Hello!
I have got a question about trackball usage for mister fpga arcade cores
I started up the input test utility and the trackball (Happ) works perfectly fine within
the utility - it is recognise as mouse
However if I use the trackball in the arcade core Centipede it kind of slips and it hard to
control with little responsiveness (I can only switch between Joy1 and Joy2 - mouse does
not show up). Am I missing something? Is there a way to configure the trackball such as
it is done with the Joystick, Joypads and Buttons?
Would be really glad if you could help me I like the game a lot
MiSTer Input Test Utility
- lamarax
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Re: MiSTer Input Test Utility
I'm experimenting with this right now in Centipede;
maybe try to uncomment/add this line to your Mister.ini:
I'm finding playing with that value gives noticeable results
maybe try to uncomment/add this line to your Mister.ini:
Code: Select all
spinner_throttle=0
Re: MiSTer Input Test Utility
Hello Lamarax!
Thanks for the tip - it worked kind of but I can only control the overall speed but in terms of responsiveness there is no change.
It is hard to describe but to describe it more precisely the spin of the trackball is not synchronous to what is happening on the screen. It is hard to stop and place centipede exactly which is a no go in the game sometimes it even moves in the wrong direction. When you control it with the joystick it moves smoothly and the way it should be but a joystick is a no go for this game.
In my opinion there must be a configuration conflict or the core itself or another process overlapping the movement of the spinner. It cannot be the hardware because in input tester it works fine
Perhaps someone has another idea otherwise I am pretty stuck - but hey life can never be perfect
regards,
Thanks for the tip - it worked kind of but I can only control the overall speed but in terms of responsiveness there is no change.
It is hard to describe but to describe it more precisely the spin of the trackball is not synchronous to what is happening on the screen. It is hard to stop and place centipede exactly which is a no go in the game sometimes it even moves in the wrong direction. When you control it with the joystick it moves smoothly and the way it should be but a joystick is a no go for this game.
In my opinion there must be a configuration conflict or the core itself or another process overlapping the movement of the spinner. It cannot be the hardware because in input tester it works fine
Perhaps someone has another idea otherwise I am pretty stuck - but hey life can never be perfect
regards,
- lamarax
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Re: MiSTer Input Test Utility
Yes you're quite right, that was my observation as well using the Taito mini trackball/spinner controller. What encoder are you using with the HAPP trackball? Ultimarc opti? Maybe therein lies the answer, although I'd think this is a core issue after all (remember it came out before people were attempting to use dedicated controls with the MiSTer)Lex wrote: ↑Tue Apr 05, 2022 5:05 pm It is hard to describe but to describe it more precisely the spin of the trackball is not synchronous to what is happening on the screen. It is hard to stop and place centipede exactly which is a no go in the game sometimes it even moves in the wrong direction. When you control it with the joystick it moves smoothly and the way it should be but a joystick is a no go for this game.
In my opinion there must be a configuration conflict or the core itself or another process overlapping the movement of the spinner. It cannot be the hardware because in input tester it works fine
Re: MiSTer Input Test Utility
Hi!
Yes it is the ultimarc opti pac - which is connected to the otg usb of the mister - the trackball leads are fed into the connectors of the ultimarc optipac
I have also connected a ultimarc spintrak which works very well with the game Arkanoid
So in conclusion we can say it is a core problem which is a shame because otherwise the fpga simulation is quite good - I cannot really tell a difference from a real pcb (and I had two of them)
I guess it is useless to try a different trackball - I had the ultimark hooked up as well same story ..
So the only thing we can hope for is someone to integrate mouse/trackball support otherwise it will not be the same experience very frustrating
Yes it is the ultimarc opti pac - which is connected to the otg usb of the mister - the trackball leads are fed into the connectors of the ultimarc optipac
I have also connected a ultimarc spintrak which works very well with the game Arkanoid
So in conclusion we can say it is a core problem which is a shame because otherwise the fpga simulation is quite good - I cannot really tell a difference from a real pcb (and I had two of them)
I guess it is useless to try a different trackball - I had the ultimark hooked up as well same story ..
So the only thing we can hope for is someone to integrate mouse/trackball support otherwise it will not be the same experience very frustrating
- jimmystones
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Re: MiSTer Input Test Utility
It looks like an issue has been introduced when I last updated this core (https://github.com/MiSTer-devel/Arcade- ... /issues/23). I'm not having much luck with Centipede recently, when you fix one thing something else breaks!!
I'm looking into it and hopefully I'll be able to find a resolution soon.
I'm looking into it and hopefully I'll be able to find a resolution soon.
Re: MiSTer Input Test Utility
Hi!
I have already send you a message on github - the highscore feature is really cool and nice and its my
impression that the trackball control is less responsive than before perhaps someone has more luck
If you have got another question which can contribute to the solution please ask me
Would be super happy if you can fix this - thanks for your efforts
regards,
I have already send you a message on github - the highscore feature is really cool and nice and its my
impression that the trackball control is less responsive than before perhaps someone has more luck
If you have got another question which can contribute to the solution please ask me
Would be super happy if you can fix this - thanks for your efforts
regards,
- jimmystones
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Re: MiSTer Input Test Utility
Aha, hadn't realised you were the same person due to the different usernamesLex wrote: ↑Wed Apr 06, 2022 12:43 pm Hi!
I have already send you a message on github - the highscore feature is really cool and nice and its my
impression that the trackball control is less responsive than before perhaps someone has more luck
If you have got another question which can contribute to the solution please ask me
Would be super happy if you can fix this - thanks for your efforts
regards,
I've sent you a link to a test build on Github, let me know when you get a chance to take a look.
Re: MiSTer Input Test Utility
Hello Jimmy!
I tested it out already but there is little change. It kind of works a little better but the basic problems still remain - the character sprite is not really very controllable sometimes moves in the wrong direction no comparison to the movement in the core input tester
regards,
I tested it out already but there is little change. It kind of works a little better but the basic problems still remain - the character sprite is not really very controllable sometimes moves in the wrong direction no comparison to the movement in the core input tester
regards,