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Composite Blend?

Posted: Fri Jun 03, 2022 9:13 am
by Jegriva
Since the original Nes and the much respected AV Famicom were originally composite-only, I think this should be the case for the core to offer a composite blend option like the Mega Drive core.
Many games were designed with the composite effects in mind.

Re: Composite Blend?

Posted: Fri Jun 03, 2022 2:45 pm
by djsquare
which NES games used composite dithering?

Re: Composite Blend?

Posted: Fri Jun 03, 2022 3:22 pm
by SuperBabyHix
While it can not replicate the adaptive blend feature, using a blurry horizontal video filter seems to achieve a similar effect.
To my eyes the GS interpolation set to around 20-30 looks similar to the composite blend filter.
I'm not sure what the differences are on a technical level though.

Re: Composite Blend?

Posted: Fri Jun 03, 2022 6:38 pm
by Jegriva
djsquare wrote: Fri Jun 03, 2022 2:45 pm which NES games used composite dithering?
Composite dithering is not the only reason to use composite. The fact that every NES developer worked with composite in mind is a major and bigger reason.

Re: Composite Blend?

Posted: Sun Jan 21, 2024 6:53 pm
by Catwalk9445
djsquare wrote: Fri Jun 03, 2022 2:45 pm

which NES games used composite dithering?

https://web.archive.org/web/20231128085 ... mpare.html

I think the pipes in super mario bros have a dithering pattern.