PSX core HDMI video: Somewhat confused about the aspect ratio of games
Posted: Wed Oct 12, 2022 6:26 pm
Hi there!
I have noticed that, only when using the 3:2 widescreen hack, circles are circles and squares are squares.
If I set widescreen hack = off, for example
-In Tomb Raider's tittle screen, the Scion appears as a vertical ellipsoid .
-In Parappa The Rapper, the indications for pressing SQUARE are vertical rectangles.
..etc
So, why don't I use the 3:2 widescreen hack then? Well, because for example Crash Bandicoot shows those well-known out-of-screen flashing polygons on the sides of the screen that the game wasn't prepared to be showing on screen.
So, what's the mistery? How did those games look on real CRT TVs? I don't have any around me.
Maybe the artists made the Tomb Raider graphics on a computer monitor, and then the graphics got stretched verticaly by the PSX hardware? This is all very confusing, but I am sure there's an easy explanation
I have noticed that, only when using the 3:2 widescreen hack, circles are circles and squares are squares.
If I set widescreen hack = off, for example
-In Tomb Raider's tittle screen, the Scion appears as a vertical ellipsoid .
-In Parappa The Rapper, the indications for pressing SQUARE are vertical rectangles.
..etc
So, why don't I use the 3:2 widescreen hack then? Well, because for example Crash Bandicoot shows those well-known out-of-screen flashing polygons on the sides of the screen that the game wasn't prepared to be showing on screen.
So, what's the mistery? How did those games look on real CRT TVs? I don't have any around me.
Maybe the artists made the Tomb Raider graphics on a computer monitor, and then the graphics got stretched verticaly by the PSX hardware? This is all very confusing, but I am sure there's an easy explanation