Supervision, Gamate, and SGB Borders
- Kitrinx
- Core Developer
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Re: Supervision, Gamate, and SGB Borders
The video timings of these cores is a little odd because it tries to keep up with the original systems clocks for smoothness. I'm not sure how to fit that many extra pixels horizontally without disrupting the native clock. They are also different resolutions than gameboy so there would be spaces/overlap with the borders.