Indiana Jones and the Temple of Doom

Reg
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Indiana Jones and the Temple of Doom

Unread post by Reg »

This core is at Beta, but I have to say it needs more exposure - hence this post as I am sure there are MiSTer owners who do not know about this and frequent this form a lot like I do - mainly on a read-only basis as not a major poster. It was I believe by a chap called Alex.

I downloaded this and having found it - but never seen ( or even knew it existed on the MiSTer FPGA ) has no idea what this was going to be like and holy hell - it plays *** REALLY *** REALLY *** well.

I love the MiSTer FPGA and it's really the device that keeps on given. Here is the play through of a core that I had no idea existed...

https://youtu.be/goMsL2XTFtU

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Lightwave
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Re: Indiana Jones and the Temple of Doom

Unread post by Lightwave »

Found a thread here:

viewtopic.php?t=412

Seems as though not much has been done on this core lately though. Would love to see Marble Madness and Road Blasters playable as well!
vanfanel
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Re: Indiana Jones and the Temple of Doom

Unread post by vanfanel »

These are all MAJOR classics. Why aren't they in main yet? :O
Swainy
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Re: Indiana Jones and the Temple of Doom

Unread post by Swainy »

Can anyone else get Peter Pack Rat working?
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wark91
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Re: Indiana Jones and the Temple of Doom

Unread post by wark91 »

The core is still very beta and Peter Pack Rat have graphical issues.
Swainy
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Re: Indiana Jones and the Temple of Doom

Unread post by Swainy »

wark91 wrote: Wed Oct 12, 2022 4:55 pm The core is still very beta and Peter Pack Rat have graphical issues.
Peter Pack Rat just displays a blank screen on mine unless I put it in test mode.
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wark91
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Re: Indiana Jones and the Temple of Doom

Unread post by wark91 »

The last RBF doesn't include the last changes. You need to compile the last source of the github page.
Swainy
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Re: Indiana Jones and the Temple of Doom

Unread post by Swainy »

wark91 wrote: Wed Oct 12, 2022 7:42 pm The last RBF doesn't include the last changes. You need to compile the last source of the github page.
I’m not sure how to compile. Don’t suppose you could post it here?
Niknice
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Re: Indiana Jones and the Temple of Doom

Unread post by Niknice »

Love this game and Roadrunner too. Fantasic hardware with some pretty classic games.
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macro
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Re: Indiana Jones and the Temple of Doom

Unread post by macro »

Swainy wrote: Wed Oct 12, 2022 3:57 pm Can anyone else get Peter Pack Rat working?
Works for me, has problems with the sprites, draws a grey area above and below them - possibly the S.L.A.G chips being driven in a different way, have to try and work out what it does differently.

I know on the real thing I had a faulty Indy cart and a faulty Packrat cart, but swopping the S.L.A.G chips over meant that both then worked fine, so they obviously use different features from them.
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