Getting a near perfect aspect ration without shimmering (SNES and NES cores)
Posted: Thu Aug 18, 2022 1:47 pm
I've been playing some Nightmare on Elm Street on NES in the original (4/3) aspect ratio in a 5x integer scale.
Silly me, I thought with 1920 px wide, somehow I would have enough resolution so that there would be no shimmering, but then I noticed the brick walls in the background just behaving oddly. Then I understood that integer H/V in the settings meant horizontal and vertical.
I could use this to eliminate the shimmering, but I'm not a fan of the unstretched square ratio it provides.
I started obsessing, and I played around in Adobe Illustrator to figure out if there could be a fancy solution.
If I could have a 5X vertical integer scale with a 6X horizontal integer scale, I'd be very close to a 4/3 aspect ratio. I assume I would no longer see any shimmering because it's an integer, even though it's different from the vertical scale.
Since the SNES has most games at a 224 px high and some at 240 px, while the NES is mostly 240 px tall, is there a relatively easy way to adjust these cores to have that 5/6 integer aspect ratio with the vertical crop?
Would this fix the shimmering while giving me that oh-so-sweet near 4/3 aspect ratio, as I think?
Silly me, I thought with 1920 px wide, somehow I would have enough resolution so that there would be no shimmering, but then I noticed the brick walls in the background just behaving oddly. Then I understood that integer H/V in the settings meant horizontal and vertical.
I could use this to eliminate the shimmering, but I'm not a fan of the unstretched square ratio it provides.
I started obsessing, and I played around in Adobe Illustrator to figure out if there could be a fancy solution.
If I could have a 5X vertical integer scale with a 6X horizontal integer scale, I'd be very close to a 4/3 aspect ratio. I assume I would no longer see any shimmering because it's an integer, even though it's different from the vertical scale.
Since the SNES has most games at a 224 px high and some at 240 px, while the NES is mostly 240 px tall, is there a relatively easy way to adjust these cores to have that 5/6 integer aspect ratio with the vertical crop?
Would this fix the shimmering while giving me that oh-so-sweet near 4/3 aspect ratio, as I think?