Pac-Man (Midway) core: ghosts one pixel too low?
Posted: Wed Mar 16, 2022 9:50 pm
As an exercise, I'm attempting to recreate the original Pac-Man in the Unity game engine. I got to the point where I wanted things to line up with the exact pixel positions of the original. Not exactly that hard when you only have 224 x 288 pixels to deal with.
At first I had been taking reference screenshots using the Pac-Man core on the MiSTer and was a little surprised to see that the gap between ghosts and maze were two pixels above and zero below. I had simply centered mine originally, so I adjusted my sprites to match, since I figured MiSTer was probably accurate. A bit silly either way I realize.
Later it was more convenient to take reference screenshots using MAME and a ROM. With that, the ghosts are centered vertically. That seems to be the case on YouTube videos and photos from the real arcade machine.
I know, "literally unplayable" right?
Obviously this is a minor issue, but I was curious if this is one of those rare cases where a MiSTer core isn't 100% accurate?
At first I had been taking reference screenshots using the Pac-Man core on the MiSTer and was a little surprised to see that the gap between ghosts and maze were two pixels above and zero below. I had simply centered mine originally, so I adjusted my sprites to match, since I figured MiSTer was probably accurate. A bit silly either way I realize.
Later it was more convenient to take reference screenshots using MAME and a ROM. With that, the ghosts are centered vertically. That seems to be the case on YouTube videos and photos from the real arcade machine.
I know, "literally unplayable" right?
Obviously this is a minor issue, but I was curious if this is one of those rare cases where a MiSTer core isn't 100% accurate?