USB2SNES Support
Posted: Tue Apr 05, 2022 8:56 am
I've posted this feature request in the github repo, but I don't know if it would be more suitable for discussion here.
Would adding usb2snes support to the SNES core be possible?
This is the main thing keeping my SNES and FXPak Pro wired up, as I use it for autotracking and multiworld syncing with the ALttP and Super Metroid (and both together) randomizers.
I'm sure the code that the FX Pak/sd2snes uses is here, https://github.com/RedGuyyyy/sd2snes usb branch, but I wouldn't even know where to begin implementing it.
The qusb2snes PC side software can interact with hardware via the FXpak pro over USB, or to emulators through LUA or the up and coming NWA protocol, or it talks to RetroArch thropugh their 'network command protocols'. Would any of these methods be possible to implement?
Would adding usb2snes support to the SNES core be possible?
This is the main thing keeping my SNES and FXPak Pro wired up, as I use it for autotracking and multiworld syncing with the ALttP and Super Metroid (and both together) randomizers.
I'm sure the code that the FX Pak/sd2snes uses is here, https://github.com/RedGuyyyy/sd2snes usb branch, but I wouldn't even know where to begin implementing it.
The qusb2snes PC side software can interact with hardware via the FXpak pro over USB, or to emulators through LUA or the up and coming NWA protocol, or it talks to RetroArch thropugh their 'network command protocols'. Would any of these methods be possible to implement?