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Tecmo Core - Rygar glitch on the first Let's Fight

Posted: Mon Jun 15, 2020 5:50 pm
by wark91
Thank you for the update of Tecmo Core.
This video shows a glitch on Let's Fight -> https://imgur.com/a/P9zSvlE
Before to open a ticket on github, i would like to confirm if someone have also the same glitch and if this glitch doesn't present on the PCB.

Re: Tecmo Core - Rygar glitch on the first Let's Fight

Posted: Wed Jun 17, 2020 8:35 am
by Minpin
I don't have that problem.

Re: Tecmo Core - Rygar glitch on the first Let's Fight

Posted: Wed Jun 17, 2020 11:28 am
by XtraSmiley
Minpin wrote: Wed Jun 17, 2020 8:35 am I don't have that problem.
Can you clarify if you don't have that problem on MiSTer or on the real PCB?

Re: Tecmo Core - Rygar glitch on the first Let's Fight

Posted: Wed Jun 17, 2020 6:00 pm
by wark91
the developer of the core respond to my issue ticket on github.
It might be related to DMA issue https://github.com/MiSTer-devel/Arcade- ... r/issues/5
There is another ticket opened saying some graphical issues on Rygar with 128 mo SDRAM.
I have a 128 mo SDRAM.

Re: Tecmo Core - Rygar glitch on the first Let's Fight

Posted: Sat Jul 04, 2020 12:47 pm
by Gryzor
Have you been able to run Rygar and Gemini Wing in the meantime?

I'm still getting random resets and graphical corruption with Antonio Villena's SDRAM and the latest Tecmo core :O
Using the old Rygar-only version from April/May works fine though.

Edit: Never mind, just saw Josh has already managed to fix it :D

Re: Tecmo Core - Rygar glitch on the first Let's Fight

Posted: Wed Jul 08, 2020 1:22 am
by nullobject
Gryzor wrote: Sat Jul 04, 2020 12:47 pm Edit: Never mind, just saw Josh has already managed to fix it :D
Yep, new release coming soon which should hopefully sort out any SDRAM-related memory issues (i.e. glitches).