiga don't work? [Solved for C64]
Posted: Sun Feb 27, 2022 1:14 pm
by dfilskov
.
I cannot make MGLs work for
C64 and Amiga.
I even got Sorgelig's MGL file for C64 and his file paths / placements - but it still didn't work
Here are his parameters that supposedly work:
Code: Select all
<mistergamedescription>
<rbf>c64</rbf>
<file delay="1" type="f" index="1" path="scramble.prg"/>
</mistergamedescription>
... but not for me
- any ideas?
I'm using DoplhinDos 2.0 like Sorgelig and I have set
Reset & Run PRG: Yes
- mgl for C64.jpg (59.16 KiB) Viewed 2303 times
.
Re: MGL files for C64 and Amiga don't work? [Solved]
Posted: Sun Feb 27, 2022 2:10 pm
by dfilskov
.
SOLVED! (the solution in this comment is outdated now)
I needed to delete/move away a file called
C64.f7 inside /config/ - that made my MGL files for C64 work - go figure
Re: MGL files for C64 and Amiga don't work? [Solved]
Posted: Sun Feb 27, 2022 2:38 pm
by Fallon
Mine was named C64.f8, and deleting it got mgl working too.
What is the purpose of having this file? Don't want to unexpectedly break something!
Re: MGL files for C64 and Amiga don't work? [Solved]
Posted: Sun Feb 27, 2022 5:21 pm
by dfilskov
Sorgelig is fixing this issue right now.
The .f7 file for me was my SID filter setting (I guess that got reset when moving the file away).
.f8 pointed to DolphinDos but I didn't notice any differences at all when moving it away temporaily.
Amiga, AtariST and a few other computer cores still don't have support, though - other than their cores starting up correctly via the MGL file but without loading the file specified. Better than browsing to the _Computer folder though IMO
Re: MGL files for C64 and Amiga don't work? [Solved]
Posted: Mon Feb 28, 2022 12:37 am
by limi
We’ll look into what it would take to support MGL on the Amiga side via MegaAGS, and see if there’s a reasonable approach like we did for the
5× support by letting MiSTer indicate what game should be launched via the Shared drive. (We can make that happen on the Amiga side, but would probably need some work on the core side, too)
Re: MGL files for C64 and Amiga don't work? [Solved for C64]
Posted: Tue Mar 01, 2022 8:09 pm
by dfilskov
That would be awesome! - but simply booting ADFs via MGLs would also be great.
Re: MGL files for C64 and Amiga don't work? [Solved for C64]
Posted: Tue Mar 01, 2022 11:21 pm
by limi
Indeed, they are not mutually exclusive