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Raytraced Game Implemented in FPGA

Posted: Sat Oct 01, 2022 6:02 am
by suarezvictor
Hi! I think the cool people in this forum will be interested about a 3D raytraced game implemented without any CPU or GPU, just as a digital circuit. It translates C code to VHDL for the FPGA, so it can be run in a PC too, with no code changes.

Intro video is here:



The project was featured on some famous news sites including Tom's hardware.

Link to the source code and article with full details are in the linked video descriptions.

Hopefully you find it interesting! We are not aware of a 3D game that is just a logic circuit.

Re: Raytraced Game Implemented in FPGA

Posted: Sat Oct 01, 2022 9:52 am
by LamerDeluxe
Really cool! The difference in power usage is insane. I can't imagine this will result in an optimal FPGA implementation, but at least it allows C++ programmers to create some fun FPGA applications.

Re: Raytraced Game Implemented in FPGA

Posted: Sat Oct 01, 2022 11:41 am
by Newsdee
MiSTer core when :)

Joke aside it'svery neat to see what can be done just with the FPGA, even if its just a demo.