Composite Blend?

Jegriva
Posts: 83
Joined: Wed Mar 10, 2021 10:06 pm
Has thanked: 51 times
Been thanked: 9 times

Composite Blend?

Unread post by Jegriva »

Since the original Nes and the much respected AV Famicom were originally composite-only, I think this should be the case for the core to offer a composite blend option like the Mega Drive core.
Many games were designed with the composite effects in mind.
djsquare
Posts: 126
Joined: Mon May 25, 2020 3:29 pm
Has thanked: 18 times
Been thanked: 17 times

Re: Composite Blend?

Unread post by djsquare »

which NES games used composite dithering?
User avatar
SuperBabyHix
Posts: 152
Joined: Sun May 24, 2020 8:26 pm
Has thanked: 45 times
Been thanked: 36 times

Re: Composite Blend?

Unread post by SuperBabyHix »

While it can not replicate the adaptive blend feature, using a blurry horizontal video filter seems to achieve a similar effect.
To my eyes the GS interpolation set to around 20-30 looks similar to the composite blend filter.
I'm not sure what the differences are on a technical level though.
Jegriva
Posts: 83
Joined: Wed Mar 10, 2021 10:06 pm
Has thanked: 51 times
Been thanked: 9 times

Re: Composite Blend?

Unread post by Jegriva »

djsquare wrote: Fri Jun 03, 2022 2:45 pm which NES games used composite dithering?
Composite dithering is not the only reason to use composite. The fact that every NES developer worked with composite in mind is a major and bigger reason.
Catwalk9445
Posts: 3
Joined: Sat Jan 13, 2024 11:09 pm

Re: Composite Blend?

Unread post by Catwalk9445 »

djsquare wrote: Fri Jun 03, 2022 2:45 pm

which NES games used composite dithering?

https://web.archive.org/web/20231128085 ... mpare.html

I think the pipes in super mario bros have a dithering pattern.

Post Reply